Jump to content

MechKnight set


Nes!o

Recommended Posts

In a far away future, without guidance of humans or gods, machines rule. Although the all powerful race is supreme for now, the elements which control them are coming through. Can you control the Waring elements, or will you destroy all with the machines?

[spoiler=Monsters (2)][spoiler=MechKnight Scout][img]http://img855.imageshack.us/img855/7784/351757.jpg[/img][/spoiler][spoiler= MechKnight Zur-Leone][img]http://img705.imageshack.us/img705/8890/351757d.jpg[/img][/spoiler][/spoiler]

[spoiler=Spells (2)][spoiler=Dark Stabilizer][img]http://img64.imageshack.us/img64/7784/351757.jpg[/img][/spoiler][spoiler=Light Stabilizer][img]http://img851.imageshack.us/img851/5494/351757q.jpg[/img][/spoiler][/spoiler]

[spoiler=Traps (1)][spoiler=Stabilization Plain][img]http://img69.imageshack.us/img69/7784/351757.jpg[/img][/spoiler][/spoiler]

[spoiler= Extra Deck (1)][spoiler=MechKnight Collasus][img]http://img827.imageshack.us/img827/7784/351757.jpg[/img][spoiler=Card Lore][b]Card Lore:1 Machine-Type Tuner monster + 1 or more non-Tuner monster
Once per turn, when this card on your side of the field is selected as an Attack Target or is targeted by the effect of an Effect Monster, Spell, or Trap Card on your opponents side of the field you can remove this card from play to negate the Attack or effect. If this card is removed from play this way, it is Special Summoned from your Graveyard during your opponents next Battle-Phase and its ATK is increased by 500 points. [/b][/spoiler][/spoiler][/spoiler]
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...