D.A._Sakuyamon Posted May 14, 2011 Report Share Posted May 14, 2011 [center][img]http://img39.imageshack.us/img39/6340/101278s.jpg[/img][/center][center][b][size="4"][color="#9932cc"]This monsters attribute is also LIGHT, FIRE, EARTH, WIND, and WATER. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by its effect. When this card is removed from play and you have 6 or more monsters with different names (excluding this card) removed from play Special Summon it. Once during each of your Standby Phases while you control this face-up card place 1 "VOID" Counter on this card (MAX 10) for each face-down card you control. During each End Phase both players must remove from play the top cards from there Deck equal to the amount of "VOID" Counters on this card. During each of your Main Phase 1 you can remove "VOID" Counter's from this card to remove from play cards on the field equal to the amount of VOID counters removed, if this effect was activated you cannot conduct your Battle Phase this turn. [/color][/size][/b][/center] Link to comment Share on other sites More sharing options...
Cyborg360 Posted May 14, 2011 Report Share Posted May 14, 2011 Looks good! Balanced, useful and looks like a real card! Good job. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 14, 2011 Author Report Share Posted May 14, 2011 [quote name='Cyborg360' timestamp='1305387894' post='5207713'] Looks good! Balanced, useful and looks like a real card! Good job. [/quote] Thanks, on a scale of 1 to 10 what would you rate it? Link to comment Share on other sites More sharing options...
MibeR Posted May 14, 2011 Report Share Posted May 14, 2011 So, you must remove it first before Special Summon it? The effect is powerful and i like it. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 14, 2011 Author Report Share Posted May 14, 2011 [quote name='Maha Guns' timestamp='1305388736' post='5207760'] So, you must remove it first before Special Summon it? The effect is powerful and i like it. [/quote] Yes, kinda like D.D. Survivor Also thanks for the comment Link to comment Share on other sites More sharing options...
Cyborg360 Posted May 14, 2011 Report Share Posted May 14, 2011 [quote name='♥ D.A._ϯɨå Håʀʀɨbel ♥' timestamp='1305388294' post='5207736'] Thanks, on a scale of 1 to 10 what would you rate it? [/quote] Probably a 8.5/10 Can't give higher because it works only on Decks based on removing cards from play Link to comment Share on other sites More sharing options...
MibeR Posted May 14, 2011 Report Share Posted May 14, 2011 [quote]Can't give higher because it works only on Decks based on removing cards from play [/quote] Do you expect nowadays there will be such a good Staple? @Harrible : But it cannot on the field first, so its rather hard. but since the effect is useful then its alright. Give 9 to it Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 14, 2011 Author Report Share Posted May 14, 2011 [quote name='Maha Guns' timestamp='1305390014' post='5207825'] Do you expect nowadays there will be such a good Staple? @Harrible : But it cannot on the field first, so its rather hard. but since the effect is useful then its alright. Give 9 to it [/quote] I know thats what makes it a "Tera Void" monster. Both ratings are reasonable. It'd be way oped if it could be Normal Summoned though so yeah it's restrictions make it balanced. Link to comment Share on other sites More sharing options...
Cyborg360 Posted May 14, 2011 Report Share Posted May 14, 2011 [quote name='Maha Guns' timestamp='1305390014' post='5207825'] Do you expect nowadays there will be such a good Staple? [/quote] Why not? It could be useful on other Decks if it wasn't so hard to Summon. Link to comment Share on other sites More sharing options...
MibeR Posted May 14, 2011 Report Share Posted May 14, 2011 [quote]It'd be way oped if it could be Normal Summoned though so yeah it's restrictions make it balanced. [/quote] Uhu, agreed [quote]It could be useful on other Decks if it wasn't so hard to Summon. [/quote] It focusing on a Remove Decks. If it is too easy to summon this card will be banned Link to comment Share on other sites More sharing options...
jaster_rogue Posted May 14, 2011 Report Share Posted May 14, 2011 very interesting, I love this pic, very good effect for a specific "Remove from play" strategy 9/10... I think ,since it's hard to use in other kind of deck but I it isn't hard to summon using a remove from play deck, I guess that this card is perfect for that strategy in this case it become 10/10 Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 14, 2011 Author Report Share Posted May 14, 2011 [quote name='jaster_rogue' timestamp='1305391824' post='5207895'] very interesting, I love this pic, very good effect for a specific "Remove from play" strategy 9/10... I think ,since it's hard to use in other kind of deck but I it isn't hard to summon using a remove from play deck, I guess that this card is perfect for that strategy in this case it become 10/10 [/quote] Thanks Your comment is appreciated Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 15, 2011 Author Report Share Posted May 15, 2011 bumps Link to comment Share on other sites More sharing options...
