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The Homicidal Maniac


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Yeah I need help with ocg, I'm not entirely sure it's correct and there might be some ocg error so I'll rep who can help on that and comment on the card, is it op or broken or whatever...Image credit goes to the usual awesome genius [b][url="http://forum.yugiohcardmaker.net/topic/226217-doomed-custom-card-images-v21-update/"]HP DOOM[/url][/b]

[center][img]http://img10.imageshack.us/img10/7875/365966.jpg[/img]
LORE
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 2 DARK monsters while you have exactly 1 Field Spell Card in your Graveyard. This card cannot be destroyed by battle while you have a Field Spell Card in your Graveyard. Each time a DARK monster you control is destroyed and sent from the field to the Graveyard, increase this card's ATK by half of the original ATK of the destroyed monster. When this card is destroyed, you can move this card to your Field Spell Card Zone and treat it as a Field Spell Card with the following effect:
• All Level 4 or lower DARK monsters you control cannot be destroyed by battle once per turn.[/center]

so tell me what you think, comment/rate/hate/whatever/rep if you wanted to
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 2 DARK monsters while you have 1 Field Spell Card in your Graveyard. [s]When this card card is selected as an attack target,[/s] [b]T[/b]his card cannot be destroy[b]ed[/b] by battle while you have [b]a[/b] Field Spell card in your Graveyard. Each time a DARK monster you control is destroyed and [b]sent from the field[/b] to the Graveyard, increase this card's ATK [b]by half of[/b] the original ATK of the destroy[b]ed[/b] monster. If there are no Spell or Trap Cards on your [b]side of[/b] field, you can move this card to your Field Spell Card Zone and treat it as a Field Spell Card with the following effect:
• All Level 4 or lower DARK monsters you control cannot be destroyed in battle once per turn.

seems very interesting. I really like it. I'm not sure if this is the right OCG but I think its better. I would maybe change the last effect to when it is destroyed move it to the field spell card zone instead of just during your turn.
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[quote name='n8thegr8' timestamp='1303099378' post='5147474']
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 2 DARK monsters while you have 1 Field Spell Card in your Graveyard. [s]When this card card is selected as an attack target,[/s] [b]T[/b]his card cannot be destroy[b]ed[/b] by battle while you have [b]a[/b] Field Spell card in your Graveyard. Each time a DARK monster you control is destroyed and [b]sent from the field[/b] to the Graveyard, increase this card's ATK [b]by half of[/b] the original ATK of the destroy[b]ed[/b] monster. If there are no Spell or Trap Cards on your [b]side of[/b] field, you can move this card to your Field Spell Card Zone and treat it as a Field Spell Card with the following effect:
• All Level 4 or lower DARK monsters you control cannot be destroyed in battle once per turn.

seems very interesting. I really like it. I'm not sure if this is the right OCG but I think its better. I would maybe change the last effect to when it is destroyed move it to the field spell card zone instead of just during your turn.
[/quote]

Assuming you use n8's suggestion, it should be...
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 2 DARK monsters while you have exactly 1 Field Spell Card in your Graveyard. This card cannot be destroyed by battle while you have a Field Spell Card in your Graveyard. Each time a DARK monster you control is destroyed and sent from the field to the Graveyard, increase this card's ATK by half of the original ATK of the destroyed monster. When this card is destroyed, you can move this card to your Field Spell Card Zone and treat it as a Field Spell Card with the following effect:
• All Level 4 or lower DARK monsters you control cannot be destroyed by battle once per turn.

Other than that I don't think it needs any more fixing.
It seems pretty interesting. A potentially ridiculously high attack is hindered by awkward summoning conditions, and it could make your weaker monsters far more survivable. This could be very fun to use :lol:
I give it ~9.5/10
It could be very useful for Hound of Anubis' Parasitic Infestation cards lol :P

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lol love this card it so fun, Each time a DARK monster you control is destroyed and sent from the field to the Graveyard, increase this card's ATK by half of the original ATK of the destroyed monster. Kinda op tho as this can now have infnet ATK. or ss it to make you other darks inv live this card and the consept tho. and swet idea nver seen anyting like it.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 2 DARK monsters while you have exactly 1 Field Spell Card in your Graveyard. This card cannot be destroyed by battle while you have a Field Spell Card in your Graveyard. Each time a DARK monster you control is destroyed and sent from the field to the Graveyard, increase this card's ATK by half of the original ATK of the destroyed monster. When this card is destroyed, you can move this card to your Field Spell Card Zone and treat it as a Field Spell Card with the following effect:
• All Level 4 or lower DARK monsters you control cannot be destroyed by battle once per turn.


Well, for starters, why? Second, it would be easy to get this card out, especially in decks that rely on field Spell Cards...Third, it is still overpowered b/c of its last effect, I'd make it level 2, and they cannot be destroyed by battle once, so next turn, they can be...But that is IMO....

The thing is though, is why? No actual fun playing this card, it is a card to utilize beat stick monsters pretty much, in a harder to get form....yet it is still easy....Well.....that is all I got to say.....
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