Love of Ghibli Posted May 13, 2011 Report Share Posted May 13, 2011 [img]http://img842.imageshack.us/img842/6157/348533.jpg[/img] 2 Light + 2 Dark "Life" Monsters This card can only be summoned by fusion summon. Once per turn you may special summon one monster with Life in its name from your deck. You gain life equal to that monster attack or defense (you choose). [img]http://img600.imageshack.us/img600/6157/348533.jpg[/img] If you deal effect damage to you opponent with the effect of a monster card (other than Archer of the Life Balancers) you can deal damge to your opponent equal the combined level of all of your opponents face up monsters x100 [img]http://img688.imageshack.us/img688/6157/348533.jpg[/img] Once per turn when you gain lifepoints due to the effect of a monster card you can draw a card for every 1000 lifepoints. [img]http://img585.imageshack.us/img585/6157/348533.jpg[/img] You can special summon this card from your hand when you take damage. Your opponent takes damage in the same amount you took. [img]http://img543.imageshack.us/img543/6157/348533.jpg[/img] Any time your opponent would gain life points they take damage to that amount instead. Once per turn if your opponent took effect damage then you gain life points equal to that amount. [img]http://img852.imageshack.us/img852/6157/348533.jpg[/img] This monster cannot be destroyed by battle. When you deal damage with a card effect you can special summon one monster from your deck whose defense is equal to or less than the damage dealt. New [img]http://img10.imageshack.us/img10/8619/348533o.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters When this card is synchro summoned successfully and you have more monsters than your opponent then you may be give control of your monsters to you opponent till you both have the same number of monsters or they have exactly one more than you do. New [img]http://img593.imageshack.us/img593/6157/348533.jpg[/img] This card cannot be destroyed by card effects. When you gain life points from the effect of a monster card you can destroy one monster on your side of the field to have your opponent take damage equal to that monster's Defense. New [img]http://img153.imageshack.us/img153/6157/348533.jpg[/img] 1 "Life" Tuner + 1 or more non-Tuner "Life" monsters When this card is synchro summoned successfully and your opponent has more monsters than you, you may take control of any number of your opponents monsters till you both have the same number or you have exactly one more than they do. New [img]http://img88.imageshack.us/img88/6157/348533.jpg[/img] As long as this card is face-up on the field you do not have to pay lifepoints for the activation or continuance of your Spell cards. New [img]http://img848.imageshack.us/img848/6157/348533.jpg[/img] As long as this card is face-up on the field you do not have to pay lifepoints for the activation or the continuation of your trap cards. This card cannot be special summoned from the graveyard. New [img]http://img221.imageshack.us/img221/3778/348533dub.jpg[/img] You can only activate this card when your opponent has 2 more monsters than you do. You may special summon "Life" monsters from your deck or graveyard to the field till you have the exact same number of monsters as your opponent does. New [img]http://img151.imageshack.us/img151/6157/348533.jpg[/img] During this turn monsters on your side of the field cannot be removed from the field. All of your opponents monsters can attack directly this turn. New [img]http://img685.imageshack.us/img685/9616/348533j.jpg[/img] During the end phase of each turn both you and your opponent gains life points equal to the number of monsters on their respective fields x400. New [img]http://img861.imageshack.us/img861/9616/348533j.jpg[/img] As long as you have the same number of monsters on your side of the field as your opponent, monsters with "Life" in their name are unaffected by your opponents card effects. At the end of each turn if the turn player has more monsters than their opponent, the turn player must destroy their own monsters till they have the same number of monsters on their side of the field as their opponents. If the turn player has less monsters than their opponent then the turn special summons a monster(s) from their graveyard to the field till both players control the exact same number of monsters. New [img]http://img218.imageshack.us/img218/6157/348533.jpg[/img] 5 "Life" Monsters This card can only be summoned by fusion summon. Once per turn you may send one monster from your deck to the graveyard to have this monster gain the sent monsters effect till the end phase. This card cannot be destroyed by card effects. New [img]http://img714.imageshack.us/img714/554/348533h.jpg[/img] Add one card with "Life" in its name from your deck to your hand. New [img]http://img69.imageshack.us/img69/6157/348533.jpg[/img] You can only activate this card when your opponent controls 3 or more monsters than you do. Offer all monsters on your side of the field to special summon one Abada of Fleeting Life from your Extra Deck ignoring all summoning conditions. New [img]http://img840.imageshack.us/img840/944/348533r.jpg[/img] Activate this card when you 3 or more monsters you control are destroyed in one turn. During the end phase of the turn special summon one Enforcer of the Life Balancer from your deck. This cards effect cannot be negated and that monsters summon cannot be negated. New [img]http://img215.imageshack.us/img215/6157/348533.jpg[/img] When this card is summoned return all other monsters on the field to their owners deck. Your opponent cannot control more monsters than you do. This card is unaffected by the effects of spell cards. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 13, 2011 Report Share Posted May 13, 2011 Illustrator: LP gain isn't so important, but your stats for it are utterly rediculous. What kind of lv2 monster could have over 3000 atk and def? I suggest you raise the lv to 9 or something right away Collector is OPed as hell. 500 LP pay isn't much, so higher LP means more draw power. Combine this with Illustrator and you'd have WAY too much draw power Exchanger of Life Balancers is little more than a monster form of Ring of Destruction (just without the monster kill) For Defender of Life Balancers, 2100 def is WAY too high for lv1. Make it lv 4 or 5 instead 6/10 Link to comment Share on other sites More sharing options...
