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Malefic TyrantTown [DME]


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Basically uses Geartown + Sin monsters for Neptune food


Monsters(19)

Level 7+ (14)
The Tyrant Neptune x3
Malefic CED x3
Malefic Stardust x3
AGGD x2
DAD
Beast King Barbaros x2

Level 5-6 (1)
Cydra (thinking of removing but not sure for what)

Level 4 and lower (4)
Sangan (searches neptune has his orginal ATK is 0)
Hardened Armed Dragon x3 (need i explain)

Spells (14)
PoA x2
MSt x2
Giant trunade
monster reborn
Gear town x3
Terraforming x2
Trade in x3

Traps (7)
Mirror force
Dimensional Prison x3
Solemn warning x2
Solemn Judgment

Extra Deck (6)
Stardust x3
CED x3
Chimeratech Fortress dragon

Play tested it in a match and it won twice in a row XD

any suggestions on what to add or change
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Personally, I wouldn't ditch CyDra, I'd keep it, run a Fortress Dragon in the extra deck, just incase you run into Machine builds.

As for the rest of the deck, I really dunno what I'd change, but you could tech a Magical Hats *Gets laughed at* When the monsters set by it's effect are sent to the graveyard, effects go off, those 'monsters' can be Geartown.
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Magical Hats is a bad idea. By removing his Fields from his deck, he wont be able to Summon his Sin monsters, so half his strategy is gone should the Gadjiltrons be wiped out. Geartown's value in a Sin deck is the fact it serves as a replacement monster if destroyed, making the opponent disinclined to defeat Sins by destroying fields.
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[quote name='DeathSDelano' timestamp='1303052472' post='5145357']
No i haven't but the only problem i see with future visions is that Tyrant Neptune would get a removed Temp than come back with 0 ATK....
[/quote] That is true, the idea is to have future visions out so when you summon minefield driller you can return one field spell to your hand. you can use that one to place over future visions and the next time minefield driller is removed you can return one again.
Alternatively you can run minefield driller without visions to return field spells just in case.
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[quote name='CloudiansFTW' timestamp='1303100419' post='5147518']
Then take it out. Skill Drain with Melefic is really good. I like the idea with Gear town and toss in a Beast king.
[/quote]
The point of this Deck is to get out Neptune to abuse the Malefics high attack without being restricted to only 1 on the field.
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