Jump to content

New Synchro and Tuners


DarkM

Recommended Posts

This is my new set of Spirit Warriors. Most of them are spirit monster with the abilities that they are tuner as well. Comments are welcome, compliment as well to ;)

[Spoiler=Monsters]
[img]http://img839.imageshack.us/img839/5411/dragontamer.jpg[/img]
This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Summoned you can select 1 Dragon-Type on the field or in either players graveyard to equip it to this card and threat as an equip spell card. If this card is equipped with a card it is not returned to its owner hand. If this card would be destroyed you can destroy an equip card that is equipped to this card. Only 1 Monster can be Equipped to this Monster.


[img]http://img822.imageshack.us/img822/3706/eirf.jpg[/img]
Once per turn during your Main Phase, if you control this card on the field, you can equip this card to a Warrior-Type Spirit Monster as an equip card, OR un-equip the Union equipment and Special Summon this card to field in face-up Attack Position. While equipped to a monster by this card effect increase the Attack and Defence of the equipped monster by 400 and the monster isn’t returned to its owner hand or Extra Deck at the End Phase. (1 Monster can only by equipped by 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead)


[img]http://img64.imageshack.us/img64/1820/gabrieliz.jpg[/img]
Once per turn during your Main Phase, if you control this card on the field, you can equip this card to a Warrior-Type Spirit Monster as an equip card, OR un-equip the Union equipment and Special Summon this card to field in face-up Attack Position. While equipped to a Monster by this card effect the equipped monster isn’t returned to its owner hand or Extra Deck at the End Phase. When this card is destroyed while equipped return it to your hand. (1 Monster can only by equipped by 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead)


[img]http://img195.imageshack.us/img195/1980/beautyzn.jpg[/img]
Once per turn during your Main Phase, if you control this card on the field, you can equip this card to a Warrior-Type Spirit Monster as an equip card, OR un-equip the Union equipment and Special Summon this card to field in face-up Attack Position. While equipped to a monster by this card effect when the equipped monster destroys a monster you can return 1 Union or Equip Spell Card from your graveyard to your hand or Extra Deck and the monster isn’t returned to its owner hand at the End Phase. (1 Monster can only by equipped by 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead)


[img]http://img19.imageshack.us/img19/1536/darkswordsman.jpg[/img]
2 Tuners + 1 or more non-Tuner “Spirit Warrior”
This card can only be Summoned by Synchro Summon. This card returns to the owner's Extra Deck during the End Phase of the turn that this card is Normal Summoned or flipped face-up. While this card is face-up on the field, Spirit-Type Monsters are not returned to their owners Hand or Extra Deck at the End Phase. You can destroy 1 Equip Card that is equipped to this to destroy 1 card on the field.


[img]http://img834.imageshack.us/img834/3985/darkprincess.jpg[/img]
This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this Card is used as Synchro Material this card is equipped to the Synchro Monster that what Summoned instead of sending it to the Graveyard. If this Card is equipped to a Monster that monster gains 500 Attack. (1 Monster can only by equipped by 1 Monster at a time when this card is equipped to it. If the equipped monster is destroyed as a result of battle, destroy this card instead)


[img]http://img695.imageshack.us/img695/8056/silentswordsman.jpg[/img]
1 Tuner + 1 or more non-Tuner “Spirit Warrior”
This card returns to the owner's Extra Deck during the End Phase of the turn that this card is Normal Summoned or flipped face-up. While this card is on the field, if a “Spirit Warrior” is returned to your Hand, you can Special Summon it on your side of the field during your opponent’s Main Phase. When this card is returned to the Extra Deck when it was on the field, Special Summon 1 “Spirit Warrior” from your Graveyard.


[img]http://img268.imageshack.us/img268/9391/celestia.jpg[/img]
While this card is face-up on the field it is also treated as a Tuner Monster. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is equipped with a “Spirit Warrior” Monster Card, that equipped Card can be used as Synchro Material. When you Synchro Summoned a Monster with the equipped Monster and the Equip Card you can Special Summon 1 “Spirit Warrior” from your graveyard in face-up Attack Position with an Attack with 2000 Attack Points or less.


[img]http://img25.imageshack.us/img25/3059/elvenarcher.jpg[/img]
While this card is face-up on the field it is also treated as a Tuner Monster. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card can attack your opponent direct. Each time a “Spirit Warrior” is returned to your hand, inflict 800 Points of Damage to your opponent.


[img]http://img31.imageshack.us/img31/9917/spearbearer.jpg[/img]
While this card is face-up on the field it is also treated as a Tuner Monster. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is in the Graveyard, if a “Spirit Warrior” is returned to your hand you can Special Summon this Monster from your graveyard in face-up Attack Position. When this card is Normal Summoned add 1 Union Monster or Equip Spell Card from your deck to your hand.


