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First Card set/archetype Holy Knights


Aradon

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This is my very first post/set I tried my best to not make any of them OP but its a lot harder than I thought, I eventually gave up on it and just made them.


So the Archetype is called Holy Knights they revolve around special summoning to swarm the field for either synchro summoning or fusion summoning. They're Far from being done just felt like I should show what I've gotten done so far.


The Ace of the Archetype Holy Knight Commander - Gabriel

[img]http://img268.imageshack.us/img268/3350/394989.jpg[/img]
1 "Holy Knight" Tuner + 1 or more non-Tuner "Holy Knight" monsters
When this card is Synchro Summoned, you can remove from play up to 3 cards in your graveyard. Depending on how many were removed this card gains the following effect: ● 1: This card gains ATK equal to half the ATK of the removed monster. ● 2: This card gains an additional attack this turn. ● 3: When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.


[b]Monsters[/b]

[img]http://img849.imageshack.us/img849/3350/394989.jpg[/img]

[img]http://img830.imageshack.us/img830/3350/394989.jpg[/img]

[img]http://img69.imageshack.us/img69/3350/394989.jpg[/img]

[img]http://img59.imageshack.us/img59/3350/394989.jpg[/img]

[img]http://img854.imageshack.us/img854/3350/394989.jpg[/img]

[img]http://img852.imageshack.us/img852/3350/394989.jpg[/img]

[img]http://img560.imageshack.us/img560/3350/394989.jpg[/img]

[img]http://img140.imageshack.us/img140/3350/394989.jpg[/img]

[img]http://img156.imageshack.us/img156/3350/394989.jpg[/img]

[b]Fusions[/b]

[img]http://img34.imageshack.us/img34/3350/394989.jpg[/img]
1 "Holy Knight" + 1 "Holy Knight"
This monster can only be Special Summoned by Fusion Summon. This card's ATK and DEF are equal to the combined Levels of the sent monsters x 400. When this monster is destroyed by battle or by an opponents card effect special summon 1 Level 4 or lower "Holy Knight" from your deck.

[img]http://img718.imageshack.us/img718/3350/394989.jpg[/img]
"Holy Knight Warri" + "Holy Knight Nife"
This monster cannot be Special Summoned except by Fusion Summon. Once per turn, you can send 1 "Holy Knight" monster from your hand to the Graveyard to add 1 "Holy Knight" monster from your Graveyard to your hand. This card gains 300 ATK for each LIGHT monster on the field and in either player's Graveyard.

[b]Ritual[/b]
[img]http://img31.imageshack.us/img31/3350/394989.jpg[/img]
This monster can only be Ritual Summoned with the Ritual Spell Card, "Ophanim Rising". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

[img]http://img836.imageshack.us/img836/9488/394989r.jpg[/img]

[b]Synchros[/b]
[img]http://img576.imageshack.us/img576/3350/394989.jpg[/img]
1 "Holy Knight" Tuner + 1 or more non-Tuner monsters
This monster cannot be Special Summoned except by Synchro Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. If this card is destroyed, you can Special Summon 1 Level 5 or lower "Holy Knight" from your Graveyard.

[img]http://img13.imageshack.us/img13/3350/394989.jpg[/img]
1 "Holy Knight" Tuner + 1 or more non-Tuner "Holy Knight" monsters When this card inflicts Battle Damage to your opponent, draw 1 card. While "Holy Knight Angel - Ophan" is on the field and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference in Life Points.

[img]http://img819.imageshack.us/img819/3350/394989.jpg[/img]
1 "Holy Knight" Tuner + 1 or more non-Tuner "Holy Knight" monsters Once per turn, during your Main Phase, you can Special Summon 1 "Holy Knight" monster, from your hand or Graveyard.

[img]http://img132.imageshack.us/img132/3350/394989.jpg[/img]
1 "Holy Knight" Tuner + 1 or more non-Tuner "Holy Knight" monsters
When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter this monster for each 2 cards you discarded. You can remove all Spell Counters on this monster for every 4 removed Spell Counters you can special summon 1 Level 4 or lower monster from your graveyard.

[b]Magic[/b]
[img]http://img232.imageshack.us/img232/3350/394989.jpg[/img]

[img]http://img826.imageshack.us/img826/3350/394989.jpg[/img]

[img]http://img251.imageshack.us/img251/3350/394989.jpg[/img]

[img]http://img853.imageshack.us/img853/3350/394989.jpg[/img]

[b]Traps[/b]
[img]http://img121.imageshack.us/img121/3350/394989.jpg[/img]



And finally Here are the cards that I'm not entirely sure about using because they're Op and more of last ditch moves lol.

[img]http://img829.imageshack.us/img829/3350/394989.jpg[/img]
Activate only when your opponent has three or more monsters than you and has at least 3000 or more life points than you. Destroy all cards on your opponent's side of the field and gain life points equal to 500x the number of cards destroyed.

[img]http://img707.imageshack.us/img707/1171/394989z.jpg[/img]
Activate only when you have 2000 life points less than your opponent. Remove all cards from your field and hand from play to special summon 1 monster from your Graveyard ignoring all summoning conditions. That monster is destroyed at the end of your opponents next turn.

These cards i seriously thought about adding and i still might after i nerf it just cause i love the whole concept of a cosmic synchro effect in a different setting.

[img]http://img59.imageshack.us/img59/205/394989j.jpg[/img]
Activate only when "Holy Knight Commander - Gabriel" is destroyed by battle or card effect, Special Summon 1 "Holy Knight Archangel - Seraph" from your Hand or Deck in Attack Position. Remove this card from play after its effect.

[img]http://img34.imageshack.us/img34/205/394989j.jpg[/img]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Holy Blade Sepherot". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play and special summon 1 Holy Knight Commander - Gabriel.

[img]http://img199.imageshack.us/img199/3350/394989.jpg[/img]
Activate only when Holy Knight Archangel - Seraph, Holy Knight Angel - Ophan, Holy Knight Angel - Cherub and Holy Knight Commander - Gabriel are in the graveyard or removed from play. Special Summon 1 monster from your Hand Deck or Graveyard (besides the ones mentioned above) ignoring summoning conditions. The Special Summoned monster gains ATK equal to its original ATK. During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the Special Summoned monster.


So thats all I've gotten so far... don't be too harsh since this is my first time making cards and stuff lol... Also I know that there are mistakes lol I wasn't really focused on making them perfect more on just making them.
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