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Archetype of Self Burn


xxR3ap3rxx

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ok... so here we have an idea for an archetype i came up with in class the other day called "SoulFire". The archetype relies on the main SoulFire cards abilities, which inflict self-damage when you end your turn. Along with the field spell, "Temple of soulfire", this is very handy. The temple will allow you to double the effect damage(which usually only doubles to 600-100 at most) to special summon another soulfire monster to your side of the field. You can also triple the damage to special summon the deck powerhouses "King of Tyrannical Flame" and "Queen of Divine Souls", both of which allow you to place counters on the field each time burn damage is inflicted. When 8"Soul" and "Flare" counters are on the field, "Comet of Souls Edge" automatically wins the duel for the player. So, in order to really support these guys( thier offences and defenses are relatively low) gravity bind, level limit area b, and mirror force are almost must haves. Cards like solemn wishes can help stop yourself from burning yourself out of the game. So basically, the idea of this deck is to hurt yourself to swarm, and stall, while builiding up "Soul counters" (which are placed by the effects of Queen of Divine Souls) and Flare counters (Which are placed by King of tyrannical flame) each time burn damage is inflicted. Once you have several soulfire monsters out, which isn't hard, the counter building process s relatively quick. So... what do you think? :)

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