Omenhiikoyashi Posted April 18, 2011 Report Share Posted April 18, 2011 Okay so this is my first attempt at making a Machine Archtype set so if there are any problems with them please feel free to through in some suggestions on some changes and/or other effects/support for future cards of this set I will be working on them for the time being [spoiler=Monsters][spoiler=Mech Fly][img]http://img84.imageshack.us/img84/9734/124771.jpg[/img] Lore: While this card remains face-up on the field, once per turn whenever a "Zannerfall" monster is sent to the Graveyard you can remove from play 1 Spell or Trap Card in your Graveyard from play to look at your opponent's hand and select 1 card, the selected card is return to the owner's deck.[/spoiler] [spoiler=Mech Dragonfly][img]http://img641.imageshack.us/img641/1446/124771e.jpg[/img] Lore: Whenever a "Zannerfall" monster is Summoned send the top card of your opponent's deck to the Graveyard apply the following effects based on what card was sent to the Graveyard: -Spell: Increase your Life Points by 1000. -Trap: Select 1 Trap Card from your Graveyard and 2 Monsters from your opponent's graveyard and remove them from play. -Monster: Inflict damage to your opponent's Life Points equal to the ATK of the monster.[/spoiler] [spoiler=Mech Beetle][img]http://img855.imageshack.us/img855/3875/124771q.jpg[/img] Lore: When a monster you control destroy's a monster your opponent control's you can Special Summon 1 "Mech Beetle of Zannerfall" from your hand, Deck, or Graveyard in face-up Defense Position. When a monster is Summoned on your opponent's side of the field you can send 1 "Mech Beetle of Zannerfall" to the Graveyard and inflict 300 damage to your opponent's Life Points.[/spoiler] [spoiler=Mech Mite][img]http://img96.imageshack.us/img96/2761/124771n.jpg[/img] Lore: When you Summon a monster on your side of the field, Summon 1 "Mech Mite Token" (Machine-Type/DARK/Level 1/ATK 300/ DEF 0) on your opponent's side of the field in Defense Position. Whenever a "Mech Mite Token" is destroyed inflict 300 damage to your opponent's Life Points.[/spoiler] [spoiler=Prototype MK 3][img]http://img31.imageshack.us/img31/3875/124771q.jpg[/img] Lore: If a face-up "Zannerfall" monster would be destroyed you can discard this card from your hand instead. During you Standby Phase you can remove 1 Spell Card from your Graveyard from play to Special Summon this card from your Graveyard.[/spoiler] [spoiler=Search Engine MK 6][img]http://img695.imageshack.us/img695/6499/124771t.jpg[/img] Lore: When this card is Summoned select 1 face-up Spell Card or 1 Spell Card in your opponent's Graveyard and remove it from play. When this card is sent from the field to the Graveyard you add 1 "Zannerfall" monster with 1500 DEF or less from your deck to your hand.[/spoiler] [spoiler=Elite MK 13][img]http://img585.imageshack.us/img585/9734/124771.jpg[/img] Lore: You can remove from play 1 card from your hand to Special Summon this card. Whenever this card destroys a monster by battle it is removed from play instead. If this card destroyed a monster by battle you can discard 3 cards from your hand to inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x300.[/spoiler] [spoiler=Lightning Strike MK 16][img]http://img708.imageshack.us/img708/2790/124771p.jpg[/img] Lore: If you control another "Zannerfall" monster you can Special Summon this card from your hand. When this card is Special Summoned you can remove 1 Spell or Trap Card from your Graveyard from play to draw 2 cards.