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Three new Archetypes PLZ READ!!


KingHarlequin88

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Well, my account is being childishly annoying, so I'll be typing up my archetypes. This first archtype I'll be showing is called "Trump Fae". They consist of Spellcaster, Fairy and Fiend type monsters of various attributes. Their effects mainly circulate around swarming, draw power and self protection (although they have a variety to other effects to make them more versatile)without drastic restrictions, essentially designed to be a Trump archetype (Thus the name).

Non-Tuner monsters:
Trump Fae Damon (LV4 DARK Fiend AT: 1400 DE: 1600) Effect: Once per turn, this card cannot be destroyed by battle. If this card's effect is activated, you can Special Summon 1 Level 4 or lower "Trump Fae" monster from yur hand in face-up Attack position.

Trump Fae Elk (LV4 LIGHT Fairy AT: 1700 DE: 1300) Effect: When this card is Normal Summoned, draw one card.If you control another "Trump Fae" monster with a different name, this card can attack your opponent directly.

Trump Fae Hatter (LV4 WIND Spellcaster AT: 1500 DE: 1900) Effect: This card cannot be destroyed (by card effects or battle)while in face-up Defence position. Once per turn, whenever a Level 4 or lower "Trump Fae" monster you control activates an effect, you may select and destroy one Set card on the field.

Trump Fae Loci (LV4 EARTH Fairy AT: 1600 DE: 1600)Effect: Face-up "Trump Fae" monsters you control are unaffected by your opponents monster effects. When this card is destroyed (by battle or card effect), you can destroy all Set Spell/Trap cards on the field.

Trump Fae Rune (LV4 WIND Spellcaster AT:1600 DE: 1700)Effect: Effect:If this card is destroyed (by card effect or battle), all other "Trump Fae" monsters you control gain 500 AT and DE. If your opponent activates a card effect while this card is on the field, you can Special Summon one Level 4 or lower "Trump Fae" monster from your hand.

Trump Fae Necrosis (LV4 DARK Fiend AT:1800 DE:1100) Effect: Increase this cards AT by 300 for each "Trump Fae" monster in your Graveyard. If this card is Special Summoned, draw cards equal to the number of "Trump Fae" monsters in your Graveyard (max. 6 cards).

Trump Fae Unicorn (LV6 LIGHT Fairy AT:2400 DE:2100) Effect: When this card is Normal Summoned, you can destroy one card on each side of the field. When this card destroys an opponents monster by battle, you may either draw one card OR randomly discard one card from your opponents hand.

Trump Fae Mage (LV6 WATER Spellcaster AT:2200 DE:2600) Effect: When this card is Summoned, remove all Tokens and counters from the field, and inflict damage to your opponent equal to the number of Tokens and counters removed X 100. While this card is face-up on the field, "Trump Fae" monsters you control cannot be destroyed by battle.

Trump Fae Clawing (LV6 EARTH Fiend AT: 2500 DE: 1100) Effect: This card is unaffect by your opponents Normal Spell/Trap cards. If this card battles an Effect monster, negate its effect until the End Phase, and decrease its AT and DE by 700 during damage calculation only.

Trump Fae Drake (LV8 WIND Fairy AT: 2700 DE: 2100) Effect: This card can be Tribute Summoned by Tributing one "Trump Fae" monster you control. If this card is Tribute Summoned this way, draw one card. This card cannot be destroyed by card effects. Once per turn, you can negate the Special Summon of an opponents monster and destroy it.

Trump Fae Trident (LV8 WATER Fiend AT: 3200 DE: 1800) Effect: When this card is Normal Summoned, destroy one card on the field. You take no damage from battles involving "Trump Fae" monsters you control. Whenever this card attacks a Defence position monster, destroy it without applying damage calculation (Flip effects not activated).

Tuners:
Trump Fae Sparkle (LV2 LIGHT Fairy AT: 600 DE: 900)Effect: Whenever your opponent activates a Flip Effect, increase your Life points by 700. A monster Synchro Summoned with this card as a Synchro Material Monster gains 1000 original AT until the End Phase.

Trump Fae Void (LV2 DARK Fiend AT: 700 DE: 700) Effect: Once per Duel, when this card is Special Summoned, you can remove from play up to four monster cards from your Extra Deck and inflict damage to your opponent equal to the combined level of the removed monsters X 100. If you activate this effect, remove from play during the End Phase.

Trump Fae Witchdoctor (LV2 EARTH Spellcaster AT: 800 DE: 400) Effect: When this card is Normal Summoned, select one non-Tuner "Trump Fae" monster you control. It is now treated as a Tuner monster. During your opponents turn, you can Synchro Summon using this card as a Synchro Material Monster.

Trump Fae Pixie (LV4 FIRE Fairy AT: 1600 DE: 1000) If you control at least one "Trump Fae" monster, you can Special Summon this card from your hand. A Synchro Summon this card as a Synchro Material Monster cannot be negated.

Trump Fae Tiki (LV4 WATER Spellcaster AT: 1300 DE: 2000) Effect: If this card is Special Summoned, increase your Life points by 1000. If this card is destroyed (by battle or card effect), you can add 1 Level four or lower "Trump Fae" monster from your Graveyard to your hand.

Synchro Monsters:
Trump Fae Mystic (LV6 LIGHT Spellcaster AT:2400 DE:1900 1 "Trump Fae" Tuner + 1 "Trump Fae" non-Tuner) Effect: When this card is Special Summoned, draw one card, then increase your Life points by 700 for each card in your hand. Whenever your opponent activates a card effect in response to this card's effect, you can negate it and end the chain.

Trump Fae Archduke (LV6 LIGHT Fairy AT:2300 DE:2300 1 "Trump Fae" Tuner + 1 "Trump Fae" non-Tuner) Effect: When this card is Synchro Summoned, you may return up to three Set Spell/Trap cards on the field to the owners hand. Then, draw that many cards from your Deck. Once per turn, you may discard a card to add upto two cards from your Graveyard to your Deck.

Trump Fae Bezlebub (LV6 DARK Fiend AT:2500 DE:1300 1 "Trump Fae" Tuner + 1 "Trump Fae" non-Tuner) Effect: When this card is Synchro Summoned, destroy all other monsters on the field. This card cannot targetted by the effects of Level 6 or lower monsters and cannot be destroyed by Level 7 or higher monsters in battle.

I'll update this later.
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