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Hanamaru Youchien (Complete Set)


Stoopid1

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Chibis FTW. I made most of this card set like 2 years ago, and then today suddenly felt like re-balancing the effects, adding a few more, and posting the set again for your viewing pleasure. The three main strategies to choose from with this archetype, as far as I can tell, are Hii-chan costume (equip) abuse, general Synchro Swarming with easy-to-play armies of Level 2 monsters with 0 attack, or attempting the instant win condition of Hanamaru's Last Stand, which I think was designed to make it hard to win normally if you're trying to do it.

[spoiler=Non-Tuners]
[spoiler=T-sensei][img]http://img641.imageshack.us/img641/3064/120430.jpg[/img][/spoiler]
[spoiler=Y-sensei][img]http://img851.imageshack.us/img851/3064/120430.jpg[/img][/spoiler]
[spoiler=Hii-chan][img]http://img4.imageshack.us/img4/3064/120430.jpg[/img]
This card cannot be destroyed. If this card is in face-up Defense Position, send it to the Graveyard. Once per turn, you can send the bottom card of your Deck to the Graveyard. If it is a "Hii-chan" Equip Spell Card, equip it to this card. This card cannot be equipped with multiple cards of same name.[/spoiler]
[spoiler=Anzu]The first effect was worded that way intentionally. "Equip Cards" refers to both Equip Spell Cards, and non-Spell Cards being treated as Equip Cards.
[img]http://img543.imageshack.us/img543/7484/120430m.jpg[/img][/spoiler]
[spoiler=Hina][img]http://img31.imageshack.us/img31/3064/120430.jpg[/img][/spoiler]
[spoiler=Yu-][img]http://img716.imageshack.us/img716/3064/120430.jpg[/img][/spoiler]
[spoiler=H-sensei][img]http://img6.imageshack.us/img6/3064/120430.jpg[/img]
This card cannot be Special Summoned. This card loses 300 ATK for each "Hanamaru" monster on the field, in the Graveyard, and removed from play. If the ATK of this card is 0, you can Tribute it during either player's turn to reduce the ATK and DEF of up to 2 face-up monsters to 0 until the End Phase.[/spoiler]
[spoiler=POFTHC][img]http://img402.imageshack.us/img402/3597/120430n.jpg[/img]
If you control a "Hanamaru" card, you can return this card from your hand to the bottom of your Deck to draw 1 card. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Hanamaru Kira." This card gains the effects of each "Hii-chan" Equip Spell Card with a different name in your Graveyard.[/spoiler][/spoiler]
[spoiler=Tuners]
[spoiler=Koume][img]http://img5.imageshack.us/img5/3064/120430.jpg[/img]
You can discard or Tribute this card to add 1 "sensei" card from your Deck to your hand. Non-Tuner "Hanamaru" monsters in your Graveyard can be used as Synchro Material Monsters by removing them from play. Multiple cards with the same name cannot be used as Synchro Material Monsters.[/spoiler]
[spoiler=Han-Ex]For when ya just gotta play an odd-level card like Black Rose
[img]http://img835.imageshack.us/img835/301/120430e.jpg[/img][/spoiler][/spoiler]

[spoiler=Synchro]Note that most of these cards are synchro-tuners. (Formula Synchron) "Hanamaru" shortened to "Hana" on the material line to avoid massive text shrinkage. Fundamentally, I don't think it matters anyway, unless ya know of any monster whose name is more than one word long, one of which begins with "Hana."
[spoiler=Level 4][img]http://img804.imageshack.us/img804/3064/120430.jpg[/img][/spoiler]
[spoiler=Level 6][img]http://img836.imageshack.us/img836/3064/120430.jpg[/img][/spoiler]
[spoiler=Level 8][img]http://img4.imageshack.us/img4/9632/120430x.jpg[/img]
1 "Hana" Synchro Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can destroy cards on the field equal to the number of Synchro Tuner monsters in your Graveyard. If you do, you cannot conduct your Battle Phase this turn.[/spoiler]
[spoiler=Level 10][img]http://img850.imageshack.us/img850/3064/120430.jpg[/img][/spoiler]
[spoiler=Level 12(1)][img]http://img220.imageshack.us/img220/8452/120430c.jpg[/img]
1 "Hana" Tuner + 1 or more non-Tuner "Hana" monsters
This card cannot be selected by the effect of "Gale Dogra." Once per turn, this card is not destroyed by battle. During your Standby Phase, if there are 3 "Hanamaru's Last Stand" in your Graveyard, you win the Duel.[/spoiler]
[spoiler=Level 12(2)][img]http://img718.imageshack.us/img718/3064/120430.jpg[/img]
1 "Hana" Tuner + 1 or more non-Tuner "Hana" monsters
This card gains 400 ATK for each "Hanamaru" card in your Graveyard. Up to twice per turn, you can remove from play 1 "Hanamaru" monster in your Graveyard to destroy one card on the field. At the start of each Battle Phase, remove 1 "Hanamaru" card in your Graveyard from play, if able.[/spoiler][/spoiler]

[spoiler=Spells]
[spoiler=Kindergarten][img]http://img832.imageshack.us/img832/3064/120430.jpg[/img][/spoiler]
[spoiler=Harvest][img]http://img831.imageshack.us/img831/3064/120430.jpg[/img][/spoiler]
[spoiler=Gate]Samurai? I have no idea what you're talking about.
[img]http://img508.imageshack.us/img508/3064/120430.jpg[/img]
Each time a Level 2 Fairy-Type monster is Summoned, place 1 Chibi Counter on this card. You can remove Chibi Counters from this card (in multiples of 0.25) to apply the following effects.

