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The Perfect Blend of Light and Darkness


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So, this is my group of Lightcasters and Darkcasters. Both are meant to be in a deck together. Oh, and I do plan on making Synchs, the Chaoscasters, but I haven't made any yet. I'll update them when I make them.

Basically, while making this series, I was thinking of adding another new aspect to the game, like the Crystal Beasts, basically. Enjoy!

[spoiler= Lightcasters x20]
[spoiler= Dominika, Exorcist of the Lightcasters x1]
[img]http://img3.imageshack.us/img3/7956/101155f.jpg[/img]

Lore: This monster is treated as a Normal Spell Card while in your hand or in the Graveyard. You may play this card from your hand as a Normal Spell Card with the following effect:
Special Summon this card to your side of the field in face-up ATK position. Then, select one "Lightcaster" Spell Card in your hand, and force its activation.[/spoiler]

[spoiler= Eva, Assasin of the Lightcasters x1]
[img]http://img854.imageshack.us/img854/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Spell Card while in your hand or in the Graveyard. You may play this card from your hand as a Normal Spell Card with the following effect:
You may send one Tuner monster from your opponent's deck to their Graveyard.[/spoiler]

[spoiler= Faina, Animal of the Lightcasters x1]
[img]http://img220.imageshack.us/img220/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Spell Card while in your hand or in the Graveyard. You may play this card from your hand as a Normal Spell Card with the following effect:
Switch control of all face-up monsters on the field until the End Phase. No monster may be Tributed or used as Synchro Material for as long as its control is switched.[/spoiler]

[spoiler= Gwendora, Pianist of the Lightcasters x1]
[img]http://img541.imageshack.us/img541/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Spell Card while in your hand or in the Graveyard. You may play this card from your hand as a Normal Spell Card with the following effect:
You may send one Tuner monster from your deck to the Graveyard to Synchro Summon one monster from your Extra Deck whose level is equal to the sent monster's level and this monster's level.[/spoiler]

[spoiler= Katenka, Atlantean of the Lightcasters x1]
[img]http://img850.imageshack.us/img850/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Spell Card while in your hand or in the Graveyard. You may play this card from your hand as a Normal Spell Card with the following effect:
Send one "Lightcaster" monster from your deck to the Graveyard to have this card's effect be the same as the "Lightcaster" monster's Normal Spell Card effect.[/spoiler]

[spoiler= Makar, Mechanic of the Lightcasters x1]
[img]http://img832.imageshack.us/img832/3117/101155j.jpg[/img]

Lore: This monster is treated as a Normal Spell Card while in your hand or in the Graveyard. You may play this card from your hand as a Normal Spell Card with the following effect:
Special Summon one monster from your Graveyard that was destroyed by a card effect.[/spoiler]

[spoiler= Motya, Summoner of the Lightcasters x1]
[img]http://img832.imageshack.us/img832/686/101155u.jpg[/img]

Lore: This monster is treated as a Normal Spell card while in your hand or in the Graveyard. You may activate this card from your hand as a Normal Spell card with the following effect:
Search your deck for a "Lightcaster" monster and add it to your hand.[/spoiler]

[spoiler= Nika, Force of the Lightcasters x3]
[img]http://img24.imageshack.us/img24/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Spell Card while in your hand or in the Graveyard. You may play this card from your hand as a Normal Spell Card with the following effect:
Draw 2 cards from your deck, then remove from play 1 Normal Spell Card in your hand.[/spoiler]

[spoiler= Oxana, Tempest of the Lightcasters x1]
[img]http://img28.imageshack.us/img28/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Spell Card while in your hand or in the Graveyard. You may play this card from your hand as a Normal Spell Card with the following effect:
You may Special Summon one level 4 or lower "Lightcaster" monster from your deck.[/spoiler]

