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My NEW Spell and Trap Cards!


BFG Studios

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[size="3"]I have had other people help me with these cards before, but these are my most recent. Please give me feedback and any information you think can help me or these cards.[/size]
[size="4"][u]Tell me about [b]any OCG errors[/b], how [b]under[/b] or [b]over powered[/b] these cards are, [b]how much do you like them[/b]?, [color="#FF0000"]etc.[/color][/u][/size]

[Spoiler=Backtrack Attack -- TRAP CARD]
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[IMG]http://i1206.photobucket.com/albums/bb455/BFGstudios/BacktrackAttack_TrapCard.jpg[/IMG]
[size="4"][b]Lore:[/b]
If your opponent is using any card, or card effect, to inflict Direct Damage to your Life Points, your opponent will take the Direct Damage to their Life Points while your Life Points will only be reduced by 100 points for every face-up card your opponent has on their side of the field.
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[/Spoiler]
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[Spoiler=Crush the King -- TRAP CARD]
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[IMG]http://i1206.photobucket.com/albums/bb455/BFGstudios/CrushTheKing_TrapCard.jpg[/IMG]
[size="4"][b]Lore:[/b]
Activate this card only when your opponent controls a face-up monster with a higher ATK than any other face-up monster you control. Remove their monster, and a monster you control with the highest DEF points, from play. Both you and your opponent can draw 1 card from your respective Decks.
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[/Spoiler]
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[Spoiler=Double Deprivation -- SPELL CARD]
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[IMG]http://i1206.photobucket.com/albums/bb455/BFGstudios/DoubleDeprivation_SpellCard.jpg[/IMG]
[size="4"][b]Lore:[/b]
Your opponent(s) need to pay double the amount of Life Points needed in order to activate any type of card effect that requires Life Points in order to be activated. If your opponent cannot pay the doubled amount, negate the activation of their card effect and remove their card from play. Every time this effect is activated, your opponent can draw 2 cards from their Deck.
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[Spoiler=Operation: Gamble-- SPELL CARD]
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[IMG]http://i1206.photobucket.com/albums/bb455/BFGstudios/OperationGamble_SpellCard.jpg[/IMG]
[size="4"][b]Lore:[/b]
Choose one of the two effects:
- Roll a six-sided die, multiply the rolled amount by 200, and increase one of your monster's ATK points by the multiplied number.
- Flip a coin and, if you call it right, you can remove 1 of your opponent's monsters (face-up or down) from play.
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Again, please leave me any feedback you can give.
Thanks :D

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OCG Review + Comment:
If your opponent activates a card effect that would inflict damage to your Life Points, you can negate its activation and redirect it to your opponent. Then you take 100 damage for each face-up card your opponent controls. >> i think the 100 damage we must take is unnecessary.

Activate this card only when your opponent controls a face-up monster with a higher ATK than any other face-up monster you control. Remove the monster and a monster you control with the highest DEF points from play. Both you and your opponent can draw 1 card from each respective Decks.>> the most proper OCG, and i love this card because of its crushin


Your opponent must pay double the amount of Life Points needed in order to activate any card effect that requires Life Points in order to be activated. If your opponent do not pay the doubled amount, negate its activation and remove their card from play. Each time this effect is activated, your opponent can draw 2 cards from their Deck.>>Burning, just pure burning. but not work in staple, side-decked would be a wise option.


Choose one of the following effects:
- Roll a six-sided die, multiply the rolled result amount by 200, and increase one of your monster's ATK points by the multiplied number.
- Flip a coin and call it. If you call it right, you can remove 1 of your opponent's monsters from play.>> Haha, the most usable cards among them. i would keep 2 Slots of my Deck for this
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