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Scar-Red Infernities


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Monsters: 14
3x Infernity Archfiend
3x Infernity Beetle
2x Infernity Necromancer
2x Infernity Mirage
2x Dark Grepher
1x Infernity Avenger
1x Plaguespreader Zombie

Spells: 10
2x Gold Sarcophagus
1x Infernity Launcher
1x Reinforcement of the Army
1x One for One
1x Foolish Burial
1x Dark Hole
1x Monster Reborn
1x Giant Trunade
1x Book of Moon

Traps: 16
3x Infernity Barrier
3x Infernity Inferno
3x Trap Stun
2x Solemn Warning
1x Mirror Force
1x Solemn Judgment
1x Torrential Tribute
1x Royal Oppression
1x Infernity Break

Extra Deck: 15
1x Sea Dragon Lord Gishilnodon
1x Ally of Justice Catastor
1x Brionac, Dragon of the Ice Barrier
1x Gaia Knight, the Force of the Earth
1x Black Rose Dragon
2x Hundred-Eyes Dragon
1x Infernity Doom Dragon
1x Stardust Dragon
1x Scrap Dragon
1x Colossal Fighter
1x Red Dragon Archfiend
1x Mist Wurm
1x Trishula, Dragon of the Ice Barrier
1x Red Nova Dragon

Basically Infernities with slightly more focus on getting out Red Nova Dragon than normal, ie. less Necromancer and a Plague and RDA + RND in the Extra Deck. Will be IRL some time soon. For the coconut heads that can't work it out, Beetle + Archfiend in Grave, with Mirage or Launcher availible = Red Nova Dragon. For those people that are even more coconut head-ish, I will explain the combo: Summon Mirage/Activate Launcher -> Use effect to get Archfiend and Beetle -> Archfiend search for Mirage/Launcher (the one you didn't have before) and activate/Summon it -> Activate Beetle, Special Summoning 2 more from the deck -> Synchro Beetle + Archfiend for random Level 6 -> Synchro for RDA -> Activate Mirage/Launcher, getting back 2 Beetle -> Synchro RND. There are other ways to do it, but that is the main one.
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