Jump to content

WHAT ??? A NEW SIGNER WITH A NEW SIGNER SYCHRO DRAGON ??? WHAT ???


Recommended Posts

go here for more infomation please

http://tinyurl.com/637qz9l

http://tinyurl.com/6cstd8q

WHAT ??? A NEW SIGNER WITH A NEW SIGNER SYCHRO DRAGON ??? WHAT ???

from its ash its reborn anew with holy burning passion i sychro summon Rising Phoenix Dragon

[Spoiler=Rising Phoenix Dragon]

[img]http://img838.imageshack.us/img838/1120/354645.jpg[/img]

Rising Phoenix Dragon

Effect

1 Tuner monster + 1 or more non Tuner monster

when this is removed from the Field Specail Summon it in Attack Postion. whenn Special Summoned by this card Effect this card loses 3 level, 800 Attack Points and, 800 Defense Points. when this card has 3 or less level return it to the Owner's Extra Deck.

[/Spoiler]
Link to comment
Share on other sites

Could use some work, but it's a good idea.
First of:
1 Tuner monster + 1 [u]or more[/u] non-Tuner monster

This'll make it easier to synchro summon in the first place.
Next, the effect could use some adjusting. When you remove it from the field you immediately re-summon it, only weaker? I can see that you're trying to base it off of a Pheonix being reborn from its' ashes. Maybe you could adjust it so that if it's destroyed, you can pay so-many life points to return it to the Extra Deck, and Special Summon 1 Tuner monster from your graveyard.
This makes it easier to re-summon, as now you have the Tuner, and when it returns it won't have any limitations.
Link to comment
Share on other sites

i fix the ocg (because i saw it and fix that quickly)

well if done like you said you can conastly re sychro summon it and use it for other monster effects (like dark strike fighter) can be quite a op combo

(plus i wanted a well balanced effect but a good cost for it being special summon back)

plus not only i incomprass the reborning process of the pheonix but i also include a part of the legend alot of people do not include (when a pheonix [B]grows old[/B] it dies and then is reborn from its ashes)

plus there alot of weakness to this card effect but it also quite beneficial as well
Link to comment
Share on other sites

I edited the effect slightly to make it resemble actual cards.

[spoiler=Your card's effect]1 Tuner monster + 1 or more non Tuner monster

When this is removed from the Field, Special Summon it in Attack Postion. When this card is Special Summoned by this effect, it loses 3 Levels, 800 ATK, and, 800 DEF. When this card's Level is 3 or less, return it to its Owner's Extra Deck.[/spoiler]

I honestly don't think the theme would work here since the level automatically resets to the original one (excluding all effects) purely because anything else would directly violate the game mechanics. Same goes for ATK and DEF points so the entire effect would be broken or just break apart from its original intent. Maybe it's better if you made the player discard 1 card or tribute 1 Monster they control to Special Summon it during the End Phase instead whenever it's sent to the Graveyard instead of being removed from the field (already broken by Reborn Tengu). Definitely lower the ATK and DEF, that's way too high for a Level 8 generic synchro with automatic recursion. Besides that, just try to look at real cards and see if this card would dominate or not. Good luck.
Link to comment
Share on other sites

The effect you're aiming for basically violates game mechanics. Every time the card is removed from the field, EVERYTHING resets because a card doesn't remember any effects/conditions on it that alters its stats in any way. When it returns, the monster would lose 1 level and 800 atk/def, but when it gets removed again, everything resets back to level 8 with 3000 atk/def before applying its own effect. To prevent that from happening, how about making it resist being removed from the field like say - "If this card would be removed from the field, it loses 1 Level, 800 ATK, and 800 DEF instead." That might kind of go against the revival theme you're aiming for, but it's the only viable way of incorporating the Level/ATK/DEF lowering mechanic you're thinking of implementing. Boosting it up to 3000 is not a good reason because the card is practically a free monster reborn in itself. Take for example, Red Dragon Archfiend. It starts out with 3000, but if it's removed from the field, it's removed from the field for good. Your monster guarantees that it revives, only with a slightly weakened boost. That's definitely a lot more powerful than Red Dragon Archfiend. See what I'm getting at?
Link to comment
Share on other sites

I'm sorry, but there is really no way to make it function realistically. Maybe if you use it in a fanfic/anime setting where rulings and proper game mechanics don't matter that much, but if you want to make it realistic, the effect itself just doesn't get along with mechanics.
Link to comment
Share on other sites

[quote]http://forum.yugiohcardmaker.net/topic/235365-legendary-dragon-set/[/quote]
Still wouldn't work because as I've already stated several times, this violates game mechanics - specifically how a card CANNOT remember any modifications on it once it leaves the Field in any way. The only thing a card 'remembers' is how it was summoned (e.g. a Synchro must be properly Synchro Summoned to be able to Special Summon itself from anywhere else outside the Extra Deck, Semi-Nomi monsters need to have been Special Summoned by their original summoning condition before being able to be special summoned in general). Although for a creative environment, or in other words outside of realistic cards, you can try to manipulate the rules however you like.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...