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Supernova Remnants


Stan Alda

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I've been kicking around the astrophysics and cosmology areas of Wikipedia for the past few hours, and I'm fascinated by the concepts of [i]stellar remnants[/i]: the...things that remain after a star collapses. The reason I said "things" is that stellar remnants are just plain [i]weird[/i]. White dwarfs are simple enough; they're mostly burned-out stars. But stars entirely made of neutrons, or heaven forbid, quarks? Black holes? [i]Starquakes?[/i] Scary stuff. So, it's only natural to apply dense astrophysics to children's' card games!

Hence the [i]Supernova Remnant[/i] set. This (so far, very small) set is composed of various star-like things that form in the wake of a dying star. To summon them, you must remove one of your own monsters from play with "Monster Supernova". Level 5 or lower gives you a weak white dwarf, but level 9 or higher produces a full-blown [i]black hole[/i].

All of the "Supernova Remnants" cannot be destroyed by any battle or effects (except, in the case of White Dwarf, its own), take no damage from battle, but have 0 ATK and DEF and can't attack themselves. Needless to say, they can't do too much on their own, so they're better used to throw a wrench into your enemy's plans while you plan something out.

[spoiler=The Cards In Question]
[spoiler=Monster Supernova]
[spoiler=Card Image][img]http://img695.imageshack.us/img695/8205/190391l.jpg[/img][/spoiler]
[spoiler=Lore]
[i]Monster Supernova[/i]
SPELL
Select 1 monster on your side of the field and remove it from play. If the selected monster is Level 5 or lower, Special Summon 1 "Supernova Remnant: White Dwarf" from your hand or Deck. If the selected monster is Level 6, Level 7, or Level 8, Special Summon 1 "Supernova Remnant: Neutron Pulsar" from your hand or Deck. If the selected monster is Level 9 or higher, Special Summon 1 "Supernova Remnant: Black Hole" from your hand or Deck.[/spoiler][/spoiler]
[spoiler=Supernova Remnants]
[spoiler=Supernova Remnant: White Dwarf]
[spoiler=Card Image][img]http://img695.imageshack.us/img695/4109/190391.jpg[/img][/spoiler]
[spoiler=Lore]
[i]Supernova Remnant: White Dwarf[/i]
LIGHT
Lvl 7
Psychic/Effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Monster Supernova". You cannot declare an attack with this card. This monster cannot be destroyed by battle, or by Spell, Trap, or monster effects. Damage is not calculated in battles involving this card. Place 1 Spell Counter on this card every turn either one or both Monster Zones adjacent to this monster are occupied. You can Tribute this card with 3 Spell Counters on it to add 1 "Monster Supenova" from your Deck to your hand.
0/0[/spoiler][/spoiler]
[spoiler=Supernova Remnant: Neutron Pulsar]
[spoiler=Card Image][img]http://img15.imageshack.us/img15/4109/190391.jpg[/img][/spoiler]
[spoiler=Lore]
[i]Supernova Remnant: Neutron Pulsar[/i]
LIGHT
Lvl 9
Psychic/Effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Monster Supernova". You cannot declare an attack with this card. This monster cannot be destroyed by battle, or by Spell, Trap, or monster effects. Damage is not calculated in battles involving this card. Every other turn, as long as this monster is on the field, destroy the monster on the opponent's Monster Zone opposite this card.
0/0[/spoiler][/spoiler]
[spoiler=Supernova Remnant: Quark Star]
[spoiler=Card Image][img]http://img153.imageshack.us/img153/5745/190391h.jpg[/img][/spoiler]
[spoiler=Lore]
[i]Supernova Remnant: Quark Star[/i]
DIVINE
Lvl 10
Psychic/Effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by offering 1 "Stellar Remnant: Neutron Star" on your side of the field as a Tribute. You cannot declare an attack with this card. If your opponent declares an attack on this card, the attacking monster gains the name, Level, Attribute, Type, ATK, DEF, and effect of "Supernova Fragment: Quark Star". Damage is not calculated.
0/0[/spoiler][/spoiler]
[spoiler=Supernova Remnant: Black Hole]
[spoiler=Card Image][img]http://img8.imageshack.us/img8/4109/190391.jpg[/img][/spoiler]
[spoiler=Lore]
[i]Supernova Remnant: Black Hole[/i]
DARK
Lvl 12
Psychic/Effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Monster Supernova". You cannot declare an attack with this card. This monster cannot be destroyed by battle, or by Spell, Trap, or monster effects. You cannot use the Monster Zones adjacent to this card. If your opponent declares an attack on this card, remove the attacking monster from play, ignoring damage calculation. Any monster destroyed by battle or by Spell, Trap, or monster effects is instead removed from play.
0/0[/spoiler][/spoiler][/spoiler][/spoiler]
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"Black Hole"'s effect changed to ignore damage calculation completely. The Lvl 12 thing was just a reference to a black hole's mass.