[img]http://img859.imageshack.us/img859/4800/bringeroflight.jpg[/img]
This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Special Summoned this card is treated as a Tuner until the end of the turn. While this card is face-up on the field, you gain 1000 Life Points each time a “Spirit Warrior” is returned to its owners hand.


[img]http://img855.imageshack.us/img855/4660/royalknight.jpg[/img]
While this card is face-up on the field it is also treated as a Tuner Monster. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Summoned you can Special Summon 1 “Spirit Warrior” Monster from your Hand or Graveyard with 500 Attack Points or less. If this card is send to the Graveyard for a Synchro Summon that Monster gains 500 Attack points until the end of the turn.


[IMG]http://i53.tinypic.com/2nityww.jpg[/IMG]
1 Tuner + 1 or more non-Tuner “Spirit Warrior”
While this card is face-up on the field it is also treated as a Tuner Monster. This card returns to the owner's Extra Deck during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Synchro Summoned you can Special Summon 1 “Spirit Warrior” Monster from your Hand or Graveyard with 1500 Attack Points or less.


[img]http://img97.imageshack.us/img97/8606/mistknight.jpg[/img]
This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Summoned you can Special Summon 1 “Spirit Monster” from your Hand or Graveyard with 1000 Attack Points or less.


[IMG]http://i51.tinypic.com/2rpybk2.jpg[/IMG]
1 Synchro Tuner + 1 or more non-Tuner “Spirit Warrior”
This card returns to the owner's Extra Deck during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Synchro Summoned you can Special Summon 1 “Spirit Warrior” from your hand or Graveyard with 2000 Attack Points or less. While this card is on the field or in the graveyard “Spirit Warriors” are not returned to hand, remove this card from play the 3’rd turn this card was send to the Graveyard
[/Spoiler]

[Spoiler=Spell Cards]
[img]http://img819.imageshack.us/img819/2936/lastspirit.jpg[/img]
Each time a “Spirit Warrior” is returned to your hand inflict 500 Points of Damage to your opponent and you can Special Summon 1 Warrior-Type Monster from your graveyard with level 2 or lower. When you Special Summon Monsters this way, the effect of the Monster that are Special Summoned are negated until the Standby Phase of your next turn.


[img]http://img560.imageshack.us/img560/5488/callspirits.jpg[/img]
Once per turn, if you control no monsters you can Special Summon 1 “Spirit Warrior” Monster from your hand.


[img]http://img855.imageshack.us/img855/1318/lonelyspirit.jpg[/img]
If you control just 1 “Spirit Warrior” that monster cannot be target by Traps and Spells and gains 300 Attack Points.


[img]http://img51.imageshack.us/img51/3235/unitedz.jpg[/img]
Select 1 “Spirit Warrior” Union Monster in your Hand or Graveyard and Equip it to a Monster on your side of the field, the effect of the Union Monster is negated until the end of the turn.


[img]http://img508.imageshack.us/img508/3833/armorv.jpg[/img]
This card can only be equipped to an Spirit Monster. The Monster gains 300 Attack Points and is not returned to the hand or Extra Deck at the end of the turn.


[img]http://img834.imageshack.us/img834/5678/firespirit.jpg[/img]
This card can only be equipped to a “Spirit Warrior” Monster. When the Monster equipped with this destroys a Monster by Battle inflict 500 Points of Damage to your opponent. Also, the Monster is not returned to your Hand or Extra Deck.


[img]http://img171.imageshack.us/img171/121/castlew.jpg[/img]
When this card is face-up on the field “Spirit Warrior” are not returned to the Hand during the End Phase. Each time your opponent activates a Spell, Trap or Monster Effect you can return 1 “Spirit Warrior” from your field to your hand, negate the activation and destroy that card.
[/Spoiler]

[Spoiler=Trap Cards]
[img]http://img846.imageshack.us/img846/8010/wally.jpg[/img]
Activate when your opponents Monster select a “Spirit Warrior” as an Attack Target, return from your side of the field all Spirit Monster you control to negate the attack and destroy all your Opponents Monsters on the field.
[/Spoiler]

Link to comment
Share on other sites

This card returns to the owner's Extra Deck during the End Phase of the turn that this card is Normal Summoned or flipped face-up. While this card is face-up on the field, Spirit-Type Monsters are not returned to their owners Hand or Extra Deck at the End Phase..................... Dark Swordsman second effect negates itself returning to deck too, so probally best to make that one a non-Spirit since there really no point to have it as one :/
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...