[spoiler= Sasha, Princess of the Lightcasters x1]
[img]http://img219.imageshack.us/img219/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Spell card while in your hand or in the Graveyard. You may activate this card from your hand as a Normal Spell card with the following effect:
Select one "Lightcaster" Normal Spell card in your Graveyard. Special Summon it to the field as a Monster card. If the selected card is not a Monster card after being Special Summoned, it is treated as a Token monster with 0 ATK and 0 DEF.[/spoiler]

[spoiler= Shura, Prince of the Lightcasters x1]
[img]http://img21.imageshack.us/img21/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Spell card while in your hand or in the Graveyard. You may activate this card from your hand as a Normal Spell card with the following effect:
Your opponent selects one "Lightcaster" Normal Spell card in your Graveyard. Add that card to your hand.[/spoiler]

[spoiler= Svet Biblioteka, Library of the Lightcasters x1]
[img]http://img59.imageshack.us/img59/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Spell card while in your hand or in the Graveyard. You may activate this card from your hand as a Normal Spell card with the following effect:
Draw one card for each face-up "Lightcaster" monster on the field. For each drawn card, you take 1,000 points of damage and your opponent gains 1,000 Life Points.[/spoiler]

[spoiler= Illarion, Legend of the Lightcasters x1]
[img]http://img59.imageshack.us/img59/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Spell Card while in your hand or in the Graveyard. You may play this card from your hand as a Normal Spell Card with the following effect:
You may remove from play one "Lightcaster" monster in your hand to Special Summon one "Chaoscaster" Synchro monster with an equal level from your Extra Deck. That monster's effect is negated, and it is returned to the Extra Deck at the End Phase of this turn.[/spoiler]

[spoiler= Lilia, Joker of the Lightcasters x1]
[img]http://img402.imageshack.us/img402/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Spell Card while in your hand or in the Graveyard. You may play this card from your hand as a Normal Spell Card with the following effect:
Activate this card only when neither player controls monsters. Both player's Life Points become 4,000.[/spoiler]

[spoiler= Pavel, Judge of the Lightcasters x1]
[img]http://img7.imageshack.us/img7/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Spell Card while in your hand or in the Graveyard. You may play this card from your hand as a Normal Spell Card with the following effect:
You may activate one "Lightcaster" monster from your hand as a Normal Spell card. When its effect resolves, apply the effect of the "Lightcaster" monster whose effect just activated as this card's effect.[/spoiler]

[spoiler= Zhenya, Queen of the Lightcasters x1]
[img]http://img7.imageshack.us/img7/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Spell Card while in your hand or in the Graveyard. You may play this card from your hand as a Normal Spell Card with the following effect:
Your opponent reveals the top 5 cards of their deck and selects one card among them and adds it to their hand. If the selected card is a monster card, Special Summon this card. If the selected card is a Spell or Trap, inflict 1,000 damage to your opponent. The rest of the revealed cards are sent to the Graveyard.[/spoiler]

[spoiler= Anastas, King of the Lightcasters x1]
[img]http://img4.imageshack.us/img4/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Spell Card while in your hand or in the Graveyard. You may play this card from your hand as a Normal Spell Card with the following effect:
Neither player may Summon or Set any Monster cards until your opponent's next End Phase. You may negate this effect by paying half of your Life Points and Special Summoning this monster to your side of the field.[/spoiler]
[/spoiler]

[spoiler=Darkcasters x20]
[spoiler= Adelina, Shapeshifter of the Darkcasters x1]
[img]http://img27.imageshack.us/img27/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Trap card while in your hand or in the Graveyard. You may Set this card face down in your Spell and Trap Card Zone to have this monster be treated as a Normal Trap card with the following effect:
Remove from play one face-up monster your opponent controls. During the End Phase of this turn, return the removed monster to the field in the same position it was in.[/spoiler]

[spoiler= Albertina, Light of the Darkcasters x1]
[img]http://img135.imageshack.us/img135/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Trap card while in your hand or in the Graveyard. You may Set this card face down in your Spell and Trap Card Zone to have this monster be treated as a Normal Trap card with the following effect:
Negate an attack made by an opponent's monster and Special Summon this monster to the field.[/spoiler]