Love of Ghibli Posted May 13, 2011 Author Report Share Posted May 13, 2011 [quote name='ragnarok1945' timestamp='1305266869' post='5205139'] Illustrator: LP gain isn't so important, but your stats for it are utterly rediculous. What kind of lv2 monster could have over 3000 atk and def? I suggest you raise the lv to 9 or something right away Collector is OPed as hell. 500 LP pay isn't much, so higher LP means more draw power. Combine this with Illustrator and you'd have WAY too much draw power Exchanger of Life Balancers is little more than a monster form of Ring of Destruction (just without the monster kill) For Defender of Life Balancers, 2100 def is WAY too high for lv1. Make it lv 4 or 5 instead 6/10 [/quote] I'll give you the first two hands down I thought I made Illustrator a level 8 and Collector could be better. The other two comments I have a hard time understanding: Reficule and simochi have the effect I just added another ability to make it somewhat different. isn't Charcoal impachi a level 1 2100 def monster and the meklord emperors are level ones as well so why is my creature so broken Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 13, 2011 Report Share Posted May 13, 2011 yeah but Charcal Impachi is a vanilla yours is an effect monster if you had given it an effect that lowers its def a bit, then it'd be fine Link to comment Share on other sites More sharing options...
Love of Ghibli Posted May 13, 2011 Author Report Share Posted May 13, 2011 Thanks for the feedback and changes have been made so how do I go and make changes to this thread, or do I have to make a new one Link to comment Share on other sites More sharing options...
Goldeneagle Posted May 13, 2011 Report Share Posted May 13, 2011 wait... spell aider removes all spell activation costs... 3 words; mega-ton magical cannon. And a whole load of other cards. Basically, this is way too strong. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted May 13, 2011 Author Report Share Posted May 13, 2011 [quote name='Goldeneagle' timestamp='1305309783' post='5205668'] wait... spell aider removes all spell activation costs... 3 words; mega-ton magical cannon. And a whole load of other cards. Basically, this is way too strong. [/quote] Thank you the aider's are only supposed to allow you to pass on paying lifepoints for spell and trap cards. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted May 14, 2011 Author Report Share Posted May 14, 2011 bump Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 14, 2011 Report Share Posted May 14, 2011 [quote name='Goldeneagle' timestamp='1305309783' post='5205668'] wait... spell aider removes all spell activation costs... 3 words; mega-ton magical cannon. And a whole load of other cards. Basically, this is way too strong. [/quote] Well Megaton Magical Cannon is utterly impossible 10 counters? Name one case you can actually pull that off Link to comment Share on other sites More sharing options...
Love of Ghibli Posted May 16, 2011 Author Report Share Posted May 16, 2011 Corrections have been made and cards have been added so check them out Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 16, 2011 Report Share Posted May 16, 2011 the set is huge enough already, can you put a NEW next to the added cards so we don't have to search for them? Link to comment Share on other sites More sharing options...
Love of Ghibli Posted May 19, 2011 Author Report Share Posted May 19, 2011 New stuff now has the word new above it. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 20, 2011 Report Share Posted May 20, 2011 for Taker of Life Balancers, I wouldn't make the taking control a permanent one, that could be a bit too broken Life's Hardship seems to set you up for a OTK, was that your intention? Link to comment Share on other sites More sharing options...
Love of Ghibli Posted May 20, 2011 Author Report Share Posted May 20, 2011 [quote name='ragnarok1945' timestamp='1305887524' post='5220329'] for Taker of Life Balancers, I wouldn't make the taking control a permanent one, that could be a bit too broken Life's Hardship seems to set you up for a OTK, was that your intention? [/quote] Taker is supposed to be the opposite of giver so making it permanent was supposed to be balanced out by the fact that only life monsters can be used to summon him. Are you saying me getting OTK'd then yes, but I could use spirit barrier to make sure I didn't take any damage. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 21, 2011 Report Share Posted May 21, 2011 yeah I know, just got to remember to protect that trap (since it's continuous) Link to comment Share on other sites More sharing options...
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