[/spoiler] [spoiler=Revolver Dragon MK 18][img]http://img863.imageshack.us/img863/2318/124771r.jpg[/img] Lore: This card cannot be destroyed as a result of battle. When this card attacks or is attacked place 1 "Shell Counter" on this card (max 12). Remove "Shell Counters" from this card to activate the following effects: -3 This card can attack twice during the same Battle Phase this turn. -5 Destroy 1 Spell or Trap Card on the field. -7 Destroy 1 monster on the field it and other monster effect's cannot be activated in response to this effect. -9 Inflict 300 damage to your opponent's Life Points for each card in their hand and on the field. -12 Destroy all other cards on the field and both player's send cards from their hand equal to the number of monsters they controlled that were destroyed by this effect, other monsters' effect cannot activate in response to this effect.[/spoiler] [spoiler=Revolver Dragon MK 19][img]http://img40.imageshack.us/img40/2790/124771p.jpg[/img] Lore: This card cannot be destroyed as a result of battle. When this card destroys a monsters place "Ammo Counters" on this card equal to the destroyed monsters Level. Remove "Ammo Counters" to activate the following effects once per turn: -3 destroy 1 monster on the field whose DEF is less than this cards ATK. -5 destroy 2 Spell or Trap Cards on the field and inflict 1000 damage to your Life Points. -6 Select 1 Type of Card (Monster, Spell or Trap) both player's send all cards of the selected type from their hand to the Graveyard. -8 Select 1 card at random from your opponent's Extra Deck and send it to the Graveyard it cannot be Special Summoned. -10 Inflict 1000 damage to your opponent's Life Points for every monster they control. -12 Remove all Trap Cards in your Graveyard from play and inflict damage to your opponent's Life Points for every card in their Graveyard.[/spoiler] [spoiler=Rift Chaser MK 22][img]http://img52.imageshack.us/img52/9734/124771.jpg[/img] Lore: If you control 2 or more "Zannerfall" monsters you can Special Summon this card. When this card destroys a monster by battle you can return 2 Spell Cards from your removed from play pile to your Graveyard and 1 Spell Card to your deck.[/spoiler] [spoiler=Black Ammo MK 1][img]http://img140.imageshack.us/img140/9734/124771.jpg[/img] Lore: When this card is Summoned you can Special Summon 1 "Zannerfall" Tuner monster from your Graveyard. If this card is used as a Synchro Material Monster for a Machine-Type Synchro Monster destroy 1 card on the field.[/spoiler] [spoiler=Cloud Shot MK 12][img]http://img716.imageshack.us/img716/1723/124771s.jpg[/img] Lore: You can remove from play 1 Trap Card in your Graveyard to Special Summon this card. If there are 0 Spell Cards in your Graveyard this card cannot be destroyed by battle and all battle damage involving this card becomes 0.[/spoiler] [spoiler=King Cannon MK 27][img]http://img856.imageshack.us/img856/2725/124771g.jpg[/img] Lore: If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. During your End Phase you can Tribute 1 "Zannerfall" monster to inflict 1000 damage to your opponent's Life Points.[/spoiler] [spoiler=Long Barrel MK 5][img]http://img852.imageshack.us/img852/9734/124771.jpg[/img] Lore: This card's ATK and DEF cannot be increased or decreased except by the effects of "Zannerfall" and "Neo-Tech" cards. If this card destroy's a monster by battle look at your opponent's hand and deck and send all other copies to the Graveyard the deck is then shuffled.[/spoiler] [spoiler= Troop Unit MK 46][img]http://img821.imageshack.us/img821/1473/124771c.jpg[/img] Lore: If this card destroy's a monster by battle you can either add 1 Level 3 or lower "Zannerfall" monster from your deck to your hand, or Special Summon 1 Level 3 or lower "Zannerfall" monster from your hand.[/spoiler] [spoiler=Orbiting Unit MK 87][img]http://img851.imageshack.us/img851/9734/124771.jpg[/img] Lore: When this card is Summoned, select 1 removed from play "Zannerfall" monster and Special Summon it, it's effect is negated. If this card destroy's a monster by battle it is removed from play instead.[/spoiler] [spoiler=Deep Strike unit MK 10][img]http://img51.imageshack.us/img51/3250/124771f.jpg[/img] Lore: If a "Zannerfall" monster is destroyed during your opponent's Battle Phase you can Special Summon this card from your hand, if this card was Special Summoned by this effect the Battle Phase is ended. When this card is Special Summoned remove from play 2 Spell or Trap Cards from your opponent's Graveyard.