-1.25: Exchange 1 card in your hand with the bottom card of your deck.
-2.5: Special Summon 1 "Hanamaru Token."(Plant-Type/EARTH/Level 2/ ATK 0/DEF 0) It cannot be Tributed.
-3.75: Select 2 face-up "Hanamaru" monsters. Their Levels become 4.[/spoiler]
[spoiler=Inflate][img]http://img156.imageshack.us/img156/7538/120430h.jpg[/img][/spoiler]
[spoiler=Triangle][img]http://img684.imageshack.us/img684/3064/120430.jpg[/img][/spoiler]
[spoiler=BTHS][img]http://img402.imageshack.us/img402/7018/120430d.jpg[/img][/spoiler]
[spoiler=Kira][img]http://img191.imageshack.us/img191/3064/120430.jpg[/img][/spoiler][/spoiler]

[spoiler=Equip Spells]With the exception of "Explorer," they all have the same recycling effect to improve the playability of a Hiiragi Deck that would otherwise be saturated with equips, so you can just skip half the text when looking at these after reading how it works the first time. It's like the text shared by all the Crystal Beasts.
[spoiler=Explorer][img]http://img691.imageshack.us/img691/3597/120430n.jpg[/img][/spoiler]
[spoiler=Panda][img]http://img863.imageshack.us/img863/301/120430e.jpg[/img][/spoiler]
[spoiler=Prof][img]http://img232.imageshack.us/img232/3064/120430.jpg[/img][/spoiler]
[spoiler=Medium][img]http://img571.imageshack.us/img571/3064/120430.jpg[/img]
You can return this card in your hand to the bottom of your Deck to draw 1 card. After this effect resolves, you cannot draw cards until the End Phase. This card can only be equipped to a "Hii-chan" monster. It gains 500 ATK. Once per turn, during either player's turn, you can remove from play the equipped monster and all cards equipped to it. During the End Phase, return these cards to the field and take 200 damage for each.[/spoiler]
[spoiler=Cat][img]http://img840.imageshack.us/img840/3064/120430.jpg[/img][/spoiler]
[spoiler=Ninja][img]http://img703.imageshack.us/img703/3064/120430.jpg[/img][/spoiler]
[spoiler=Fish][img]http://img864.imageshack.us/img864/8452/120430c.jpg[/img][/spoiler]
[spoiler=Shark][img]http://img18.imageshack.us/img18/3064/120430.jpg[/img][/spoiler]
[spoiler=Sleuth][img]http://img163.imageshack.us/img163/3064/120430.jpg[/img][/spoiler]
[spoiler=Monger][img]http://img806.imageshack.us/img806/3064/120430.jpg[/img]
You can return this card in your hand to the bottom of your Deck to draw 1 card. After this effect resolves, you cannot draw cards until the End Phase. This card can only be equipped to a "Hii-chan" monster. It gains 500 ATK. Once per turn, during your Battle Phase, you can exchange control of 1 of your other monsters and 1 opponent's monster until the end of the Battle Phase. Those monsters cannot be destroyed by battle this turn.[/spoiler]
[spoiler=Janitor][img]http://img21.imageshack.us/img21/3064/120430.jpg[/img]
This card cannot be activated. You can return this card in your hand to the bottom of your Deck to draw 1 card. After this effect resolves, you cannot draw cards until the End Phase. This card can only be equipped to a "Hii-chan" monster. It gains 500 ATK. Once per turn, you can remove from play 1 card in either Graveyard to inflict 125 damage to your opponent for each Equip Spell Card you control.[/spoiler]
[spoiler=Bear][img]http://img715.imageshack.us/img715/9632/120430x.jpg[/img][/spoiler]
[spoiler=Scholar][img]http://img818.imageshack.us/img818/3064/120430.jpg[/img][/spoiler]
[spoiler=SS][img]http://img687.imageshack.us/img687/821/120430r.jpg[/img][/spoiler]
[spoiler=Chef][img]http://img151.imageshack.us/img151/3064/120430.jpg[/img][/spoiler][/spoiler]


Never did care much for making Traps.
[spoiler=Trap / Delusion][img]http://img580.imageshack.us/img580/3064/120430.jpg[/img][/spoiler]


Don't hold back on pointing out a flaw that gives you a cheap way to splash one of these cards into a deck of real cards. I'm completely open and accepting of all forms of criticism. For example, the first effect of my Hanamaru Field Spell, and a certain Equip Spell, (Janitor) were put there when I noticed they could be used for OP'd Brionac shenanigans. Did I miss anything like that?
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