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Vehicroid Heroes


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(20)
2 Truckroid
3 Expressroid
2 Drillroid
2 Stealthroid
2 UFOroid
1 Stratos
2 Ocean
3 Wildheart
1 Bladedge
2 The Earth - Hex-Sealed Fusion

(13)
3 Vehicroid Connection Zone
2 MST
2 Miracle Fusion
1 Fusion Gate
2 Soul Absorption
1 Monster Reborn
1 Dark Hole
1 Power Bond

(7)
3 Chain Material
2 Supercharge
2 Trap Stun

(15)
3 Stealth Union
1 Jumbo Drill
2 E-Hero Gaia (not Dark Gaia, just Gaia)
2 UFOroid Fighter
1 E-Hero Great Tornado (it works w/ Stratos)
2 Wild Wingman
1 Wildedge
2 Plasma Vice
1 The Shining


this is just the basic structure, it needs a lo of work.

rate/comment/fix/etc.
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I generally refuse to run dark hole in decks that include absolute zero - just cuz he's better at it :D

2 Truckroid
1 Expressroid
2 Drillroid
2 Stealthroid
1 Stratos
1 Ocean
1 Submarineroid
3 Neos Alius
1 Ice Edge
1 Prisma
3 KoTs

3 Vehicroid Connection Zone
2 MST
3 Miracle Fusion
2 Poly
1 Super Poly
1 Future Fusion
1 Monster Reborn
3 Burden of the Mighty
1 United We Stand

3 Chain Material
2 Trap Stun

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lol at

[quote name='HaouJudai' timestamp='1303911268' post='5171508']
2 Truckroid
[b]1 Expressroid[/b]
2 Drillroid
2 Stealthroid
1 Stratos
1 Ocean
1 Submarineroid
[b]3 Neos Alius
1 Ice Edge
1 Prisma[/b]
3 KoTs

3 Vehicroid Connection Zone
2 MST
3 Miracle Fusion
[b]2 Poly[/b]
1 Super Poly
1 Future Fusion
1 Monster Reborn
[b]3 Burden of the Mighty[/b]
1 United We Stand

3 Chain Material
2 Trap Stun
[/quote]

the goal of the deck is to get out powerful Fusions really easily and mowing over the opponent's monster card zone, not getting out absolute zero. He's just there in case I'm in a situation where it would be good to bring him out. I'd prefer that you suggest edits instead of changing the entire deck. thanks in advance.
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