Hunter. Posted May 11, 2011 Report Share Posted May 11, 2011 [spoiler=Card][img]http://img716.imageshack.us/img716/7732/135372.jpg[/img][spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Summoned by Tributing 3 DARK Monsters. When this card is in play, you can remove 1 DARK Monster from play to Summon a Synchro Monster with 4000 ATK or less. At your opponents 10th End Phase, destroy this card and remove it from play.[/spoiler][spoiler=V2][img]http://img217.imageshack.us/img217/7732/135372.jpg[/img][spoiler=lore]This card cannot be Normal Summoned or Set. This card can only be Summoned by Tributing 3 DARK Monsters you control. When this card is in play, you can remove 1 DARK Monster you control from play to Summon a Synchro Monster with 2500 DEF or less. At your opponents 5th End Phase, destroy this card and remove it from play.[/spoiler][/spoiler][/spoiler] Any suggestions on how to improve or for another card? Link to comment Share on other sites More sharing options...
Tefached Posted May 11, 2011 Report Share Posted May 11, 2011 This card cannot be Normal Summoned or Set. This card can only be Summoned by Tributing 3 DARK Monsters. When this card is in play, you can remove 1 DARK Monster from play to Summon a Synchro Monster with 3999 ATK or less. At your opponents 10th End Phase, destroy this card and remove it from play. needs to be Special Summoned I believe, the 3999 ATK seems like a random number, and the option of CAN should be may instead, also...that seems like its completely optional and I would suggest something along the lines of when it is special summoned to remove instead of making it optional. Just my opinion...and my OCG may be slightly outdated in the year I've been gone. Link to comment Share on other sites More sharing options...
Hunter. Posted May 11, 2011 Author Report Share Posted May 11, 2011 4000 then. and i know about the special summon part. anything else? Link to comment Share on other sites More sharing options...
Tefached Posted May 11, 2011 Report Share Posted May 11, 2011 Other than those things, no....seems fairly solid to me. Congrats. Link to comment Share on other sites More sharing options...
Hunter. Posted May 11, 2011 Author Report Share Posted May 11, 2011 wow. 2nd realistic card and i've already established solid effects for my cards. thanks for the advice, i'll keep that in mind when i do another one. Link to comment Share on other sites More sharing options...
Hunter. Posted May 13, 2011 Author Report Share Posted May 13, 2011 BUMP. Link to comment Share on other sites More sharing options...
MibeR Posted May 14, 2011 Report Share Posted May 14, 2011 Keep use a good pic for your cards, it is a plus 4000 ATK Synchro is bit OP, 2500 is enough and still in advantage 8/10 Link to comment Share on other sites More sharing options...
Hunter. Posted May 14, 2011 Author Report Share Posted May 14, 2011 4000 attack to remove a DARK monster from play isn't that OP. or two would do.. Link to comment Share on other sites More sharing options...
kedros Posted May 14, 2011 Report Share Posted May 14, 2011 or you should add something like it's removed from play at the end of your opponents next turn or something like that. otherwise it's to OP'd to special summon a synchro monster with 4000ATK from ... where exactly? 6/10 Link to comment Share on other sites More sharing options...
Hunter. Posted May 14, 2011 Author Report Share Posted May 14, 2011 your extra deck. where else? and the effect would be a huge advantage to someone with a dark deck. 3 DARK monsters removed from play at the start of the summon is solid. removing a DARK monster from play for a synchro summon is also solid. Link to comment Share on other sites More sharing options...
MibeR Posted May 14, 2011 Report Share Posted May 14, 2011 Actually It is DARK monster you control or what? Link to comment Share on other sites More sharing options...
Hunter. Posted May 14, 2011 Author Report Share Posted May 14, 2011 control. it'd be too easy to summon if it wasn't... EDIT: V2 added! Link to comment Share on other sites More sharing options...
AgentBlaze117 Posted May 14, 2011 Report Share Posted May 14, 2011 Best card I've seen all day! A+ Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 14, 2011 Report Share Posted May 14, 2011 pretty good, though I don't see the need for the 10th standby phase I'd lower it a little bit, I seriously doubt it can last that long on the field anyway 8.4/10 Link to comment Share on other sites More sharing options...
Hunter. Posted May 14, 2011 Author Report Share Posted May 14, 2011 sometimes it could, but i suppose you're right about it. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 14, 2011 Report Share Posted May 14, 2011 all right, then care to explain a scenario it can? Link to comment Share on other sites More sharing options...
Hunter. Posted May 14, 2011 Author Report Share Posted May 14, 2011 like if the opponent has a somewhat useless deck [s]like tea gardner in nightmare troubadour[/s] or if the opponents deck is riddled with lv5's and over(like i used to do) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 14, 2011 Report Share Posted May 14, 2011 even then 10 turns is WAY too long Link to comment Share on other sites More sharing options...
Hunter. Posted May 14, 2011 Author Report Share Posted May 14, 2011 changed v2 to 5 turns. halving it seems like a better card. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 14, 2011 Report Share Posted May 14, 2011 yeah THAT makes better sense I would have made it only 3-4 turns, but that's your call and I'll allow 5 to stand Link to comment Share on other sites More sharing options...
Hunter. Posted May 14, 2011 Author Report Share Posted May 14, 2011 5 turns only some cards could last that long. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 14, 2011 Report Share Posted May 14, 2011 which cards do you know can last up to the 5th turn? Link to comment Share on other sites More sharing options...
Hunter. Posted May 14, 2011 Author Report Share Posted May 14, 2011 cards like Millenium Shield, Labyrinth Wall, and Cyber End Dragon to think of a few - these could last even longer. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 14, 2011 Report Share Posted May 14, 2011 Millenium Shield only has 3000 def and no effects of its own, a simple Tribute to the Doomed will kill it right away Link to comment Share on other sites More sharing options...
Hunter. Posted May 14, 2011 Author Report Share Posted May 14, 2011 and a Trap Jammer will protect it from that. Link to comment Share on other sites More sharing options...
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