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Tactical Strike


NemesisOmega

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I figured out these cards when I was thinking of things that I considered rather ridiculous, as outlined in their effects, please let me know what you think.

[img]http://img705.imageshack.us/img705/2846/157090.jpg[/img]
[img]http://img545.imageshack.us/img545/2846/157090.jpg[/img]
[img]http://img62.imageshack.us/img62/2846/157090.jpg[/img]

and last but not least, my rather failed attempt to create a non-broken last turn:
[img]http://img859.imageshack.us/img859/2846/157090.jpg[/img]

and just in case you can't read it:
This card can only be activated when both players' life points are 500 or less. The activation of this card does not start a chain. This turn, monsters cannot be destroyed by card effects, and are unaffected by opponent's card effects. Both players' pay life points until they have 100 remaining, and battle damage cannot be prevented this turn.Remove all cards in all graveyards, hands, decks, and all other cards on the field from play, shuffle the decks, and each player selects one monster from their extra deck, and special summons it to the field, ignoring it's summoning conditions. All monsters on the field must attack this turn, if able.
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