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Arcana Force Set


Heatherlee

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[img]http://img860.imageshack.us/img860/2073/400262.jpg[/img]
Arcana Force II - The high Priestess
Card Lore: When this card is Summoned, toss a coin. - Heads: Add 1 from your deck to your hand 1 spell card which requires you to toss a coin - Tails: send the top 3 cards in your deck to the graveyard.

[img]http://img830.imageshack.us/img830/2073/400262.jpg[/img]
Arcana Force V - The Hierophant
Card Lore: When this card is Summoned, toss a coin. - Heads: Once per turn, instead of drawing a card from your deck you can special summon one level 4 or lower "arcana force" monster from your hand, deck or graveyard. - Tails: Every time you draw a card, this card loses 300 attack and defense points.

[img]http://img218.imageshack.us/img218/2073/400262.jpg[/img]
Arcana Force XI - The Hermit
Card Lore: When this card is Summoned, toss a coin. - Heads: This card cannot be destroyed in defense position. when this card changes from defense to attack position you can destroy 1 card on the field. - Tails: Destroy this card and inflict 500 points of damage to its owner.

[img]http://img849.imageshack.us/img849/2073/400262.jpg[/img]
Arcana Force X - The Wheel of Fortune
Card Lore: During each players draw phase before you draw, toss a coin (this is not optional) - Heads: Half the attack of all monsters on your opponents side of the field and your opponent must not draw a card during their next draw phase. - Tails: All your monsters attack and defense become 0 for the rest of the turn and you must discard 1 card from your hand.

[img]http://img850.imageshack.us/img850/2073/400262.jpg[/img]
Arcana Force VIII - Justice
Card Lore: When this card is Summoned, toss a coin. - Heads: Select and destroy 2 cards on your opponents side of the field, this card is unaffected by trap cards. - Tails: Your opponent selects and destroys 2 cards on your side of the field and this cards original attack points become 0.

[img]http://img135.imageshack.us/img135/2073/400262.jpg[/img]
Arcana Force XIII - Death
Card Lore: When this card is Summoned, toss a coin. - Heads: Destroy this card and all cards on your opponents side of the field. - Tails: Destroy this card and discard your hand to the graveyard.

[img]http://img705.imageshack.us/img705/4642/400262w.jpg[/img]
Arcana Force XVI - The Tower
Card Lore: When this card is Summoned, toss a coin. - Heads: This card is unaffected by card effects. every time your opponent activates a card effect this card gains 1000 attack points. - Tails: this cards attack and defense become zero and all monsters your opponent controls gain 1000 attack points.

[img]http://img200.imageshack.us/img200/2073/400262.jpg[/img]
Arcana Force XVII - The Star
Card Lore: This card is unaffected by all card effects except its own. When this card leaves the field, add 1 arcana force monster from your deck to your hand. When this card is Summoned, toss a coin. ● Heads: Remove from play 1 "arcana force" monster in your deck, this card gains the Heads effect of the removed monster. ● Tails: Remove from play 1 "arcana force" monster in your deck, this card gains the tails effect of the removed monster.

Images by jazin kay

Enjoy :)

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You need to do alot more work on this if u want to do it right. as the cards you are basing it on are real.

The Major Arcana (greater secrets), or trump cards, consists of 22 cards without suits: The Magician, The High Priestess, The Empress, The Emperor, The Hierophant, The Lovers, The Chariot, Strength, The Hermit, Wheel of Fortune, Justice, The Hanged Man, Death, Temperance, The Devil, The Tower, The Star, The Moon, The Sun, Judgement, The World, and The Fool.


Arcana Force V - The Hierophant (kinda op maby remove form deck or elce y ever draw at all?)

Arcana Force X - The Wheel of Fortune(Card Lore: During each players draw phase before you draw, toss a coin (this is not optional) - Heads: Half the attack of all monsters on your opponents side of the field and your opponent must not [u]draw a card during their next draw phase[/u]. - Tails: All your monsters attack and defense become 0 for the rest of the turn and you must [b]discard 1 card from your hand[/b] wut if u have no cards in hand? as u have must.

it is a 4star 2k atack with no real weekness might want to lower its ATK

Justice is part of the Tarot's major arcana, and usually follows the Chariot, as card VIII, although various decks vary from this pattern. Justice (virtue), accompanies two of the other cardinal virtues in the Major Arcana: temperance and strength.
Justice, in many Tarot representations, is Athena

Arcana Force VIII - Justice (not really justice 1 way the loose 2 and u inv to traps outher way u loose 2 and ATK hits 0) maby more like heads: while this card is face up in the fired you and your opponent must Control the same amout of cards on the field. Tails: [b]Distroy all cards on Whoever controls more cards on the field(or could use lp) and inflict 300x dmg per card distroyed.[/b] ocg on this is soo bad. but u get the idea also just a sugetion.

Justice is also the name of the first boss in The House of the Dead 4, It also serves as the first boss in The House of the Dead 4 Special. It is depicted as a giant four-armed humanoid zombie with a razor sharp tongue. Justice continues the House of the Dead series's tradition of naming its bosses after the Major Arcana of Tarot. (maby a good place to go looking for a pic) as this 1 look like bountiful artemis

The Death card commonly depicts a skeleton riding a horse. Surrounding it are dead and dying people from all classes, including kings, bishops and commoners. The skeleton carries a black standard emblazoned with a white flower. Some decks depict the Crashing Towers from The Moon with The Sun rising behind them in the background. Some decks, such as the Tarot of Marseilles, omit the name from the card.

Death is the name of a boss in The House of the Dead III, depicted as a hulking security guard zombie with a club covered in human skulls. All bosses in The House of the Dead games are named for tarot cards of the Major Arcana.

was a key figure in the development of modern Tarot interpretations. However, not all interpretations follow his model.[2]

Some frequent keywords used by tarot readers for the interpretation of Death are:

Ending of a cycle——Loss——Conclusion——Sadness
Transition into a new state——Psychological transformation
Finishing up——Regeneration——Elimination of old patterns
Being caught in the inescapable——Good-byes——Deep change
According to Eden Gray and other authors on the subject, it is unlikely that this card actually represents a physical death. Typically it implies an end, possibly of a relationship or interest, and therefore implies an increased sense of self-awareness—not to be confused with self-consciousness or any kind of self-diminishment.

Tower is op effect is off pic is cool

Star is op

An infant rides a white horse under the anthropomorphized sun, with sunflowers in the background.

The child of life holds a red flag, representing the blood of renewal while a smiling sun shines down on him, representing accomplishment.

A. E. Waite suggested that this card is associated with attained knowledge. The conscious mind prevails over the fears and illusions of the unconscious. Innocence is renewed through discovery, bringing hope for the future.

This card is generally considered positive. It is said to reflect happiness and contentment, vitality, self-confidence and success. Sometimes referred to as the best card in Tarot, it represents good things and positive outcomes to current struggles.


In the Mythic Tarot deck, the Sun is depicted by Apollo.



all i have time for now gl tho
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Tsukasa is right every existing Arcana Force monster as an Atk and Def equal to 100 x their number + 1000

Ex: Arcana Force the Magician is Number 1 so it's Atk is 1100

Also you might wanna re-think the effects of your cards

Other than that I'm happy someone decided to fill the blank left by konami
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