Ieyasu Tokugawa Posted April 25, 2011 Report Share Posted April 25, 2011 Monsters -21- Chaos Sorc Cydra x2 Effect Veiler Flamvell Archer x2 Flamvell Baby x2 Flamvell Firedog x3 Flamvell Magician x3 Glow-Up Junk Synchron x2 Ryko x2 Sangan Summoner Monk Spells -12- Foolish Giant Trunade Reborn MST x2 1 for 1 PoD x2 Rekindling x3 Stardust Shimmer Traps -7- CotH Mirror Foce Judgement Warning x2 Trap Stun x2 Extra -15- RDA x3 RND x3 9 Other Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted April 25, 2011 Author Report Share Posted April 25, 2011 Resonator x Flamvell tested badly, so went more flamvell engine. Link to comment Share on other sites More sharing options...
Boss Z Posted April 25, 2011 Report Share Posted April 25, 2011 Just go for full on flamvell and don't run 3 of both... it takes up too much space in the extra deck... Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted April 26, 2011 Author Report Share Posted April 26, 2011 Can you be a little more specific on the "full flamvell" build? Link to comment Share on other sites More sharing options...
Boss Z Posted April 26, 2011 Report Share Posted April 26, 2011 Mono-Flamvell - Archtype standing... basically u use milling tactics to get cards into the grave and then Rekindling Laval Flamvell - My favorite, they have good Milling power and Laval have various Synchros which r all helpful... Gunner, Miller and Tender are the main mill cards... Lancelord is a 2100Atk Beatstick summonable with Firedog JurracVell - Best Draw power... using Super Ancient Dinobeast and Jurrac Aeolo along with Rekindling and acess to Formula and T.G. Hyper Librerian to creAte pretty darn goko Draw Power several times over... The Second and Third Are better in my opinion with easy acess to the RDA / RND set up AND Easy Acess to Colossal Armory OTK... Link to comment Share on other sites More sharing options...
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