[/spoiler] [spoiler=Shining Force MK 23][img]http://img684.imageshack.us/img684/8500/124771pw.jpg[/img] Lore: There can only be 1 "Zannerfall Neo-Tech Shining Force MK 23" on the field at once. When this card is Summoned select 1 Level 3 or lower "Zannerfall" monster from your hand and Special Summon it. As long as this card is face-up on the field your opponent cannot select another "Zannerfall" monster as an attack target.[/spoiler][/spoiler] [spoiler=Tuners][spoiler=Data Jammer MK 3][img]http://img156.imageshack.us/img156/9734/124771.jpg[/img] Lore: If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be Machine-Type. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-Type Synchro Monster. When this card is sent from the field to the Graveyard as a Synchro Material Monster select 1 Spell or Trap Card on the field and remove it from play.[/spoiler] [spoiler=Nitro Burst MK 11][img]http://img864.imageshack.us/img864/9734/124771.jpg[/img] Lore: If this card is used as a Synchro Material Monster for a Machine-Type Synchro Monster you can destroy 1 card on the field.[/spoiler] [spoiler=Cannonvolt MK 14][img]http://img850.imageshack.us/img850/3875/124771q.jpg[/img] Lore: When this card is used as a Synchro Material Monster return up to 2 cards from your Graveyard to your deck.[/spoiler] [spoiler=Heavy Twin Barrel Dragon MK 15][img]http://img703.imageshack.us/img703/995/124771x.jpg[/img] Lore: If this card is used as a Synchro Material Monster for a Machine-Type Synchro monster you can destroy all face-up Level 3 or lower monsters on your opponent's field.[/spoiler][/spoiler] [spoiler=Fusions][spoiler=Mech Queen MK 1][img]http://img96.imageshack.us/img96/1264/124771w.jpg[/img] Lore: Mech Dragonfly of Zannerfall + Mech Mite of Zannerfall + Mech Fly of Zannerfall + Mech Beetle of Zannerfall This card cannot be Summoned except by Fusion Summon with the above Fusion Material Monsters. Up to twice per turn you can send 1 "Mech" monster from your deck to your Graveyard. This cards ATK and DEF are equal to the number of "Mech" monsters in your Graveyard x500. If this card would be destroyed remove 1 "Mech" monster from your Graveyard from play. When this card attacks your opponent cannot activate Spell or Trap Cards until the end of the damage step. When this card is destroyed Special Summon as many "Mech" monsters from your Graveyard and removed from play pile as possible.[/spoiler][/spoiler] [spoiler=Synchros][spoiler=World Breaker MK 0][img]http://img193.imageshack.us/img193/9734/124771.jpg[/img] Lore: 1 Machine-Type Tuner Synchro Monster + 1 Machine-Type non-Tuner Synchro Monster When this card is Synchro Summoned place 5 "Engine Counters" on this card. During each of your opponent's End Phases remove 1 "Engine Counter" from this card. This card cannot attack as long there is an "Engine Counter" on this card. When this card attacks your opponent cannot activate Spell or Trap Cards until your End Phase and all face-up Spell and Trap Cards' effect are negated. When this card deals damage to your opponent, remove cards from their Graveyard equal to the damage you dealt: 1 card for every 100 Points of damage. When there are 0 cards in your opponent's Graveyard you win the duel.[/spoiler] [spoiler=Heavy Assault MK 2][img]http://img834.imageshack.us/img834/3576/124771up.jpg[/img] Lore: 1 Zannerfall Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Summoned destroy the highest DEF monster on your opponent's side of the field, your opponent cannot activate effect in response to this effect. When this card is sent to the Graveyard Special Summon 1 "Zannerfall" monster from your Graveyard in face-up Defense Position, it cannot change it's Battle Position.