[spoiler= Cecilia, Agent of the Darkcasters x1]
[img]http://img801.imageshack.us/img801/9190/101155zl.jpg[/img]

Lore: This monster is treated as a Normal Trap card while in your hand or in the Graveyard. You may Set this card face down in your Spell and Trap Card Zone to have this monster be treated as a Normal Trap card with the following effect:
Shuffle two Normal Trap cards from your Graveyard into your deck. If any of the selected cards are level 4 or lower "Darkcaster" monsters, instead Special Summon them to the field in face-up ATK position.[/spoiler]

[spoiler= Elise, Curse of the Darkcasters x1]
[img]http://img801.imageshack.us/img801/9913/101155d.jpg[/img]

Lore: This monster is treated as a Normal Trap card while in your hand or in the Graveyard. You may Set this card face down in your Spell and Trap Card Zone to have this monster be treated as a Normal Trap card with the following effect:
Send all monsters on the field to the Graveyard. Then take damage equal to the amount of monsters sent x500.[/spoiler]

[spoiler= Gerhard, Joker of the Darkcasters x1]
[img]http://img17.imageshack.us/img17/2861/101155c.jpg[/img]

Lore: This monster is treated as a Normal Trap card while in your hand or in the Graveyard. You may Set this card face down in your Spell and Trap Card Zone to have this monster be treated as a Normal Trap card with the following effect:
Special Summon this card.[/spoiler]

[spoiler= Gisela, Reaper of the Darkcasters x1]
[img]http://img193.imageshack.us/img193/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Trap card while in your hand or in the Graveyard. You may Set this card face down in your Spell and Trap Card Zone to have this monster be treated as a Normal Trap card with the following effect:
Send face-up "Darkcaster" monsters on your side of the field to the Graveyard along with this card to Synchro Summon one "Darkcaster" Synchro monster whose level is equal to the sent monsters' levels and this monster's.[/spoiler]

[spoiler= Hedy, Assassin of the Darkcasters x1]
[img]http://img41.imageshack.us/img41/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Trap card while in your hand or in the Graveyard. You may Set this card face down in your Spell and Trap Card Zone to have this monster be treated as a Normal Trap card with the following effect:
Select one level 4 or lower "Darkcaster" monster from your deck and place it face down in your Spell and Trap Card Zone as a Normal Trap card.[/spoiler]

[spoiler= Helfried, Spirit of the Darkcasters x1]
[img]http://img198.imageshack.us/img198/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Trap card while in your hand or in the Graveyard. You may Set this card face down in your Spell and Trap Card Zone to have this monster be treated as a Normal Trap card with the following effect:
Take control of one face-up monster your opponent controls until the End Phase. That monster may not be Tributed, or used as Synchro Material while it is under your control.[/spoiler]

[spoiler= Karina, Swordsman of the Darkcasters x1]
[img]http://img38.imageshack.us/img38/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Trap card while in your hand or in the Graveyard. You may Set this card face down in your Spell and Trap Card Zone to have this monster be treated as a Normal Trap card with the following effect:
Negate one attack made by an opponent's monster and inflict damage to your opponent equal to the number of cards in their hand x500.[/spoiler]

[spoiler= Marcellus, Prince of the Darkcasters x1]
[img]http://img585.imageshack.us/img585/2503/101155ax.jpg[/img]

Lore: This monster is treated as a Normal Trap card while in your hand or in the Graveyard. You may Set this card face down in your Spell and Trap Card Zone to have this monster be treated as a Normal Trap card with the following effect:
Select one face-up "Darkcaster" monster on the field. After, Special Summon this card to the field, and Set the face-up "Darkcaster" monster face down in your Spell and Trap Card Zone as a Normal Trap card. That card may be activated the turn it is Set.[/spoiler]