Dharc Posted May 15, 2011 Report Share Posted May 15, 2011 [font=tahoma, arial, verdana, sans-serif][center][i][size="2"]This monsters attribute is also [b]treated as[/b] LIGHT, FIRE, EARTH, WIND, and WATER. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by its effect. When this card is removed from play and you have 6 or more monsters with different names (excluding this card) removed from play[b],[/b] Special Summon it. Once during each of your Standby Phases[b],[/b] while you control this face-up card[b],[/b] place 1 [b]Void Counter[/b] on this card ([b]max.[/b] 10) for each face-down card you control. During each End Phase[b],[/b] both players must remove from play the top cards from [b]their[/b] Deck equal to the amount of [b]Void Counter[/b] on this card. During each of your Main Phase 1 you can remove [b]Void Counters[/b] from this card to remove from play cards on the field equal to the amount of [b]Void counters[/b] removed. If this effect was activated[b], [/b]you cannot conduct your Battle Phase this turn.[/size][/i][/center] [size="2"][b]Bold[/b]=Fixed Grammar[/size] [size="2"] [/size] [size="2"]All-in-all, I like it. The name is great, I love how you named it after yourself. Plus, the name actually does mean something other than that as well, which may or may not have been intentional. The effect is rather cool, and I find it well balanced. It is a great anti-meta tool. I give this...[/size] [size="2"] [/size][center][size=2][color="#ff0000"][b]9.8/10[/b][/color][/size][/center][/font] Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 15, 2011 Author Report Share Posted May 15, 2011 [quote name='Ice Boundary' timestamp='1305461281' post='5209855'] [font="tahoma, arial, verdana, sans-serif"][center][i][size="2"]This monsters attribute is also [b]treated as[/b] LIGHT, FIRE, EARTH, WIND, and WATER. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by its effect. When this card is removed from play and you have 6 or more monsters with different names (excluding this card) removed from play[b],[/b] Special Summon it. Once during each of your Standby Phases[b],[/b] while you control this face-up card[b],[/b] place 1 [b]Void Counter[/b] on this card ([b]max.[/b] 10) for each face-down card you control. During each End Phase[b],[/b] both players must remove from play the top cards from [b]their[/b] Deck equal to the amount of [b]Void Counter[/b] on this card. During each of your Main Phase 1 you can remove [b]Void Counters[/b] from this card to remove from play cards on the field equal to the amount of [b]Void counters[/b] removed. If this effect was activated[b], [/b]you cannot conduct your Battle Phase this turn.[/size][/i][/center] [size="2"][b]Bold[/b]=Fixed Grammar[/size] [size="2"]All-in-all, I like it. The name is great, I love how you named it after yourself. Plus, the name actually does mean something other than that as well, which may or may not have been intentional. The effect is rather cool, and I find it well balanced. It is a great anti-meta tool. I give this...[/size] [center][size="2"][color="#ff0000"][b]9.8/10[/b][/color][/size][/center][/font] [/quote] Thankys It's 1# in an Arch type I have which is my personal Arch type. Also thanks for the fixs. Link to comment Share on other sites More sharing options...
endphase Posted May 15, 2011 Report Share Posted May 15, 2011 The summoning conditions are very hard, aren't they? But the rest of the effect is very powerful, so that balances it out a bit. Your effect is really original. Picture: 8/10 OCG (current): 17/20 Ice Boundary already fixed it. Balance: 24/30 Originality: 37/40 Total: 86% Good job! Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 15, 2011 Author Report Share Posted May 15, 2011 [quote name='Brendan Saux' timestamp='1305467526' post='5209963'] The summoning conditions are very hard, aren't they? But the rest of the effect is very powerful, so that balances it out a bit. Your effect is really original. Picture: 8/10 OCG (current): 17/20 Ice Boundary already fixed it. Balance: 24/30 Originality: 37/40 Total: 86% Good job! [/quote] Yeah the card is pretty hard to get out. Even in a RFP Deck. I know cause i'v play tested it along with the others in the Arch. Thanks for the comment Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 15, 2011 Report Share Posted May 15, 2011 only 1 thing I'd change "During each of your Main Phase 1 you can remove "VOID" Counter's from this card to remove from play cards on the field equal to the amount of VOID counters removed" I would have said UP TO the number of VOID counters removed. After all, what if there aren't as many? Either that or just give it an alternative effect if you remove more counters than there are cards on the field 9.9/10 Link to comment Share on other sites More sharing options...
shelds9 Posted May 15, 2011 Report Share Posted May 15, 2011 Nice card. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 15, 2011 Author Report Share Posted May 15, 2011 [quote name='ragnarok1945' timestamp='1305495636' post='5211038'] only 1 thing I'd change "During each of your Main Phase 1 you can remove "VOID" Counter's from this card to remove from play cards on the field equal to the amount of VOID counters removed" I would have said UP TO the number of VOID counters removed. After all, what if there aren't as many? Either that or just give it an alternative effect if you remove more counters than there are cards on the field 9.9/10 [/quote] Thanks for the rate but your controlling the amount of Void counters being removed. So i don't see that being to big a issue. Thanks for pointing it out though. [quote name='shelds9' timestamp='1305495755' post='5211048'] Nice card. [/quote] Thanks.............Wished you'd given more impute though. Link to comment Share on other sites More sharing options...
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