<}Alpha Frogodile{> Posted April 24, 2011 Report Share Posted April 24, 2011 (20) 2 Truckroid 3 Expressroid 2 Drillroid 2 Stealthroid 2 UFOroid 1 Stratos 2 Ocean 3 Wildheart 1 Bladedge 2 The Earth - Hex-Sealed Fusion (13) 3 Vehicroid Connection Zone 2 MST 2 Miracle Fusion 1 Fusion Gate 2 Soul Absorption 1 Monster Reborn 1 Dark Hole 1 Power Bond (7) 3 Chain Material 2 Supercharge 2 Trap Stun (15) 3 Stealth Union 1 Jumbo Drill 2 E-Hero Gaia (not Dark Gaia, just Gaia) 2 UFOroid Fighter 1 E-Hero Great Tornado (it works w/ Stratos) 2 Wild Wingman 1 Wildedge 2 Plasma Vice 1 The Shining this is just the basic structure, it needs a lo of work. rate/comment/fix/etc. Link to comment Share on other sites More sharing options...
Black W Mage Posted April 24, 2011 Report Share Posted April 24, 2011 No Submarineroid/Prisma? I LOL'd Link to comment Share on other sites More sharing options...
<}Alpha Frogodile{> Posted April 24, 2011 Author Report Share Posted April 24, 2011 Yeah i know, I was looking for space. BTW, I want to play barbaroid in the Extra Deck, but what to neg? Link to comment Share on other sites More sharing options...
<}Alpha Frogodile{> Posted April 25, 2011 Author Report Share Posted April 25, 2011 BUMP Link to comment Share on other sites More sharing options...
<}Alpha Frogodile{> Posted April 26, 2011 Author Report Share Posted April 26, 2011 BuMP Link to comment Share on other sites More sharing options...
<}Alpha Frogodile{> Posted April 27, 2011 Author Report Share Posted April 27, 2011 BUMP Link to comment Share on other sites More sharing options...
HaouJudai Posted April 27, 2011 Report Share Posted April 27, 2011 I generally refuse to run dark hole in decks that include absolute zero - just cuz he's better at it 2 Truckroid 1 Expressroid 2 Drillroid 2 Stealthroid 1 Stratos 1 Ocean 1 Submarineroid 3 Neos Alius 1 Ice Edge 1 Prisma 3 KoTs 3 Vehicroid Connection Zone 2 MST 3 Miracle Fusion 2 Poly 1 Super Poly 1 Future Fusion 1 Monster Reborn 3 Burden of the Mighty 1 United We Stand 3 Chain Material 2 Trap Stun Link to comment Share on other sites More sharing options...
<}Alpha Frogodile{> Posted April 28, 2011 Author Report Share Posted April 28, 2011 lol at [quote name='HaouJudai' timestamp='1303911268' post='5171508'] 2 Truckroid [b]1 Expressroid[/b] 2 Drillroid 2 Stealthroid 1 Stratos 1 Ocean 1 Submarineroid [b]3 Neos Alius 1 Ice Edge 1 Prisma[/b] 3 KoTs 3 Vehicroid Connection Zone 2 MST 3 Miracle Fusion [b]2 Poly[/b] 1 Super Poly 1 Future Fusion 1 Monster Reborn [b]3 Burden of the Mighty[/b] 1 United We Stand 3 Chain Material 2 Trap Stun [/quote] the goal of the deck is to get out powerful Fusions really easily and mowing over the opponent's monster card zone, not getting out absolute zero. He's just there in case I'm in a situation where it would be good to bring him out. I'd prefer that you suggest edits instead of changing the entire deck. thanks in advance. Link to comment Share on other sites More sharing options...
<}Alpha Frogodile{> Posted April 29, 2011 Author Report Share Posted April 29, 2011 bump Link to comment Share on other sites More sharing options...
<}Alpha Frogodile{> Posted April 30, 2011 Author Report Share Posted April 30, 2011 BUMP Link to comment Share on other sites More sharing options...
<}Alpha Frogodile{> Posted May 1, 2011 Author Report Share Posted May 1, 2011 bumP Link to comment Share on other sites More sharing options...
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