"Supernova Remnant: Neutron Pulsar" added. For each card's effect, I'm trying to find a characteristic of the given star and translate it to an effect. In this case, it's the "lighthouse effect": the electromagnetic beam of a pulsar changes direction because the pulsar rotates. The idea is that the emission beam only faces the opponent's side of the field every other turn.

[spoiler=Supernova Remnant: Neutron Pulsar]
[spoiler=Card Image][img]http://img857.imageshack.us/img857/4109/190391.jpg[/img][/spoiler]
[spoiler=Lore]
[i]Supernova Remnant: Neutron Pulsar[/i]
LIGHT
Lvl 9
Psychic/Effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Monster Supernova". You cannot declare an attack with this card. This monster cannot be destroyed by battle, or by Spell, Trap, or monster effects. Every other turn, destroy 1 random monster on your opponent's side of the field.
2000/2000[/spoiler][/spoiler]

And, for good measure, I added a particularly weird monster: "Supernova Remnant: Quark Star". It's only available by tributing "Neutron Pulsar", but has a completely different effect. [url="http://en.wikipedia.org/wiki/Strangelet"]Read this Wikipedia article for a the reasoning behind this card's effect.[/url]

[spoiler=Supernova Remnant: Quark Star]
[spoiler=Card Image][img]http://img153.imageshack.us/img153/5745/190391h.jpg[/img][/spoiler]
[spoiler=Lore]
[i]Supernova Remnant: Quark Star[/i]
DIVINE
Lvl 10
Psychic/Effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by offering 1 "Stellar Remnant: Neutron Star" on your side of the field as a Tribute. You cannot declare an attack with this card. If your opponent declares an attack on this card, the attacking monster gains the name, Level, Attribute, Type, ATK, DEF, and effect of "Supernova Fragment: Quark Star". Damage is not calculated.
0/0[/spoiler][/spoiler]

Why is Quark Star DIVINE, you ask? DIVINE has no real support cards, so your opponent wouldn't be able to prop his new quarkified monster with anything.
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I've gotten the last monster done; while the smallest, it was also the toughest to complete. "Supernova Remnant: White Dwarf" is basically a means to get more "Supernova Remnants". Its effect is based on a [url="http://en.wikipedia.org/wiki/Type_1a_supernova"]type 1a supernova[/url], in which a white dwarf absorbs matter and energy from a nearby star, then explodes when it reaches a certain limit.

[spoiler=Supernova Remnant: White Dwarf]
[spoiler=Card Image][img]http://img848.imageshack.us/img848/4109/190391.jpg[/img][/spoiler]
[spoiler=Lore]
[i]Supernova Remnant: White Dwarf[/i]
LIGHT
Lvl 7
Psychic/Effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Monster Supernova". You cannot declare an attack with this card. This monster cannot be destroyed by battle, or by Spell, Trap, or monster effects. Damage is not calculated in battles involving this card. Place 1 Spell Counter on this card every turn either one or both Monster Zones adjacent to this monster are occupied. You can Tribute this card with 3 Spell Counters on it to add 1 "Monster Supenova" from your Deck to your hand.
0/0[/spoiler][/spoiler]

I also changed "Neutron Pulsar" so it destroys the monster in the Monster Zone directly opposite "Neutron Pulsar", rather than a random enemy monster. In addition, "Monster Supernova" requires a Level 9 or higher monster for a "Black Hole", rather than a level 8, and the "Neutron Pulsar"-summoning effect is rewritten to make it clearer.
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[quote name='ragnarok1945' timestamp='1305493413' post='5210919']
shame they all have stats of 0/0, I was hoping for higher[/quote]
As a general rule, astronomical objects do not actively hunt people down and kill them. Thanks for the rate, though.
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[quote name='Chaos Bakugan' timestamp='1305586103' post='5213473']
GAAH ANNOYING SPOILER TAGS ARE ANNOYING
Anyways, They would be a bit better if they could attack. 5/10
[/quote]
As stated above, black holes generally don't hunt people down and kill them. They're meant to be a slow, passive defense while other monsters do the main offense. As for the spoiler tags, I think it's easier to navigate and more orderly. If you don't like it, that's fine, but that's my way of doing things. Thanks for the rate anyway.

[quote]Cool, But a few OCG errors.[/quote]
I had a hunch I had forgotten some. Would you mind pointing them out?

Just out of curiosity, Bakugan, what did you like about them?
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[quote name='ragnarok1945' timestamp='1305611903' post='5214248']
all right

you going to have more supernovas for us soon?
[/quote]
I'm afraid not. Quasars are high-powered galactic nuclei, and other weird deep-space things don't necessarily form from supernovae.
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