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Fem Fatal


Immortal Chaos

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[img]http://img703.imageshack.us/img703/7718/67047.jpg[/img]

[spoiler=Lore]This card cannot be Special Summoned. When this card is Normal Summoned, it gains the following effect based on the Attribute of the monster tributed to summon this card.
Earth: Negate the effect of Effect Monsters this card destroys as a result of battle.
Wind: After this cards first attack, if your opponent controls another monster, this card can attack again.
Fire: When this card attacks with an ATK higher than the DEF of a Defense Position monster your opponent controls, inflict the difference as Battle Damage to your opponent.
Water: This card is unaffected by Spell and Trap Cards your opponent controls.
Dark: When this card attacks a face-down Defense Position monster your opponent controls, destroy that monster immediately without flipping it face-up or applying battle damage.
Light: When this card destroys a monster as a result of battle, you may gain life equal to the destroyed monster's ATK or DEF.[/spoiler]

Rates/Hates/Fixes, all welcome.
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I like this card even though Idk why the print is so small on the card itself (no fault of yours)

I can see this in frognarchs being the bane of my existence lol, my only criticism would be that because of how much better the water effect than all the other attributes are it would only be used in frognarchs which limits it potential. Interesting enough I don't think that is something that needs fixing.
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I'll give you Horus lv8 being almost broken, just like Sorcerer of Dark Magic is almost broken in my eyes, though a bit harder to summon than Horus lv8. But still, Horus lv 6 cant be affected by Spell cards of any kind, even if they don't target it. That borderlines broken to me, but thats just me. Anyways, I'll find a way to tone down the WATER effect.
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Yeah, originally she started out as an Earth, then I thought maybe Dark, and her original name was gonna be "Hunter of the Dark Forest" so it would have fit, then I started playing with the concept of a Hunter, and sometimes most of them can be swift like the wind. So that's really where the WIND attribute came from.
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