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A couple of new spell cards. Critisism = reps! (and I mean constructive critisism!) :P


anonimen31

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Well I've been making some spell cards, so hope you like them

[img]http://img14.imageshack.us/img14/2152/171647.jpg[/img]

This card I believe could be useful with umm I don't know prime-material dragon?

[img]http://img855.imageshack.us/img855/2152/171647.jpg[/img]

This card may look soooooo useless but think - how many times have you been annoyed by that spirit reaper? Also I believe you could pwn some damage with cards like Thought ruler archfiend :P

[img]http://img852.imageshack.us/img852/2152/171647.jpg[/img]

This one's for sore losers :P I guess anti-burn....but still.... it's a psychilogical attack!

[img]http://img195.imageshack.us/img195/2152/171647.jpg[/img]

Final destiny FTW!!! well this card is good for D.D. decks so.... comment away!!!

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First of all, the pics are from Any Other Cards. I take my pics from:
http://s825.photobucket.com/home/JazinKay
http://www.magicdeckvortex.com/art_catacombs.htm
http://www.deviantart.com/?
^My personal faves ^

So this time I'm not going to consider the aspect of artwork.

As a quick-play Total Control is bound to destroy itself after activation.
"I activate Total Control!"
"What!"
"Wait, it just died. Whatever."

And to support its current activation condition it has to be a Continuous Trap Card - otherwise it doesn't catch up with Spell Speed. [i]With[/i] its effect it's only usable in certian decks, but it's original so 8/10.

Targeted can be used if you simply KNOW your opponent has Solemn Waring (it results in an automatic victory). Even so the idea of burning Thoughtruler is stupid since Dark Hole exists, and if you can't get through Spirit Reaper within 5 turns you need to learn badly. So 4/10, harldy usable.

"I'm not going down alone!" has an effect that is extremely interesting in "draw decks". It's obviously awesomeness in those decks, and easily abusable. ...THAT'S A GOOD THING (Not rating since it's only usable in specific decks. Oh, and Side Decks. As a note maybe make it activate only when your opponent has under 2000 LP)

Field Demolition is, while in most cases a definate minus on your side, ...wait, there's nothing. Maybe make the last draw only 1 card or something, otherwise it can result in +5's upon the opponent. A.K.A. instant loss. 6/10.

Overall I can say that you need to learn that usable cards need to be good enough to be used. ...Wait, what did I say? That's like, the most obvious thing ever. Anyhow, your cards seem overall too underpowered. I'm not calling it UP'ed since doing that against people who may not know it is just plain stupid, but some peole call it so. Back on topic, give them overall more balance. I like to make cards like Balanced < Current Effect < Overpowered, with Current Effect - Balanced =/= Overpowered - Current Effect.
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[quote name='Iaashadow' timestamp='1304764104' post='5192964']
would not say I particularly like them, total control is your best one but should be continuous
7/10
[/quote]
OHH So that's what was wrong with total control :P thnx

[quote name='Darkplant' timestamp='1304765880' post='5192982']
First of all, the pics are from Any Other Cards. I take my pics from:
http://s825.photobucket.com/home/JazinKay
http://www.magicdeckvortex.com/art_catacombs.htm
http://www.deviantart.com/?
^My personal faves ^

So this time I'm not going to consider the aspect of artwork.

As a quick-play Total Control is bound to destroy itself after activation.
"I activate Total Control!"
"What!"
"Wait, it just died. Whatever."

And to support its current activation condition it has to be a Continuous Trap Card - otherwise it doesn't catch up with Spell Speed. [i]With[/i] its effect it's only usable in certian decks, but it's original so 8/10.

Targeted can be used if you simply KNOW your opponent has Solemn Waring (it results in an automatic victory). Even so the idea of burning Thoughtruler is stupid since Dark Hole exists, and if you can't get through Spirit Reaper within 5 turns you need to learn badly. So 4/10, harldy usable.

"I'm not going down alone!" has an effect that is extremely interesting in "draw decks". It's obviously awesomeness in those decks, and easily abusable. ...THAT'S A GOOD THING (Not rating since it's only usable in specific decks. Oh, and Side Decks. As a note maybe make it activate only when your opponent has under 2000 LP)

Field Demolition is, while in most cases a definate minus on your side, ...wait, there's nothing. Maybe make the last draw only 1 card or something, otherwise it can result in +5's upon the opponent. A.K.A. instant loss. 6/10.

Overall I can say that you need to learn that usable cards need to be good enough to be used. ...Wait, what did I say? That's like, the most obvious thing ever. Anyhow, your cards seem overall too underpowered. I'm not calling it UP'ed since doing that against people who may not know it is just plain stupid, but some peole call it so. Back on topic, give them overall more balance. I like to make cards like Balanced < Current Effect < Overpowered, with Current Effect - Balanced =/= Overpowered - Current Effect.
[/quote]

Now that's good critisism...You know, I haven't had such a good comment in ages...wait where's the rep up button???

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