DeathSDelano Posted April 17, 2011 Report Share Posted April 17, 2011 Basically uses Geartown + Sin monsters for Neptune food Monsters(19) Level 7+ (14) The Tyrant Neptune x3 Malefic CED x3 Malefic Stardust x3 AGGD x2 DAD Beast King Barbaros x2 Level 5-6 (1) Cydra (thinking of removing but not sure for what) Level 4 and lower (4) Sangan (searches neptune has his orginal ATK is 0) Hardened Armed Dragon x3 (need i explain) Spells (14) PoA x2 MSt x2 Giant trunade monster reborn Gear town x3 Terraforming x2 Trade in x3 Traps (7) Mirror force Dimensional Prison x3 Solemn warning x2 Solemn Judgment Extra Deck (6) Stardust x3 CED x3 Chimeratech Fortress dragon Play tested it in a match and it won twice in a row XD any suggestions on what to add or change Link to comment Share on other sites More sharing options...
evilfusion Posted April 17, 2011 Report Share Posted April 17, 2011 Interesting deck idea, actually. Marshmallon seems out of place. Maybe DAD? Link to comment Share on other sites More sharing options...
DeathSDelano Posted April 17, 2011 Author Report Share Posted April 17, 2011 That is good idea thanks -marshmallon + DAD Link to comment Share on other sites More sharing options...
Skarlet Posted April 17, 2011 Report Share Posted April 17, 2011 Personally, I wouldn't ditch CyDra, I'd keep it, run a Fortress Dragon in the extra deck, just incase you run into Machine builds. As for the rest of the deck, I really dunno what I'd change, but you could tech a Magical Hats *Gets laughed at* When the monsters set by it's effect are sent to the graveyard, effects go off, those 'monsters' can be Geartown. Link to comment Share on other sites More sharing options...
evilfusion Posted April 17, 2011 Report Share Posted April 17, 2011 Magical Hats is a bad idea. By removing his Fields from his deck, he wont be able to Summon his Sin monsters, so half his strategy is gone should the Gadjiltrons be wiped out. Geartown's value in a Sin deck is the fact it serves as a replacement monster if destroyed, making the opponent disinclined to defeat Sins by destroying fields. Link to comment Share on other sites More sharing options...
DeathSDelano Posted April 17, 2011 Author Report Share Posted April 17, 2011 ^ What evil said and ok ill tech in chimeratech fortress Link to comment Share on other sites More sharing options...
Donvermicelli Posted April 17, 2011 Report Share Posted April 17, 2011 Have you ever tried this with future visions and minefield driller? Link to comment Share on other sites More sharing options...
DeathSDelano Posted April 17, 2011 Author Report Share Posted April 17, 2011 No i haven't but the only problem i see with future visions is that Tyrant Neptune would get a removed Temp than come back with 0 ATK.... Link to comment Share on other sites More sharing options...
Donvermicelli Posted April 17, 2011 Report Share Posted April 17, 2011 [quote name='DeathSDelano' timestamp='1303052472' post='5145357'] No i haven't but the only problem i see with future visions is that Tyrant Neptune would get a removed Temp than come back with 0 ATK.... [/quote] That is true, the idea is to have future visions out so when you summon minefield driller you can return one field spell to your hand. you can use that one to place over future visions and the next time minefield driller is removed you can return one again. Alternatively you can run minefield driller without visions to return field spells just in case. Link to comment Share on other sites More sharing options...
DeathSDelano Posted April 17, 2011 Author Report Share Posted April 17, 2011 I'm not gonna add in Future visions due to lack of space plus the main focus of the deck is to Summon Tyrant using Sin monsters + HAD Link to comment Share on other sites More sharing options...
Expelsword Posted April 17, 2011 Report Share Posted April 17, 2011 If this is DME, add some Orichalcos Kyutora for EXTREMELY easy tributes and maybe a backup Boss Monster like Obelisk or Beast King Barbaros One more thing, No Soul Exchange? Link to comment Share on other sites More sharing options...
DeathSDelano Posted April 18, 2011 Author Report Share Posted April 18, 2011 What to neg Link to comment Share on other sites More sharing options...
Expelsword Posted April 18, 2011 Report Share Posted April 18, 2011 [quote name='DeathSDelano' timestamp='1303087402' post='5147007'] What to neg [/quote] 3 Prisons seems excessive Link to comment Share on other sites More sharing options...
DeathSDelano Posted April 18, 2011 Author Report Share Posted April 18, 2011 D-prisons get the job done havent had any problems with 3 them o.o Link to comment Share on other sites More sharing options...
CloudiansFTW Posted April 18, 2011 Report Share Posted April 18, 2011 [quote name='DeathSDelano' timestamp='1303089454' post='5147121'] D-prisons get the job done havent had any problems with 3 them o.o [/quote] I recommend Skill Drain. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted April 18, 2011 Report Share Posted April 18, 2011 [quote name='CloudiansFTW' timestamp='1303100157' post='5147508'] I recommend Skill Drain. [/quote] Too bad that would completely screw Neptune over. Link to comment Share on other sites More sharing options...
CloudiansFTW Posted April 18, 2011 Report Share Posted April 18, 2011 Then take it out. Skill Drain with Melefic is really good. I like the idea with Gear town and toss in a Beast king.If possible make a side deck with skill drain Sorry didnt know what Neptune was. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted April 18, 2011 Report Share Posted April 18, 2011 [quote name='CloudiansFTW' timestamp='1303100419' post='5147518'] Then take it out. Skill Drain with Melefic is really good. I like the idea with Gear town and toss in a Beast king. [/quote] The point of this Deck is to get out Neptune to abuse the Malefics high attack without being restricted to only 1 on the field. Link to comment Share on other sites More sharing options...
DeathSDelano Posted April 18, 2011 Author Report Share Posted April 18, 2011 What Tsukasa said and also without the Field Spell requirement on top of it Not using Skill Drain because Neptune is the center of the deck. Though Beast king would be nice as Neptune uses original ATK :3 so he can get Beast King's 3000 ATK what to neg for him Link to comment Share on other sites More sharing options...
evilfusion Posted April 18, 2011 Report Share Posted April 18, 2011 Neg Allure, maybe. Sins and DAD are DARK, but almost all your other monsters aren't. Link to comment Share on other sites More sharing options...
DeathSDelano Posted April 18, 2011 Author Report Share Posted April 18, 2011 ok -1 Allure - 1 AGGD (3 seems unneeded) +2 Beast king Link to comment Share on other sites More sharing options...
DeathSDelano Posted April 23, 2011 Author Report Share Posted April 23, 2011 Bump Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.