[spoiler= Odilie, Princess of the Darkcasters x1]
[img]http://img146.imageshack.us/img146/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Trap card while in your hand or in the Graveyard. You may Set this card face down in your Spell and Trap Card Zone to have this monster be treated as a Normal Trap card with the following effect:
Activate only while you control a face-up "Darkcaster" monster. Shuffle all cards on the field back into the owner's decks.[/spoiler]

[spoiler= Rosalie, Dawn of the Darkcasters x1]
[img]http://img405.imageshack.us/img405/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Trap card while in your hand or in the Graveyard. You may Set this card face down in your Spell and Trap Card Zone to have this monster be treated as a Normal Trap card with the following effect:
Reveal the top 2 cards of your deck. If at least one card is a "Darkcaster" monster, add one Normal Trap card from your Graveyard to your hand. Shuffle your deck after this effect resolves.[/spoiler]

[spoiler= Svenja, Strategist of the Darkcasters x3]
[img]http://img841.imageshack.us/img841/8158/101155g.jpg[/img]

Lore: This monster is treated as a Normal Trap card while in your hand or in the Graveyard. You may Set this card face down in your Spell and Trap Card Zone to have this monster be treated as a Normal Trap card with the following effect:
Draw 2 cards from your deck, then remove from play 1 Normal Trap card in your hand.[/spoiler]

[spoiler= Clara, Manipulator of the Darkcasters x1]
[img]http://img839.imageshack.us/img839/2858/101155r.jpg[/img]

Lore: This monster is treated as a Normal Trap card while in your hand or in the Graveyard. You may Set this card face down in your Spell and Trap Card Zone to have this monster be treated as a Normal Trap card with the following effect:
Reduce the ATK points of one of your opponent's monsters to 0.[/spoiler]

[spoiler= Ferdinanda, Mentor of the Darkcasters x1]
[img]http://img848.imageshack.us/img848/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Trap card while in your hand or in the Graveyard. You may Set this card face down in your Spell and Trap Card Zone to have this monster be treated as a Normal Trap card with the following effect:
After activation, this card becomes an equip card to a face-up monster you control. The selected monster gains ATK equal to this monster's ATK.[/spoiler]

[spoiler= Ivonne, General of the Darkcasters x1]
[img]http://img707.imageshack.us/img707/5647/101155k.jpg[/img]

Lore: This monster is treated as a Normal Trap card while in your hand or in the Graveyard. You may Set this card face down in your Spell and Trap Card Zone to have this monster be treated as a Normal Trap card with the following effect:
Activate when an opponent's monster declares an attack. Destroy all face-up attack position monsters your opponent controls.[/spoiler]

[spoiler= Valeska, Queen of the Darkcasters x1]
[img]http://img860.imageshack.us/img860/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Trap card while in your hand or in the Graveyard. You may Set this card face down in your Spell and Trap Card Zone to have this monster be treated as a Normal Trap card with the following effect:
Both players shuffle all Normal Trap cards in their Graveyard back into their deck. If any of the shuffled cards were "Darkcaster" monsters, both players draw 2 cards after shuffling.[/spoiler]

[spoiler= Tobias, King of the Darkcasters x1]
[img]http://img828.imageshack.us/img828/6107/101155.jpg[/img]

Lore: This monster is treated as a Normal Trap card while in your hand or in the Graveyard. You may Set this card face down in your Spell and Trap Card Zone to have this monster be treated as a Normal Trap card with the following effect:
Reveal the top three cards of your deck. If 3 of them are "Darkcaster" monsters, Special Summon this card to the field. When this card is Special Summoned in this way, add 1 "Darkcaster" Normal Trap card from your Graveyard to your hand.[/spoiler]
[/spoiler]

[spoiler= Chaoscasters x15]

[spoiler= Bristinnor, Guardian of the Chaoscasters]
[img]http://img545.imageshack.us/img545/6107/101155.jpg[/img]

Lore: 1 "Lightcaster" Tuner Monster + 1 or more "Darkcaster" non Tuner(s)

