Jump to content

Jurracs


Lonk

Recommended Posts

Monsters (17)

3x Jurrac Velo
3x Jurrac Guaiba
3x Jurrac Aeolo
3x Jurrac Dino
2x Jurrac Herra
1x Jurrac Gallim
2x Super-Ancient Dinobeast

Spells (15)

3x Fossil Dig
2x Pot of Duality
2x Solidarity
2x Upstart Goblin
1x Monster Reborn
1x Dark Hole
1x Book of Moon
2x Rekindling
1x Forbidden Lance

Traps (8)

2x Solemn Warning
2x BTH
2x Seven Tools
1x Mirror Force
1x Solemn Judgment

Extra Deck (15)

2x Jurrac Giganoto
2x Jurrac Velphito
2x Jurrac Meteor
3x Black Rose Dragon
3x Trishula
2x Stardust Dragon
1x Brionac

Side Deck (15)

2x Flamvell Magician
2x Flamvell Firedog
2x Rivalry
2x Gozen Match
2x Gilasaurus
2x Jurrac Titano
1x Rekindling
1x Solidarity
1x Royal Oppression

I never played Jurracs in 1-2 months, but decided to play them again with some changes to increase speed of the deck.

Link to comment
Share on other sites

So this was your first actual "competitive deck"? It seems I am the only one who had a root deck that actually could win games? Unless I am completely wrong because I don't actually know how Jurracs work at all. I heard that there was this card that made the deck work with the Flamvell Engine? EDIT: Aeolo is FIRE with 200 DEF. Found that out after searching on Wikia (I can tell something's wrong because I started trying to search Yugioh stuff on Runescape wikia...). Think you could tech Firedogs + Magician + Rekindling?
Link to comment
Share on other sites

[quote]3x Jurrac Dino [b]-> Monoloph is the better Tuner, it laughs at floaters[/b]
3x Jurrac Herra [b]-> If you really want to play it, 1 is enough, rest becomes cloggy (maybe consider Foolish Burial then)[/b]
3x Jurrac Gallim [b]-> Bad card is bad and thus totally unneeded[/b]
2x Jurrac Ptera [b]-> See above[/b][/quote]
Also needs Super-Ancient Dinobeast at 2 or 3, it's an awesome draw engine with Rekindling and Aeolo, and also a massive, easy to get out beatstick.

[quote]1x Rekindling [b]-> If you can, run 5. You have enough search power to get 3 Aeolos in the Grave easily, use it to your advantage[/b][/quote]
I personally like Forbidden Lance in my Jurracs. If you can find some space, test it, works quite well as it gives you additional Trap protection in the late game and openings with Guaiba in the early game.

Get at least 1 Black Rose Dragon in your Extra Deck, just in case. You don't need 3 Meteors.
One more thing: I don't know if you really need that extra push in consistency. Duality didn't work for me, and Upstart is really going overboard if you ask me. How do they test for you?
Link to comment
Share on other sites

[quote name='::Archfiend::' timestamp='1303481206' post='5159139']
So this was your first actual "competitive deck"? It seems I am the only one who had a root deck that actually could win games? Unless I am completely wrong because I don't actually know how Jurracs work at all. I heard that there was this card that made the deck work with the Flamvell Engine? EDIT: Aeolo is FIRE with 200 DEF. Found that out after searching on Wikia (I can tell something's wrong because I started trying to search Yugioh stuff on Runescape wikia...). Think you could tech Firedogs + Magician + Rekindling?
[/quote]

Hilariously enough, Jurracs at the start of HA02 won me many games that it was laughable. Jurracs focus on a beatdown style while gaining advantage through their Giant Rat and their Shura. Aeolo is a good part of the Deck. I could tech in Firedogs and Magicians, which can give some more use to Rekindling


[quote name='Spoon' timestamp='1303483242' post='5159201']
Also needs Super-Ancient Dinobeast at 2 or 3, it's an awesome draw engine with Rekindling and Aeolo, and also a massive, easy to get out beatstick.I personally like Forbidden Lance in my Jurracs. If you can find some space, test it, works quite well as it gives you additional Trap protection in the late game and openings with Guaiba in the early game.Get at least 1 Black Rose Dragon in your Extra Deck, just in case. You don't need 3 Meteors.One more thing: I don't know if you really need that extra push in consistency. Duality didn't work for me, and Upstart is really going overboard if you ask me. How do they test for you?
[/quote]


Dino is a good tuner & beater that gives some decent pluses. I'd rather limit the number of Gallims because a Level 2 Tuner is very useful for bringing out Brio when I need him. I think removing Ptera would be a good idea since he does nothing for me. I can reduce the number of Extra Deck Jurracs to make room for 3 Black Roses. Duality & Upstart Goblin test out very well since I always draw or search into a very useful card at the situation (mass destruction, a monster I need, ect.) so they must stay for the extra consistancy. I will try your hand at adding the Super-Ancient Dinobeast combo. Forbidden Lance is a bit difficult to fit, but I can neg 1 Duality for 1 Lance. I will see how that tests out.

Tried out the changes, and they won against Quickdraw Dandy 2-0.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...