Master White Posted May 4, 2011 Report Share Posted May 4, 2011 [center] [spoiler=Ulterior Summon, Methods, and Rules] 1st: Ulterior monsters go to the Extra Deck. 2nd: Ulterior Summon requires Spell and/or Traps. The materials are removed from play. 3rd: Ulterior Summon has Energy instead of levels. They are still treated like Levels for the effects of cards, or otherwise they would be just as powerful as exceeds 4th: In order to bring out, you must qualify for the right things… A. Face-up Field Spell = 3 Energy / Face-down Field Spell = 1 energy B. Face-up Spell cards except Field Spells = 2 Energy. C. Face-down Spell cards = 1 Energy. D. You must equal the amount of cards required on the monster unless otherwise stated and equal its Energy. E. The cards required from your Deck listed on the Ulterior monster is required but does not pertain to the Energy. Cards in Deck = 0 Energy. 5th: Energy goes from the middle out in both directions 6th: You can only have 15 Ulterior Monsters in the Extra Deck. This pertains to the limit. 7th: Because they are hard to get out, they will have powerful effects. But it all depends on how many required cards there is to equal how powerful these cards are. ----- 8th: If you want to make one, pm me and I’ll send you the template. Its free but give credit. 9th: These are not real but would be nice if they were. They are going to be for my fan-fic if I decide to go through with it 10: The Summoning Lore has lots of different versions, which I will show you, 5 of them… 1 or more Spell or Trap Cards + 1 or more Spell or Trap Cards in your Deck. 1 Spell or Trap Card + 1 or more Spell or Trap Cards in your Deck 3 Spell or Trap Cards + 1 or more Spell or Trap Cards in your Deck. 1 Spell or Trap Card + 2 or more Spell or Trap Cards in your Deck 2 Spell or Trap Cards + 3 Spell or Trap cards in your Main Deck. There is more lore’s, but that’s the explanation for Ulterior Summon. [/spoiler] Okay, Now I have 2 different Temp’s for Ulterior Cards and I used the same card and etc. to see which one you like better. I made the Sparkman Image and I credit the third card image to the owner of it. [spoiler=Transcendent Sparkman] [img] http://img402.imageshack.us/img402/4769/transcendentsparkman.jpg [/img] [b]Lore[/b] [i] 2 or more Spell or Trap Cards + 2 or more Spell or Trap Cards in your Deck. When this card is Ulterior Summoned, draw 2 cards. Once per turn, you can Special Summon 1 level 4 or lower "Elemental Hero" from your hand or Deck equal to the amount of level 2 or lower "Elemental Hero" monsters in your Graveyard. [/i] [/spoiler] [spoiler=Alternative Temp Transcendent Sparkman] [img] http://img805.imageshack.us/img805/5775/transcendentsparkman1.jpg [/img] [b]Lore[/b] [i] 2 or more Spell or Trap Cards + 2 or more Spell or Trap Cards in your Deck. When this card is Ulterior Summoned, draw 2 cards. Once per turn, you can Special Summon 1 level 4 or lower "Elemental Hero" from your hand or Deck equal to the amount of level 2 or lower "Elemental Hero" monsters in your Graveyard. [/i] [/spoiler] [spoiler=Alacard’s Sword of Revival] [img] http://img34.imageshack.us/img34/3885/alacardsswordrevival.jpg [/img] [b]Lore[/b] [i] 1 Tuner + 1 Transcendent Sparkman. When this card is destroyed by card effect or result of batle, you can Special Summon this card from your Graveyard during your End Phase. If this card's effect is negated, it is removed from the play. [/i] [/spoiler][/center] Link to comment Share on other sites More sharing options...
Ярополк Пономарёв Posted May 4, 2011 Report Share Posted May 4, 2011 This thread belongs in Any Other Cards, due to it containing a new summoning mechanism. Link to comment Share on other sites More sharing options...
Master White Posted May 4, 2011 Author Report Share Posted May 4, 2011 I got permission to put it here in RC from Icy Blue and yes, I asked. Its more related to realistic. Link to comment Share on other sites More sharing options...
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