[/spoiler] [spoiler=War Assault MK 4][img]http://img821.imageshack.us/img821/7498/124771y.jpg[/img] Lore: 1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned, you can select and destroy cards on the field, up to the number of non-Tuner monsters used as Synchro Material Monsters for this card. Inflict damage to your opponent's Life Points for every card destroyed by this effect x400.[/spoiler] [spoiler=Energy Blader MK 5][img]http://img31.imageshack.us/img31/1473/124771c.jpg[/img] Lore: 1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters This card can attack equal to the number of non-Tuner Machine-Type monsters used as Synchro Material Monsters for this card.[/spoiler] [spoiler=Accelerator MK 7][img]http://img861.imageshack.us/img861/3095/124771j.jpg[/img] Lore: 1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type Monsters When this card is Synchro Summoned select 2 Spell or Trap Cards in your opponent's Graveyard and remove them from play. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.[/spoiler] [spoiler=Star Storm MK 9][img]http://img593.imageshack.us/img593/9734/124771.jpg[/img] Lore: 1 Machine-Type Tuner + 2 or more non-Tuner Machine-Type monsters Whenever a "Zannerfall" monster is sent to the Graveyard you can Special Summon 1 "Zannerfall" monster from your hand or deck whose Level is equal or lower than the sent monster. Increase this cards ATK by 100 for every "Zannerfall" monster in your Graveyard.[/spoiler] [spoiler=Chaos Breaker MK 17][img]http://img717.imageshack.us/img717/1723/124771s.jpg[/img] Lore: 1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters This card cannot be Summoned except by Synchro Summon. When this card is Summoned remove from both players' Graveyard's all non-Machine-Type monsters. As long as this card remains face-up on the field neither player can Special Summon monsters unless it is a Machine-Type[/spoiler] [spoiler=Crusher MK 20][img]http://img64.imageshack.us/img64/1723/124771s.jpg[/img] Lore: 1 Zannerfall Tuner + 1 or more non-Tuner Machine-Type monsters If this card battles a non-Machine-Type monster, destroy that monster without applying damage calculation. When this card is sent to the Graveyard you can add 1 Machine-Type monster from your Graveyard to your hand.[/spoiler] [spoiler=Green Sonic MK 24][img]http://img21.imageshack.us/img21/7498/124771y.jpg[/img] Lore: 1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Summoned return all Spell and Trap Cards on the field to their owners' hands. When this card inflict battle damage to your opponent's Life Points randomly select 1 card in your opponent's hand and send it to the Graveyard then send 1 card from your hand to the Graveyard of the same Type as your opponent's, if you do this card can attack again once in a row.[/spoiler] [spoiler=Ultimate Battle Fortress MK 3][img]http://img132.imageshack.us/img132/9734/124771.jpg[/img] Lore: 1 Machine-Type Tuner + 2 or more non-Tuner Machine-Type monsters This card cannot declare an attack. Once per turn you can decrease this cards ATK and DEF by 500 (permanently) to Special Summon 1 "Zannerfall" monster from your hand, and increase it's ATK and DEF by 500. If a "Zannerfall" monster would be the target of your opponent's card effect (either Spell,Trap, or monster effect) you can remove from play 1 Spell Card from your Graveyard to change the target to this card. If this card would be destroyed by your opponent's card effect (either Spell, Trap, or monster effect) you can remove from play 1 Trap Card from your Graveyard to negate and destroyed the card.[/spoiler] [spoiler=Battle Ship MK 55][img]http://img839.imageshack.us/img839/2761/124771n.jpg[/img] Lore: 1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Summoned, Special Summon 1 "Zannerfall" monster from your Graveyard. When this card is destroyed, destroy all Special Summoned "Zannerfall" monsters.