Garthfunkle Vii Backwards Posted May 2, 2011 Report Share Posted May 2, 2011 go here for more infomation please http://tinyurl.com/637qz9l http://tinyurl.com/6cstd8q WHAT ??? A NEW SIGNER WITH A NEW SIGNER SYCHRO DRAGON ??? WHAT ??? from its ash its reborn anew with holy burning passion i sychro summon Rising Phoenix Dragon [Spoiler=Rising Phoenix Dragon] [img]http://img838.imageshack.us/img838/1120/354645.jpg[/img] Rising Phoenix Dragon Effect 1 Tuner monster + 1 or more non Tuner monster when this is removed from the Field Specail Summon it in Attack Postion. whenn Special Summoned by this card Effect this card loses 3 level, 800 Attack Points and, 800 Defense Points. when this card has 3 or less level return it to the Owner's Extra Deck. [/Spoiler] Link to comment Share on other sites More sharing options...
Near Rivers Posted May 2, 2011 Report Share Posted May 2, 2011 Could use some work, but it's a good idea. First of: 1 Tuner monster + 1 [u]or more[/u] non-Tuner monster This'll make it easier to synchro summon in the first place. Next, the effect could use some adjusting. When you remove it from the field you immediately re-summon it, only weaker? I can see that you're trying to base it off of a Pheonix being reborn from its' ashes. Maybe you could adjust it so that if it's destroyed, you can pay so-many life points to return it to the Extra Deck, and Special Summon 1 Tuner monster from your graveyard. This makes it easier to re-summon, as now you have the Tuner, and when it returns it won't have any limitations. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted May 2, 2011 Author Report Share Posted May 2, 2011 i fix the ocg (because i saw it and fix that quickly) well if done like you said you can conastly re sychro summon it and use it for other monster effects (like dark strike fighter) can be quite a op combo (plus i wanted a well balanced effect but a good cost for it being special summon back) plus not only i incomprass the reborning process of the pheonix but i also include a part of the legend alot of people do not include (when a pheonix [B]grows old[/B] it dies and then is reborn from its ashes) plus there alot of weakness to this card effect but it also quite beneficial as well Link to comment Share on other sites More sharing options...
Iaashadow Posted May 2, 2011 Report Share Posted May 2, 2011 replace "stars" with Levels oh and special is spelled S-p-e-c-i-a-l Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted May 2, 2011 Author Report Share Posted May 2, 2011 [quote name='Iaashadow' timestamp='1304372106' post='5184478'] replace "stars" with Levels oh and special is spelled S-p-e-c-i-a-l [/quote] sorry for the spelling error and the whole level/star nonsense give me a min but what do you think about this card is it yugilicious ??? Link to comment Share on other sites More sharing options...
Iaashadow Posted May 2, 2011 Report Share Posted May 2, 2011 yes, it is yugilicious and I also agree with near rivers Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted May 2, 2011 Author Report Share Posted May 2, 2011 i fix all the ocg errors but near rivers idea doesnt really fit the whole "pheonix" idea but i made sure that the current effect is well balanced Link to comment Share on other sites More sharing options...
Near Rivers Posted May 2, 2011 Report Share Posted May 2, 2011 Well that's your call, I was just giving a suggestion. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted May 2, 2011 Author Report Share Posted May 2, 2011 [quote name='Near Rivers' timestamp='1304372758' post='5184501'] Well that's your call, I was just giving a suggestion. [/quote] but which one fit the whole "phoenix theme" thing i was trying to go for ??? but do you think the current effect is balanced ??? Link to comment Share on other sites More sharing options...
Sweetie Belle Posted May 2, 2011 Report Share Posted May 2, 2011 [spoiler='This'][spoiler='is'][spoiler='very'][spoiler='annoying'][spoiler='and'][spoiler='unnecessary.']ONE spoiler is all that was necessary, instead of burying it deep in them.[/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted May 2, 2011 Author Report Share Posted May 2, 2011 spoiler issue fix but which one fit the whole "phoenix theme" thing i was trying to go for ??? but do you think the current effect is balanced ??? Link to comment Share on other sites More sharing options...