This monster's attribute is also treated as DARK. When this monster would be sent to the Graveyard, it is instead activated as a Normal Spell Card with the following effect:
During your next turn, Normal Spell cards you activate may not be negated. For each Normal Spell card you activate during your next turn, you take 500 points of damage.[/spoiler]

[spoiler= Noranis, Balance of the Chaoscasters]
[img]http://img839.imageshack.us/img839/2861/101155c.jpg[/img]

Lore: 1 "Lightcaster" Tuner Monster + 1 or more "Darkcaster" non Tuner(s)

If this monster is being used for the Synchro Summon of a "Chaoscaster" monster, it may be treated as either a "Lightcaster" or "Darkcaster" Tuner. Each time a Normal Spell card is activated, shuffle your deck. Each time a Normal Trap card is activated, place the top card of your Graveyard on the bottom of your deck.[/spoiler]

[spoiler= Lotena, Saint of the Chaoscasters]
[img]http://img41.imageshack.us/img41/3117/101155j.jpg[/img]

Lore: 1 "Lightcaster" Tuner Monster + 1 or more "Darkcaster" non Tuner(s)

This monster's attribute is also treated as DARK. When this monster would be sent to the Graveyard, it is instead activated as a Normal Spell card with the following effect:
Until your next End Phase, all face-up "Lightcaster" monsters are treated as "Darkcaster" monsters, and all face-up "Darkcaster" monsters are treated as "Lightcaster" monsters.[/spoiler]

[spoiler= Vantyra, Mystery of the Chaoscasters]
[img]http://img689.imageshack.us/img689/6107/101155.jpg[/img]

Lore: 1 "Darkcaster" Tuner Monster + 1 or more "Lightcaster" non Tuner(s)

This monster's attribute is also treated as LIGHT. When this monster would be sent to the Graveyard, it is instead activated as a Normal Trap card with the following effect:
All face-up monsters are treated as having no Type, Attribute, name, or level for as long as they are face-up on the field.[/spoiler]

[spoiler= Jyuun, Vision of the Chaoscasters]
[img]http://img192.imageshack.us/img192/6107/101155.jpg[/img]

Lore: 1 "Darkcaster" Tuner Monster + 1 or more "Lightcaster" non Tuners

This monster's attribute is also treated as LIGHT. Once a turn, if a player activates a Normal Trap card, by paying 1,000 Life Points, that player may shuffle that Trap card back into their deck instead of sending it to the Graveyard.[/spoiler]

[spoiler= Hyonte, Mystic of the Chaoscasters]
[img]http://img37.imageshack.us/img37/6107/101155.jpg[/img]

Lore: 1 "Lightcaster" Tuner Monster + 1 or more "Darkcaster" non Tuners

This monster's attribute is also treated as DARK. When this monster would be sent to the Graveyard, it is instead activate it as a Normal Spell card with the following effect:
Each player flips a coin. On a "Heads," that player may search their Graveyard for a Normal Spell card and shuffle it into their deck. On a "Tails," that player must search their deck for a Normal Spell card and send it to the Graveyard.[/spoiler]

[spoiler= Cydonne, Curse of the Chaoscasters]
[img]http://img821.imageshack.us/img821/6146/101155s.jpg[/img]

Lore: 1 "Darkcaster" Tuner Monster + 1 or more "Lightcaster" non Tuners

This monster's attribute is also treated as LIGHT. When this monster would be sent to the Graveyard, it is instead activated as a Normal Trap card with the following effect:
For the next 3 of your opponent's End Phases, each player must pay 1,000 Life Points to Synchro Summon or XYZ Summon.[/spoiler]

[spoiler= Swoten, Swindler of the Chaoscasters]
[img]http://img833.imageshack.us/img833/2783/101155b.jpg[/img]