[/spoiler] [spoiler=Ul Force War Ship MK 8][img]http://img819.imageshack.us/img819/3875/124771q.jpg[/img] Lore: 1 Machine-Type Tuner + 2 or more non-Tuner Machine-Type monsters This card can attack all monsters on your opponent's field once each. When this card destroy's a monster by battle increase this card's ATK by 300. Whenever a "Zannerfall" monster is sent to the Graveyard you can return it to the deck instead.[/spoiler][/spoiler] [spoiler=Spells][spoiler=City][img]http://img6.imageshack.us/img6/9734/124771.jpg[/img] Lore: Increase the ATK and DEF of all "Zannerfall" monsters by 100 for every "Zannerfall" monster in your Graveyard. Whenever a "Zannerfall" monster is sent to the Graveyard you can send the top card of your deck to the Graveyard to Special Summon 1 "Zannerfall" monster from your Graveyard whose Level is equal to or lower than the sent monster, the Summoned monster is returned to the owner's deck during the End Phase you activated this effect.[/spoiler] [spoiler=Neo-Tech Information Overload][img]http://img695.imageshack.us/img695/995/124771x.jpg[/img] Lore: Pay 1000 Life Points, select 1 Level 4 or lower "Zannerfall" monster in your deck and Special Summon it, it's effect is negated. You can only activate 1 "Information Overload" per turn.[/spoiler] [spoiler=Neo-Tech Data Gathering][img]http://img718.imageshack.us/img718/4008/124771v.jpg[/img] Lore: Discard 1 "Zannerfall" monster to draw 2 cards. You can only activate 1 "Neo-Tech Data Gathering" per turn.[/spoiler] [spoiler=Neo-Tech Power Grid][img]http://img571.imageshack.us/img571/923/124771i.jpg[/img] Lore: Discard 1 Trap Card add 2 Level 4 or lower "Zannerfall" monsters from your deck to your hand. You can only activate 1 Neo-Tech Power Grid per turn.[/spoiler] [spoiler=Neo-Tech Shock Grid][img]http://img848.imageshack.us/img848/1446/124771e.jpg[/img] Lore: If a "Zannerfall" monster is destroyed by a monster your opponent controls inflict 700 damage to your opponent's Life Points.[/spoiler] [spoiler=Neo-Tech Second Wave][img]http://img146.imageshack.us/img146/9734/124771.jpg[/img] Lore: Destroy all Spell and Trap Cards on your opponent's side of the field equal to the number of "Zannerfall" monsters you control.[/spoiler] [spoiler=Neo-Tech Core Grid][img]http://img6.imageshack.us/img6/8229/124771m.jpg[/img] Lore: Increase the ATK of all "Zannerfall" monsters you control by 200 for every "Zannerfall" monster in your Graveyard. "Zannerfall" monsters are uneffected by your opponent's Trap and Monster Effects until the end of turn.[/spoiler] [spoiler=Neo-Tech Powercell][img]http://img541.imageshack.us/img541/6968/124771z.jpg[/img] Lore: Select 1 "Zannerfall" monster you control, increase the ATK of the selected monster by the selected monsters DEF until the end of turn.[/spoiler] [spoiler=Neo-Tech Junker][img]http://img713.imageshack.us/img713/2761/124771n.jpg[/img] Lore: Select 1 "Zannerfall" monster you control, and reduce the selected monsters Level by 2. The selected monster can attack your opponent's Life Points directly but the damage is halved.[/spoiler][/spoiler] [spoiler=Traps][spoiler=Neo-Tech Overcoat][img]http://img5.imageshack.us/img5/9734/124771.jpg[/img] Lore: Select 1 face-up monster your opponent controls. Decrease the selected monsters ATK by 500, and change the selected monsters Type to Machine-Type. The selected monster cannot be used as a Synchro Material Monster unless it is for a Machine-Type Synchro Monster. The selected cannot be Tributed for a Tribute Summon.[/spoiler] [spoiler=Zannerfall Repairman][img]http://img197.imageshack.us/img197/2725/124771g.jpg[/img] Lore: Select 1 "Zannerfall" Synchro monster in your Graveyard and Special Summon it. It's ATK and DEF are halved. The Summoned monster is uneffected by the effects of your opponent's Spell Cards.