AsianGuy1137 Posted May 2, 2011 Report Share Posted May 2, 2011 I edited the effect slightly to make it resemble actual cards. [spoiler=Your card's effect]1 Tuner monster + 1 or more non Tuner monster When this is removed from the Field, Special Summon it in Attack Postion. When this card is Special Summoned by this effect, it loses 3 Levels, 800 ATK, and, 800 DEF. When this card's Level is 3 or less, return it to its Owner's Extra Deck.[/spoiler] I honestly don't think the theme would work here since the level automatically resets to the original one (excluding all effects) purely because anything else would directly violate the game mechanics. Same goes for ATK and DEF points so the entire effect would be broken or just break apart from its original intent. Maybe it's better if you made the player discard 1 card or tribute 1 Monster they control to Special Summon it during the End Phase instead whenever it's sent to the Graveyard instead of being removed from the field (already broken by Reborn Tengu). Definitely lower the ATK and DEF, that's way too high for a Level 8 generic synchro with automatic recursion. Besides that, just try to look at real cards and see if this card would dominate or not. Good luck. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted May 2, 2011 Author Report Share Posted May 2, 2011 how would someone rewrite my effect where it works and is in propper ocg and would not be broken or violate the game mechanics the attack and defense of this was 2500 but i boost it up to 3000 because of the effect Link to comment Share on other sites More sharing options...
AsianGuy1137 Posted May 3, 2011 Report Share Posted May 3, 2011 The effect you're aiming for basically violates game mechanics. Every time the card is removed from the field, EVERYTHING resets because a card doesn't remember any effects/conditions on it that alters its stats in any way. When it returns, the monster would lose 1 level and 800 atk/def, but when it gets removed again, everything resets back to level 8 with 3000 atk/def before applying its own effect. To prevent that from happening, how about making it resist being removed from the field like say - "If this card would be removed from the field, it loses 1 Level, 800 ATK, and 800 DEF instead." That might kind of go against the revival theme you're aiming for, but it's the only viable way of incorporating the Level/ATK/DEF lowering mechanic you're thinking of implementing. Boosting it up to 3000 is not a good reason because the card is practically a free monster reborn in itself. Take for example, Red Dragon Archfiend. It starts out with 3000, but if it's removed from the field, it's removed from the field for good. Your monster guarantees that it revives, only with a slightly weakened boost. That's definitely a lot more powerful than Red Dragon Archfiend. See what I'm getting at? Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted May 3, 2011 Author Report Share Posted May 3, 2011 the effect i was aiming for is there a way to re word it where it would work ??? Link to comment Share on other sites More sharing options...
AsianGuy1137 Posted May 3, 2011 Report Share Posted May 3, 2011 I'm sorry, but there is really no way to make it function realistically. Maybe if you use it in a fanfic/anime setting where rulings and proper game mechanics don't matter that much, but if you want to make it realistic, the effect itself just doesn't get along with mechanics. Link to comment Share on other sites More sharing options...
Piercer of the Heavens Posted May 3, 2011 Report Share Posted May 3, 2011 What I think is that you should make it say it loses x levels and X ATK and X DEF for the rest of the duel. Then again, I have never seen a card that says that so I don't really know. Link to comment Share on other sites More sharing options...
AsianGuy1137 Posted May 3, 2011 Report Share Posted May 3, 2011 [quote]http://forum.yugiohcardmaker.net/topic/235365-legendary-dragon-set/[/quote] Still wouldn't work because as I've already stated several times, this violates game mechanics - specifically how a card CANNOT remember any modifications on it once it leaves the Field in any way. The only thing a card 'remembers' is how it was summoned (e.g. a Synchro must be properly Synchro Summoned to be able to Special Summon itself from anywhere else outside the Extra Deck, Semi-Nomi monsters need to have been Special Summoned by their original summoning condition before being able to be special summoned in general). Although for a creative environment, or in other words outside of realistic cards, you can try to manipulate the rules however you like. Link to comment Share on other sites More sharing options...
gustaph80 Posted May 3, 2011 Report Share Posted May 3, 2011 you should make it so that he comes back at the end of the turn and it still goes in with your phoenix theme. not all myths about the phoenix say that the phoenix is automatically reborn. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.