Sar19 Posted April 23, 2011 Report Share Posted April 23, 2011 Lock Link to comment Share on other sites More sharing options...
Mecha Love Posted April 23, 2011 Report Share Posted April 23, 2011 Post the lore Link to comment Share on other sites More sharing options...
Dharc Posted April 23, 2011 Report Share Posted April 23, 2011 For a n00b, this is actually a really good card. Just post the Lore and capitalize some stuff in the text, and you're good to go. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted April 23, 2011 Report Share Posted April 23, 2011 The card is an ever growing beat stick. This makes it a threat overtime, which is somewhat slow. It's Summoning Conditions are kinda 'bleh' as well. The card is simple, which I kinda like, but then has no originality. The card is also overpowering. If you have a good enough amount of monsters in your Graveyard / Hand / Field, this will continue to get stronger no matter what. I would make it so you can only do a removal once per turn, or make it so it can't each over a certain amount of ATK and DEF. Also, Dark is not a Type. It is written as DARK, as is all the other Attribute (LIGHT, EARTH, WATER, WIND, FIRE). Things like Graveyard, Normal Summoned, Set, and Special Summoned should be capitalized. So you have a decent amount of OCG Errors here. There are few OCG Threads in the Custom Cards that are pinned though (I think they are in the Written Cards Forum). It doesn't cover all OCG, but it should give you a good grasp. The card isn't the best, but it's definitely not that bad for a newcomer on YCM. I can see that you have potential, and most likely will grow to be a great Card Maker here on the Forums. Welcome to YCM, and hope you enjoy it. A quick tip though, don't go to Your Deck or Yugioh TCG if you don't know much about the actual Metagame. You will be eaten alive by the Pro's in their, who will most likely make you want to quit the Forum, and maybe the Game as a whole. (No offense to any Regular Your Deck / TCG guys reading this) Link to comment Share on other sites More sharing options...
Mecha Love Posted April 23, 2011 Report Share Posted April 23, 2011 Well I was ninja'd Link to comment Share on other sites More sharing options...
MibeR Posted April 23, 2011 Report Share Posted April 23, 2011 [quote]You will be eaten alive by the Pro's in their, who will most likely make you want to quite the Forum, and maybe the Game as a whole. (No offense to any Regular Your Deck / TCG guys reading this) [/quote] LOL at the max, This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 DARK monsters on your side of the field. By removing from play a Dark monster from your hand, field or Graveyard, increase the ATK and DEF of this card by 200. if there are no DARK monsters in your Graveyard, this card is removed from play. Not bad for a first/ i mean he's only 1 post. Like AoS said, you will be a great card maker so keep it up^^ Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted April 23, 2011 Report Share Posted April 23, 2011 The new version although has spot-on OCG, is frankly a tad more worse then the original. Perhaps change it so the ATK gains a +300 at the cost of a Dragon, and when it reaches a certain Level, it's like, ATK is decreased to 0, but then it is switched to Defense Position and it's Defense becomes the amount of it's ATK before it was depleted? The DEF would have to start out with 0 though. Then maybe add something like your opponent must select this card as an attack target or something? That makes it a beater at first, then a Defensive Wall in later on in game. Link to comment Share on other sites More sharing options...
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