[/spoiler] [spoiler=Neo-Tech Defense Grid][img]http://img694.imageshack.us/img694/9734/124771.jpg[/img] Lore: Switch all "Zannerfall" monster into Defense Position, and increase their DEF by 500 for every "Zannerfall" monster you control they cannot be destroyed by battle. Switch all monsters your opponent controls into Attack Position, your opponent must attack if able. Any battle damage done to your opponent is doubled.[/spoiler] [spoiler=Neo-Tech Iron Decoy][img]http://img859.imageshack.us/img859/1264/124771w.jpg[/img] Lore: If a "Zannerfall" monster would be destroyed you can activate this card instead. All face-up "Zannerfall" monster cannot be destroyed the turn this card is activated. During your next Standby Phase draw 1 card and inflict 500 damage to your Life Points.[/spoiler] [spoiler=Neo-Tech Attack Grid][img]http://img689.imageshack.us/img689/9497/124771l.jpg[/img] Lore: "Zannerfall" monster cannot attack your opponent directly. All "Zannerfall" monsters inflict Piercing Damage. All damage inflicted by a "Zannerfall" monster is doubled until the end of turn.[/spoiler] [spoiler=Neo-Tech Communications Grid][img]http://img26.imageshack.us/img26/9734/124771.jpg[/img] Lore: When a "Zannerfall" monster is destroyed by battle Special Summon 1 "Zannerfall" monster whose ATK is equal to or lower than the destroyed monster from your hand. You can only use this effect once per turn.[/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
Omenhiikoyashi Posted April 18, 2011 Author Report Share Posted April 18, 2011 bump Link to comment Share on other sites More sharing options...
Flash hero Posted April 18, 2011 Report Share Posted April 18, 2011 kinda cool, but can you make them a bit more like related, like put a specail symbol on them... Link to comment Share on other sites More sharing options...
duelistxynam Posted April 18, 2011 Report Share Posted April 18, 2011 This archetype can be very good. However, the 12* Synchro monster is VERY conditional. It seems very very weird for yet ANOTHER card to have an instant win condition. And five turns of no attacking? Idk. The pictures are great, but the OCG can do some working on. Link to comment Share on other sites More sharing options...
Omenhiikoyashi Posted April 19, 2011 Author Report Share Posted April 19, 2011 [quote name='duelistxynam' timestamp='1303171112' post='5149998'] This archetype can be very good. However, the 12* Synchro monster is VERY conditional. It seems very very weird for yet ANOTHER card to have an instant win condition. And five turns of no attacking? Idk. The pictures are great, but the OCG can do some working on. [/quote] what part of the OCG needs to be fixed, cause if ya tell me i can fix it right away, as for the level 12 synchro it's not all that conditional cause the level 9 synchro needs machine type monsters and so does the level 12, shooting star and red nova are more conditional than mine cause they need specific monsters to bring them out, and yes 5 turns otherwise with the right combo you'd win on the first turn and OTK decks are a little overrated now a days to me[quote name='Flash hero' timestamp='1303170091' post='5149939'] kinda cool, but can you make them a bit more like related, like put a specail symbol on them... [/quote] sorry i don't edit my pics take as they are or leave'em Link to comment Share on other sites More sharing options...
Omenhiikoyashi Posted April 20, 2011 Author Report Share Posted April 20, 2011 Updated with some new cards added...More coming soon Link to comment Share on other sites More sharing options...
Omenhiikoyashi Posted April 21, 2011 Author Report Share Posted April 21, 2011 10 new cards added Link to comment Share on other sites More sharing options...
Omenhiikoyashi Posted April 22, 2011 Author Report Share Posted April 22, 2011 15 new cards added Link to comment Share on other sites More sharing options...
Omenhiikoyashi Posted April 24, 2011 Author Report Share Posted April 24, 2011 bump Link to comment Share on other sites More sharing options...
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