BFG Studios Posted May 13, 2011 Report Share Posted May 13, 2011 I uploaded these cards to the forum a while ago, and now that I 'fixed' them, I would like to know what other people thought of them? Keep in mind, i am NOT a MASTER of OCG, so there is a possibility there are errors in the OCG... ----- [b][size="4"][spoiler=Angel of Deadly Light] [IMG]http://i1206.photobucket.com/albums/bb455/BFGstudios/1.jpg[/IMG] Lore: If your opponent controls a DARK monster and you control no monsters, Special Summon this card from your hand or your Graveyard. If this card destroys a DARK monster, you gain Life Points equal to the destroyed monster's ATK. [/spoiler] ----- [spoiler=Angel of Lively Darkness] [IMG]http://i1206.photobucket.com/albums/bb455/BFGstudios/2.jpg[/IMG] Lore: If your opponent controls a LIGHT monster and you control no monsters, Special Summon this card from your hand or your Graveyard. If this card destroys a LIGHT monster, you gain Life Points equal to the destroyed monster's ATK. [/spoiler] ----- [spoiler=Graceful Fallen Angel] [IMG]http://i1206.photobucket.com/albums/bb455/BFGstudios/3.jpg[/IMG] Lore: 1 Tuner monster + 1 Spellcaster-Type non-Tuner monster This card cannot be destroyed by battle from any DARK or LIGHT monsters. For any monster that this card destroys, half of the destroyed monster's ATK is inflicted to your opponent's Life Points and half of its DEF is added to your Life Points. [/spoiler] ----- [spoiler=Guardian of the Fallen] [IMG]http://i1206.photobucket.com/albums/bb455/BFGstudios/4.jpg[/IMG] Lore: If a monster you control is sent to your Graveyard as a result of battle, you can Special Summon this card from your hand to the field. If this card is Special Summoned, this card cannot be attacked for as many turns equal to the amount of face-up cards your opponent controled when this card was Special Summoned. [/spoiler][/size][/b] ALL Artwork credit goes to : [u][b]JazinKay[/b][/u] Let me know what you think Link to comment Share on other sites More sharing options...
Love of Ghibli Posted May 13, 2011 Report Share Posted May 13, 2011 I like all but the third one. It seems like it would be better if instead of spellcasters it was dark monsters in general that way it would be a light and dark beater. Link to comment Share on other sites More sharing options...
BFG Studios Posted May 13, 2011 Author Report Share Posted May 13, 2011 [quote name='Beginning446' timestamp='1305320509' post='5206031'] I like all but the third one. It seems like it would be better if instead of spellcasters it was dark monsters in general that way it would be a light and dark beater. [/quote] interesting... i'll keep that in mind Link to comment Share on other sites More sharing options...
BFG Studios Posted May 14, 2011 Author Report Share Posted May 14, 2011 ok, changes were made bump Link to comment Share on other sites More sharing options...
BFG Studios Posted May 14, 2011 Author Report Share Posted May 14, 2011 another bumpity bump bump Link to comment Share on other sites More sharing options...
Emerald Fan Posted May 14, 2011 Report Share Posted May 14, 2011 The first two could be a pain, since you have to summon them if those conditions are met. It could completely screw up any plan you have. Overall not bad though. I'll give them 7/10. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 15, 2011 Report Share Posted May 15, 2011 Angel of Deadly Light is a stronger version of Draining Shield, so it's fine Graceful Fallen Angel, however, needs a better effect needs more than just protection from LIGHT and Spellcasters, a little weak for a synchro this way Guardian of the Fallen is somewhat dull too for having no effect while on the field so I'll give this 7.7/10 Link to comment Share on other sites More sharing options...
BFG Studios Posted May 15, 2011 Author Report Share Posted May 15, 2011 [quote name='ragnarok1945' timestamp='1305419170' post='5208973'] Angel of Deadly Light is a stronger version of Draining Shield, so it's fine Graceful Fallen Angel, however, needs a better effect needs more than just protection from LIGHT and Spellcasters, a little weak for a synchro this way Guardian of the Fallen is somewhat dull too for having no effect while on the field so I'll give this 7.7/10 [/quote] Thanks a lot for the useful feedback, some hopefully good changes have been made and hopefully my OCG will be able to be read. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 15, 2011 Report Share Posted May 15, 2011 just so you know I don't care too much on your OCG part, the effect is what's important I leave it up to others to deal with the OCG Link to comment Share on other sites More sharing options...
BFG Studios Posted May 15, 2011 Author Report Share Posted May 15, 2011 its ok, i just like having my cards look pro anyway, thanks for the feedback, and any more would be great! Link to comment Share on other sites More sharing options...
BFG Studios Posted May 16, 2011 Author Report Share Posted May 16, 2011 bump FTW! any more feedback? it would be really nice Link to comment Share on other sites More sharing options...
MibeR Posted May 16, 2011 Report Share Posted May 16, 2011 Angel of Deadly Light>> Special Summon it from the Deck seems bit weird and OPed, i suggest to remove that part or maybe from the Graveyard? Angel of Lively Darkness>>Same as above Graceful Fallen Angel>> For any monster that this card destroys, half of the destroyed monster's ATK is inflicted to your opponent's Life Points and half of its DEF is added to your Life Points.>> Fair enough for me Card 4>>Give limitation for how many turns this card will be able to immune itself. Maybe 2 turns would be wise. Rest is fine Overall 8.5/10 Link to comment Share on other sites More sharing options...
BFG Studios Posted May 16, 2011 Author Report Share Posted May 16, 2011 [quote name='Maha Guns' timestamp='1305538456' post='5212578'] Angel of Deadly Light>> Special Summon it from the Deck seems bit weird and OPed, i suggest to remove that part or maybe from the Graveyard? Angel of Lively Darkness>>Same as above Graceful Fallen Angel>> For any monster that this card destroys, half of the destroyed monster's ATK is inflicted to your opponent's Life Points and half of its DEF is added to your Life Points.>> Fair enough for me Card 4>>Give limitation for how many turns this card will be able to immune itself. Maybe 2 turns would be wise. Rest is fine Overall 8.5/10 [/quote] Thanks a lot for the great feedback the cards have been changed (yet again)! Link to comment Share on other sites More sharing options...
AgentBlaze117 Posted May 17, 2011 Report Share Posted May 17, 2011 Awesome Archetype! Link to comment Share on other sites More sharing options...
MibeR Posted May 17, 2011 Report Share Posted May 17, 2011 Card 1 & 2 > If your opponent controls a DARK monster and you control no monsters, Special Summon this card from your hand or [s]your [/s]Graveyard. Card 4,> this card cannot be attacked for as many turns equal to the number of face-up cards controlled by your opponent when this card was Special Summoned. >I say, that this is bit balanced. And well just realizing that it is unique, 9.5/10. Link to comment Share on other sites More sharing options...
BFG Studios Posted May 17, 2011 Author Report Share Posted May 17, 2011 thanks for the amazing feedback and ocg help Link to comment Share on other sites More sharing options...
BFG Studios Posted May 18, 2011 Author Report Share Posted May 18, 2011 anything else? [size="1"](if not, thats fine)[/size] Link to comment Share on other sites More sharing options...
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