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Archetype contest cards. final cards added


115darc

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Created for Lexadins "Rivalry of Warlords" contest, didnt make it to 4th round, but im gona complete the archetype anyway. images from Budda's, kurodakaito's, Fatherwolfs and Jazin Kay's Archives.
[spoiler=entered cards] [img]http://img690.imageshack.us/img690/7777/384716q.jpg[/img]
When this card is flipped face-up, special summon 1 'Dementia's Lycan Infantry' from your hand or deck. This card gains 100 ATK for each 'Dementia's Lycan Infantry' on the field.
[img]http://img189.imageshack.us/img189/6873/384716.jpg[/img]
Once per turn, when you control 3 or more 'Dementia' monsters, you can negate the special summon of 1 Level 5 or lower monster and destroy it.
[img]http://img21.imageshack.us/img21/6873/384716.jpg[/img]
You can tribute and remove from play this face-up card to select 1 face-up "Dementia" monster. The selected monster cannot be destroyed by the effects of spell or trap cards this turn. This effect can be activated during either players turn.
[img]http://img847.imageshack.us/img847/3408/384716k.jpg[/img]
Once per turn you can remove from play 1 "Dementia" monster other than this card on your Field or in your hand from play. Special summon 1 "Dementia" monster from your Graveyard or removed from play zone with a level equal or lower than the removed monster.
[img]http://img810.imageshack.us/img810/6873/384716.jpg[/img]
1 "Dementia" Tuner + 1 or more non-Tuner DARK monsters.
When this card is synchro summoned if 2 or more of your "Dementia" monsters are removed from play, remove from play 1 card on your opponents side of the field. One per turn you can equip 1 "Dementia" monster in your hand to this card, only 1 monster can be equipped to this card at a time. If this card would be destoyed, you can destroy the equipped monster instead.
[img]http://img862.imageshack.us/img862/6716/384716y.jpg[/img]
After activation, Special Summon this card; it is treated as an Effect Monster Card (Fiend-Type/DARK/Level 4/ATK 1800/DEF 0). (This card is still treated as a Trap Card.) If this card battles with an opponents monster and it is not destroyed, it is removed from play. This face-up card is Set in its Spell & Trap Card Zone during your opponent's End Phase.
[img]http://img13.imageshack.us/img13/6873/384716.jpg[/img]
When you have 3 or more "Dementia" monsters removed from play, you can destroy 1 face-up card on the field by returning 1 removed from play "Dementia" monster to the bottom of your deck. [/spoiler]

[spoiler=Non-contest Cards batch 1] [img]http://img690.imageshack.us/img690/2338/384716d.jpg[/img]
If you control another "Dementia" monster exept "Dementia's Skull Archer" this card can attack your opponent directly, The monster that destroys this card by battle loses 500 ATK.
[img]http://img199.imageshack.us/img199/6873/384716.jpg[/img]
This card gains 200 ATK for each removed from play "Dementia" monster. When this face-up card is destroyed you can add up to 2 removed from play "Dementia" monsters to your hand.
[img]http://img20.imageshack.us/img20/6873/384716.jpg[/img]
Remove from play 1 'Dementia' monster from your hand or your side of the field. Draw 2 cards. If any of those cards are 'Dementia' monsters you can remove them from play.
[img]http://img862.imageshack.us/img862/1082/384716e.jpg[/img]
Activate by paying 1000 Lifepoints. Select any number of removed from play 'Dementia' monsters and return them to your Deck
[/spoiler]

[spoiler=batch 2] [img]http://img687.imageshack.us/img687/6873/384716.jpg[/img]
Activate when a "Dementia" monster is selected as an attack target. The attacking monster is removed from play and the attack target monster gains 600 ATK.
[img]http://img713.imageshack.us/img713/5071/384716z.jpg[/img]
Select 1 "Dementia" monster from in you Deck. If the number of your removed from play monsters equal the selected monsters level you can special summon it. If not, it is removed from play.
[img]http://img34.imageshack.us/img34/6716/384716y.jpg[/img]
This card cannot be normal summoned or set. This card can only be special summoned from your Hand when you have 7 or more "Dementia" monsters removed from play. Once per turn you can special summon one removed from play "Dementia" monster, it cannot attack this turn. Monsters that battle with this card are removed from play after damage calculation.
[img]http://img18.imageshack.us/img18/6873/384716.jpg[/img]
Remove from play one "Dementia" monster in your Graveyard and negate the activation an effect of one of your opponents spell/trap/monster effects and destroy it. [/spoiler]

[spoiler=last batch] [img]http://img219.imageshack.us/img219/6873/384716.jpg[/img]
Activate only when your opponent adds a card(s) from their Deck to their hand, including drawing a card(s), while you control a "Dementia" monster. Those cards are removed from play. Draw one card, it it removed from play during your end phase.
[img]http://img691.imageshack.us/img691/6873/384716.jpg[/img]
If this card battles a monster with an ATK higher than this cards ATK, remove both cards from play before damage calculation.
[img]http://img163.imageshack.us/img163/6873/384716.jpg[/img]
You can special summon this card from your hand by returning one of your removed from play DARK monsters to the bottom of your deck. If this card is special summoned this way it gains 300 ATK and is removed from play when it is removed from the field.
[img]http://img842.imageshack.us/img842/6873/384716.jpg[/img]
Equip only to a "Dementia" monster you control, it gains 400 ATK. If the equiped monster is removed from play, special summon it during your second end phase after the card was removed.
[img]http://img823.imageshack.us/img823/3258/384716m.jpg[/img]
You can special summon this card from your hand if you have exactly 5 "Dementia" monsters removed from play. Once per turn, by removing 1 "Dementia" monster in your Graveyard from play increase this cards ATK by the ATK of the removed monster until the end phase. [/spoiler]
Officially this archetype is finished, if anymore cards are added in the future a might create a 'finished sets' topic
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[quote name='The Wicked Samoflange' timestamp='1303512985' post='5160366']
The cards are interesting, the only one that bugs me is Brewing Madness. For only 1000 lifepoints, near the end of a duel, you could put all your removed from play monsters back in your deck if you chose to.
[/quote]

Only Dementia Monsters. And they are effective when removed from play, and it's adding to your Deck, so it's not really worth running.

Archetype itself has some very minor OCG.

It's good, but it needs more boss or high level monsters, as opposed to having 1 that isn't all that good.
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