CardCaster Posted May 7, 2011 Report Share Posted May 7, 2011 Ok my first card from this set has already been posted, here it is (updated version). This set is basically based around monster which all have summoning limitations and therefore have good effects which could turn around the duel. Tell me what you guys think and help me with my OCG please =) [img]http://img593.imageshack.us/img593/156/213004.jpg[/img] This card can not be normal summoned or set. This card can only special summoned by its effect. If your Life Points are lower than your opponent's and they control more monster's or Spell/Trap Cards than you, you can Special Summon this card from your hand. Once per turn, you can discard a card. If you do, activate one of the following effects: • Destroy 1 card on the field. • This card is unaffected by Spell and Trap Cards until your opponent's next Draw Phase. [img]http://img813.imageshack.us/img813/156/213004.jpg[/img] This card cannot be normal summoned. This card can be special summoned in response to an opponents direct attack when you would lose the duel. When special summoned it cannot be destroyed by battle, when special summoned by its effect negate the attacking monsters attack, then you may either: Destroy all of your opponents monster card's or spell/trap card's. When this card battles the difference between its attack and the attack/defense of the opponents monster (if greater) is added to your life points. [img]http://img202.imageshack.us/img202/4706/213004g.jpg[/img] [Divine Harmonizer + 1 or more non-tuner monsters] If this card would be affected by a spell or trap card remove form your graveyard 1 card with Divine in its name to negate the cards activation and destroy it. When this card battles you can remove form your graveyard 1 tuner with Divine in its name to increase this cards attack by the removed cards attack. [img]http://img199.imageshack.us/img199/156/213004.jpg[/img] [size="3"][font="Arial Black"] SPELL CARD ADDED [/font][/size] [img]http://img15.imageshack.us/img15/156/213004.jpg[/img] Link to comment Share on other sites More sharing options...
CardCaster Posted May 8, 2011 Author Report Share Posted May 8, 2011 Bump Link to comment Share on other sites More sharing options...
CardCaster Posted May 9, 2011 Author Report Share Posted May 9, 2011 Bump i am sad, not one is reading this =( Link to comment Share on other sites More sharing options...
Lunar Origins Posted May 9, 2011 Report Share Posted May 9, 2011 Can't rate. Need you to post Lore... (card text). Link to comment Share on other sites More sharing options...
CardCaster Posted May 9, 2011 Author Report Share Posted May 9, 2011 Bump Yeah hope you can all read the stuff now, thanks for pointing that out! Link to comment Share on other sites More sharing options...
CardCaster Posted May 11, 2011 Author Report Share Posted May 11, 2011 Bump =( Link to comment Share on other sites More sharing options...
CardCaster Posted May 12, 2011 Author Report Share Posted May 12, 2011 Bump Cuz im sad, please rate and comment, i want 2 know what u guys think of these cards, are they a good idea, should i make a set??? PLEASE post, k? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 13, 2011 Report Share Posted May 13, 2011 for Divine Knight's effect "Once per turn, you can discard a card. If you do, activate one of the following effects: • Destroy 1 card on the field." <---I would modify that JUST a tad either discard a specific type of card, or destroy 1 specific type of card on the field Otherwise it's a little bit too much of the XYZ-Dragon Cannon rip off, but at least XYZ Dragon Cannon is harder to summon 8/10 Link to comment Share on other sites More sharing options...
CardCaster Posted May 13, 2011 Author Report Share Posted May 13, 2011 Whoops i didnt actually get the effect right it should read at the beginning: This card cannot be normal summoned or set, this card can only be special summoned by its effect... Still op? Link to comment Share on other sites More sharing options...
Tefached Posted May 13, 2011 Report Share Posted May 13, 2011 If your Life Points are lower than your opponent's and they control more monsters or Spell Cards than you, you can Special Summon this card from your hand. Once per turn, you can discard a card. If you do, activate one of the following effects: • Destroy 1 card on the field. • This card is unaffected by Spell and Trap Cards until your opponent's next Draw Phase. Opponent's Monster or Spell Cards This card cannot be normal summoned. This card can be special summoned in response to an opponents direct attack when you would lose the duel. When special summoned it cannot be destroyed by battle, when special summoned by its effect negate the attacking monsters attack, then you may either: Destroy all of your opponents monster card's or spell/trap card's. When this card battles the difference between its attack and the attack/defense of the opponents monster (if greater) is added to your life points. Normal Summoned or Set Special Summoned Opponent's Spell/Trap cards cards not card's Link to comment Share on other sites More sharing options...
CardCaster Posted May 15, 2011 Author Report Share Posted May 15, 2011 Bump Yup fixed previous 2 cards and added 2, opinions? Link to comment Share on other sites More sharing options...
CardCaster Posted May 16, 2011 Author Report Share Posted May 16, 2011 Bump Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 16, 2011 Report Share Posted May 16, 2011 [quote name='CardCaster' timestamp='1305304548' post='5205568'] Whoops i didnt actually get the effect right it should read at the beginning: This card cannot be normal summoned or set, this card can only be special summoned by its effect... Still op? [/quote] yeah THAT would have balanced it out more Link to comment Share on other sites More sharing options...
CardCaster Posted May 17, 2011 Author Report Share Posted May 17, 2011 Bump Badump... Link to comment Share on other sites More sharing options...
CardCaster Posted May 18, 2011 Author Report Share Posted May 18, 2011 Bump Link to comment Share on other sites More sharing options...
CardCaster Posted May 18, 2011 Author Report Share Posted May 18, 2011 Bump i say! Anyways please comment on my 2 new cards! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 19, 2011 Report Share Posted May 19, 2011 for Ukezamanzi, the only effect to modify is this "If this card would be affected by a spell or trap card remove form your graveyard 1 card with Divine in its name to negate the cards activation and destroy it." You can make it more than once per turn, but I still wouldn't say as many times as you want every turn 8/10 Link to comment Share on other sites More sharing options...
CardCaster Posted May 20, 2011 Author Report Share Posted May 20, 2011 Bump Guys how many more monstas should i make for it to be enough for a set? Also how many spell/traps support should i make. Feed-back would be great! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 21, 2011 Report Share Posted May 21, 2011 well how much more you got right now? Link to comment Share on other sites More sharing options...
CardCaster Posted May 21, 2011 Author Report Share Posted May 21, 2011 Bump and i don't have anymore as i currently revising 4 exams =/ so can't spend 2 much time on this. ALSO does anyone else think divine uzekamanzie's effect is op, cuz i kinda liked it as is. (if so) what should i do to limit it, as its already limited by the number of cards with "Divine" in their name in their grave. Link to comment Share on other sites More sharing options...
CardCaster Posted May 23, 2011 Author Report Share Posted May 23, 2011 Bump Link to comment Share on other sites More sharing options...
CardCaster Posted May 25, 2011 Author Report Share Posted May 25, 2011 Bump Link to comment Share on other sites More sharing options...
CardCaster Posted May 26, 2011 Author Report Share Posted May 26, 2011 Bump Check out da spell Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 26, 2011 Report Share Posted May 26, 2011 for Divine Power, do you or your opponent choose which gets banished and which is sent to the graveyard? Link to comment Share on other sites More sharing options...
CardCaster Posted May 27, 2011 Author Report Share Posted May 27, 2011 Bump And your opponent chooses, would tht b op?. Link to comment Share on other sites More sharing options...
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