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FLASHdown


moatcastle

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jazinkay all the way!!!!!

[img]http://img816.imageshack.us/img816/1628/392081v.jpg[/img]
All "Flashdown" monsters gain 500 ATK and DEF points during your turn. All of your opponents monsters lose 500 ATK and DEF points during their turn. When this card is destroyed by battle and sent to the graveyard, destroy all monster that were affected by this Card's effect.

[img]http://img64.imageshack.us/img64/9360/392081y.jpg[/img]
During your opponent's turn, the ATK and the DEF of this card switch and this card switches to face-up defense position.

[img]http://img155.imageshack.us/img155/9008/392081.jpg[/img]
For every "Flashdown" monster on your side of the field in face-up attack position, this Card gains 700 ATK. Whenever this Card attacks your opponent directly, remove a spell or trap Cards on their side of the field from play.

[img]http://img841.imageshack.us/img841/9008/392081.jpg[/img]
This card cannot be destroyed by battle (damage calculation is applied normally).Whenever this card battles with a monster on your opponents side of the field, it is destroyed at the end of the damage step. After the 2nd turn of this card's activation, its destroyed and shuffled into the deck. During your turn, this card switches into defense position and its effect is negated.

[img]http://img847.imageshack.us/img847/6596/392081u.jpg[/img]
This card cannot be destroyed by battle. The first time one of your opponents monsters attacks one of your monsters, discard one Card and roll a six-sided die. If the result is not 3 or 4, destroy the attacking monster.

[img]http://img845.imageshack.us/img845/8780/392081o.jpg[/img]
During your turn, this Card's original attack becomes 2200. During your opponents turn, this Card switches to defense mode and it's original defense becomes 2300. When this Card is destroyed and sent to the Graveyard, all "Flashdown' monsters you control gain 600 ATK and DEF points until the End Phase of your next turn.


[img]http://img121.imageshack.us/img121/9008/392081.jpg[/img]
Once per turn, you can pay 600 life point to destroy one level 4 or lower monster on the field. During your turn, this card's original ATK becomes 1900.

[img]http://img153.imageshack.us/img153/9008/392081.jpg[/img]
During your turn, this Card's original ATK points become 2600. For every other "Flashdown" monster face-up on your side of the field, put 1 'Flash counter" on the field. For every "Flash Counter" on the field, all face-up "Flashdown" monsters you control cannot be destroyed by Trap Cards. During your opponent's turn, this card switches to face-up defense position.

[img]http://img51.imageshack.us/img51/9008/392081.jpg[/img]
When this Card is destroyed, you can Summon another "Flashdown-Mechanic Minions" from your hand or Deck.

[img]http://img151.imageshack.us/img151/9008/392081.jpg[/img]
"Flashdown-Drillboy" + 1 or more non-tuner WATER monsters
Any changes of the original ATK and DEF caused by your opponent's spell/trap Cards or monster effects are negated. During your turn, this Card's original ATK becomes 2200.
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[quote name='-Hero-' timestamp='1303650352' post='5164053']
This card are simple, creative, effective and just great. Machine-Type monsters are just about the 3 best sub-types of the whole game. Hope you make more of these to for they are as good as your "Dragon Spirit" monsters.
[/quote]


THATS ABOUT THE THING IVE WANTED TO HEAR FOREVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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