Lore: 1 "Darkcaster" Tuner Monster + 1 or more "Lightcaster" non Tuners

This monster's attribute is also treated as LIGHT. When this monster would be sent to the Graveyard, it is instead activated as a Normal Trap card with the following effect:
You may select one monster in your opponent's deck (your opponent may not see). When your opponent Summons that monster, it's ATK and DEF are reduced to 0. Shuffle your opponent's deck afterwards.
[/spoiler]

[spoiler= Krinnec, Shaman of the Chaoscasters]
[img]http://img593.imageshack.us/img593/8158/101155g.jpg[/img]

Lore: 1 "Lightcaster" Tuner Monster + 1 or more "Darkcaster" non Tuner(s)

This monster's attribute is also treated as DARK. When this monster would be sent to the Graveyard, it is instead activated as a Normal Spell card with the following effect:
You may choose one "Lightcaster" or "Darkcaster" Normal Trap card or Normal Spell card in your Graveyard and Set it in your Spell and Trap Card Zone. It may not be activated the turn it is set.
[/spoiler]

[spoiler= Hetina, Valkyrie of the Chaoscasters]
[img]http://img717.imageshack.us/img717/8999/101155o.jpg[/img]

Lore: 1 "Lightcaster" Tuner Monster + 1 or more "Darkcaster" non Tuner(s)

This monster may not be Special Summoned. When this monster is Synchro Summoned, it is instantly sent to the Graveyard. Then, shuffle your Extra Deck and place the top card of your Extra Deck on the top of your Main Deck and shuffle. When that monster is drawn from your Main Deck, it is instantly Summoned, regardless of Summoning conditions. This Summon is treated as a Special Summon.
[/spoiler]

[spoiler= Mylina, Medium of the Chaoscasters]
[img]http://img684.imageshack.us/img684/7893/101155e.jpg[/img]

Lore: 1 "Darkcaster" Tuner Monster + 1 or more "Lightcaster" non Tuner(s)

This monster's attribute is also treated as LIGHT. Once per turn, the first Normal Trap card to activate may not be Chained to. This monster may only be used as Synchro Material for the Synchro Summon of a "Chaoscaster" monster.
[/spoiler]

[spoiler= Yosonora Van'tyll, Night Ruler of the Chaoscasters]
[img]http://img703.imageshack.us/img703/686/101155u.jpg[/img]

Lore: 1 "Darkcaster" Tuner Monster + 2 or more "Darkcaster" non Tuners

This monster's attribute may not change. As long as this monster is face-up on the field, all set Counter Trap cards are treated as Normal Trap cards. When this monster is destroyed and sent to the Graveyard, shuffle all Normal Trap cards in your Graveyard back into your deck. Your opponent takes 100 Life Points of damage for each card shuffled in this way.
[/spoiler]

[spoiler= Zyen'su Gentesse, Day Ruler of the Chaoscasters]
[img]http://img88.imageshack.us/img88/6107/101155.jpg[/img]

Lore: 1 "Lightcaster" Tuner Monster + 2 or more "Lightcaster" non Tuners

This monster's attribute may not change. As long as this monster is face-up on the field, Normal Spell cards are treated as having a Spell Speed of 3. When this monster is sent to the Graveyard, shuffle all Normal Spell cards in your Graveyard into your deck. Gain 100 Life Points for each card shuffled in this way.
[/spoiler]

[/spoiler]
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[quote name='Elemental Dragon' timestamp='1304663146' post='5190920']
I really love the concept of these cards! If you don't mind, could I help make some of the spell, trap, synchro, fusion, ritual and exceed?
Great cards mate!
[/quote]

Thank you very much! And I'm grateful, but I think I'd like to work on this on my own, but thank you very much for the offer. Plus, I don't plan on making Exceed monsters for this. In my humble opinion, YGO died the instant 5D's and Synchro monsters were introduced, for various reasons, and I really hate the concept for Exceed monsters. D: So, I'm keeping them out of my creations.

And as for Spells and Traps, these monsters are the Spells and Traps. This deck is meant to function as a monster only deck, but still have the effects of Spell and Trap cards that are necessary for a clean sweep and win.
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