Lonk Posted April 22, 2011 Report Share Posted April 22, 2011 Monsters (17) 3x Jurrac Velo 3x Jurrac Guaiba 3x Jurrac Aeolo 3x Jurrac Dino 2x Jurrac Herra 1x Jurrac Gallim 2x Super-Ancient Dinobeast Spells (15) 3x Fossil Dig 2x Pot of Duality 2x Solidarity 2x Upstart Goblin 1x Monster Reborn 1x Dark Hole 1x Book of Moon 2x Rekindling 1x Forbidden Lance Traps ( 2x Solemn Warning 2x BTH 2x Seven Tools 1x Mirror Force 1x Solemn Judgment Extra Deck (15) 2x Jurrac Giganoto 2x Jurrac Velphito 2x Jurrac Meteor 3x Black Rose Dragon 3x Trishula 2x Stardust Dragon 1x Brionac Side Deck (15) 2x Flamvell Magician 2x Flamvell Firedog 2x Rivalry 2x Gozen Match 2x Gilasaurus 2x Jurrac Titano 1x Rekindling 1x Solidarity 1x Royal Oppression I never played Jurracs in 1-2 months, but decided to play them again with some changes to increase speed of the deck. Link to comment Share on other sites More sharing options...
Zauls Posted April 22, 2011 Report Share Posted April 22, 2011 So this was your first actual "competitive deck"? It seems I am the only one who had a root deck that actually could win games? Unless I am completely wrong because I don't actually know how Jurracs work at all. I heard that there was this card that made the deck work with the Flamvell Engine? EDIT: Aeolo is FIRE with 200 DEF. Found that out after searching on Wikia (I can tell something's wrong because I started trying to search Yugioh stuff on Runescape wikia...). Think you could tech Firedogs + Magician + Rekindling? Link to comment Share on other sites More sharing options...
Spoon Posted April 22, 2011 Report Share Posted April 22, 2011 [quote]3x Jurrac Dino [b]-> Monoloph is the better Tuner, it laughs at floaters[/b] 3x Jurrac Herra [b]-> If you really want to play it, 1 is enough, rest becomes cloggy (maybe consider Foolish Burial then)[/b] 3x Jurrac Gallim [b]-> Bad card is bad and thus totally unneeded[/b] 2x Jurrac Ptera [b]-> See above[/b][/quote] Also needs Super-Ancient Dinobeast at 2 or 3, it's an awesome draw engine with Rekindling and Aeolo, and also a massive, easy to get out beatstick. [quote]1x Rekindling [b]-> If you can, run 5. You have enough search power to get 3 Aeolos in the Grave easily, use it to your advantage[/b][/quote] I personally like Forbidden Lance in my Jurracs. If you can find some space, test it, works quite well as it gives you additional Trap protection in the late game and openings with Guaiba in the early game. Get at least 1 Black Rose Dragon in your Extra Deck, just in case. You don't need 3 Meteors. One more thing: I don't know if you really need that extra push in consistency. Duality didn't work for me, and Upstart is really going overboard if you ask me. How do they test for you? Link to comment Share on other sites More sharing options...
Lonk Posted April 22, 2011 Author Report Share Posted April 22, 2011 [quote name='::Archfiend::' timestamp='1303481206' post='5159139'] So this was your first actual "competitive deck"? It seems I am the only one who had a root deck that actually could win games? Unless I am completely wrong because I don't actually know how Jurracs work at all. I heard that there was this card that made the deck work with the Flamvell Engine? EDIT: Aeolo is FIRE with 200 DEF. Found that out after searching on Wikia (I can tell something's wrong because I started trying to search Yugioh stuff on Runescape wikia...). Think you could tech Firedogs + Magician + Rekindling? [/quote] Hilariously enough, Jurracs at the start of HA02 won me many games that it was laughable. Jurracs focus on a beatdown style while gaining advantage through their Giant Rat and their Shura. Aeolo is a good part of the Deck. I could tech in Firedogs and Magicians, which can give some more use to Rekindling [quote name='Spoon' timestamp='1303483242' post='5159201'] Also needs Super-Ancient Dinobeast at 2 or 3, it's an awesome draw engine with Rekindling and Aeolo, and also a massive, easy to get out beatstick.I personally like Forbidden Lance in my Jurracs. If you can find some space, test it, works quite well as it gives you additional Trap protection in the late game and openings with Guaiba in the early game.Get at least 1 Black Rose Dragon in your Extra Deck, just in case. You don't need 3 Meteors.One more thing: I don't know if you really need that extra push in consistency. Duality didn't work for me, and Upstart is really going overboard if you ask me. How do they test for you? [/quote] Dino is a good tuner & beater that gives some decent pluses. I'd rather limit the number of Gallims because a Level 2 Tuner is very useful for bringing out Brio when I need him. I think removing Ptera would be a good idea since he does nothing for me. I can reduce the number of Extra Deck Jurracs to make room for 3 Black Roses. Duality & Upstart Goblin test out very well since I always draw or search into a very useful card at the situation (mass destruction, a monster I need, ect.) so they must stay for the extra consistancy. I will try your hand at adding the Super-Ancient Dinobeast combo. Forbidden Lance is a bit difficult to fit, but I can neg 1 Duality for 1 Lance. I will see how that tests out. Tried out the changes, and they won against Quickdraw Dandy 2-0. Link to comment Share on other sites More sharing options...
Lonk Posted April 22, 2011 Author Report Share Posted April 22, 2011 Did I mention I now love playing my Jurracs more than ever? Seriously, epic draw power, epic revival engine and epic search engine. Link to comment Share on other sites More sharing options...
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