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Classic Vanillas get Fusions [10/??]


Cloister

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[color="#2F4F4F"]I made some Fusions tihihihihi. They all have at least 1 Normal Monster as a Material.[/color]


[center]
[spoiler=#1 - Prehistoric Terrorskull]
[img]http://img222.imageshack.us/img222/8686/47839.jpg[/img]
[url=http://yugioh.wikia.com/wiki/Summoned_Skull]"Summoned Skull"[/url] + 1 [url=http://yugioh.wikia.com/wiki/Dinosaur]Dinosaur-Type monster[/url]
This card cannot be Summoned except by Fusion Summon. This card gains 800 ATK and DEF for each removed from play DARK or Dinosaur-Type monster. When this card destroys a monster by battle, you can remove from play that monster instead of sending it to the Graveyard.
[/spoiler]

[spoiler=#2 - Ancient Knight Elfa]
[img]http://img801.imageshack.us/img801/8893/47839x.jpg[/img]
[url=http://yugioh.wikia.com/wiki/Headless_Knight]"Headless Knight"[/url] + [url=http://yugioh.wikia.com/wiki/Ancient_Elf]"Ancient Elf"[/url]
This card cannot be Summoned except by Fusion Summon. This card gains 200 ATK for each EARTH monster in your Graveyard. When this card is destroyed, you can Special Summon 1 of the Fusion Material Monsters that were used to Summon this card.
[/spoiler]

[spoiler=#3 - Wasteland Grave Reaper]
[img]http://img684.imageshack.us/img684/5156/47839l.jpg[/img]
[url=http://yugioh.wikia.com/wiki/The_13th_Grave]"The 13th Grave"[/url] + [url=http://yugioh.wikia.com/wiki/Warrior_Lady_of_the_Wasteland]"Warrior Lady of the Wasteland"[/url] + [url=http://yugioh.wikia.com/wiki/Spirit_Reaper]"Spirit Reaper"[/url]
This card cannot be Summoned except by Fusion Summon. This card cannot be destroyed by battle. Each time this card attacks, your opponent must discard 1 card. When this card is destroyed, you can Special Summon 1 Zombie-Type monster with 1500 DEF or less from your Deck.
[/spoiler]

[spoiler=#4 - Rainbow Spear Fish]
[img]http://img863.imageshack.us/img863/8686/47839.jpg[/img]
[url=http://yugioh.wikia.com/wiki/7_Colored_Fish]"7 Colored Fish"[/url] + [url=http://yugioh.wikia.com/wiki/Spear_Dragon]"Spear Dragon"[/url]
This card cannot be Summoned except by Fusion Summon. This card inflicts Piercing Damage. Once per turn, you can change the Attribute of this card.
[/spoiler]

[spoiler=#5 - Divine Spirit Ragnarok]
[img]http://img34.imageshack.us/img34/3363/47839b.jpg[/img]
[url=http://yugioh.wikia.com/wiki/Divine_Dragon_Ragnarok]"Divine Dragon Ragnarok"[/url] + [url=http://yugioh.wikia.com/wiki/Water_Spirit]"Water Spirit"[/url]
This card cannot be Summoned except by Fusion Summon. You can Tribute 1 monster you control to Special Summon 1 Level 3 or lower Tuner from your Graveyard. That monster's effect(s) are negated.
[/spoiler]

[spoiler=#6 - Acrobat Aura]
[img]http://img837.imageshack.us/img837/2904/47839d.jpg[/img]
[url=http://yugioh.wikia.com/wiki/Acrobat_Monkey]"Acrobat Monkey"[/url] + 1 [url=http://yugioh.wikia.com/wiki/LIGHT]LIGHT monster[/url] + 1 [url=http://yugioh.wikia.com/wiki/DARK]DARK monster[/url]
This card cannot be Summoned except by Fusion Summon. Once per turn, during your turn, you can remove from play 1 monster from your Graveyard. If you removed from play a LIGHT monster, this card gains 700 DEF. If you removed from play a DARK monster, this card gains 700 ATK. Once per turn, during either player's Battle Phase, if your opponent activates a Spell, Trap or Monster Card's effect, you can halve this card's DEF to negate the activation of that card and destroy it.
[/spoiler]

[spoiler=#7 - Shark Blade]
[img]http://img402.imageshack.us/img402/8893/47839x.jpg[/img]
[url=http://yugioh.wikia.com/wiki/Great_White]"Great White"[/url] + [url=http://yugioh.wikia.com/wiki/Dark_Blade]Dark Blade"[/url]
This card cannot be Summoned except by Fusion Summon. This card gains 200 ATK for each WATER monster in your Graveyard. You can remove from play 1 DARK and 1 WATER monster in your Graveyard to take control of 1 monster your opponent controls. That monster cannot attack during the turn you took control of it.
[/spoiler]

[spoiler=#8 - Storm Ryo]
[img]http://img594.imageshack.us/img594/8686/47839.jpg[/img]
[url=http://yugioh.wikia.com/wiki/Hyozanryu]"Hyozanryo"[/url] + 1 [url=http://yugioh.wikia.com/wiki/WIND]WIND monster[/url]
This card cannot be Summoned except by Fusion Summon. When this card is attacked, change this card to Defense Position. Each time your opponent takes battle damage, they discard 1 Spell or Trap Card in their hand.
[/spoiler]

[spoiler=#9 - Delusion Joker]
[img]http://img405.imageshack.us/img405/8893/47839x.jpg[/img]
[url=http://yugioh.wikia.com/wiki/Key_Mace]"Key Mace"[/url] + "Key Mace" + "Key Mace" + 1 [url=http://yugioh.wikia.com/wiki/Spellcaster]Spellcaster-Type monster[/url]
This card cannot be Summoned except by Fusion Summon. During each Standby Phase, this card gains 400 ATK. If a monster you control would be selected as an attack target, you can remove from play 1 "Key Mace" from your Graveyard to switch the attack target to a monster your opponent controls instead.
[/spoiler]

[spoiler=#10 - The Snatchmaster]
[img]http://img855.imageshack.us/img855/1138/47839e.jpg[/img]
[url=http://yugioh.wikia.com/wiki/Shapesnatch]"Shapesnatch"[/url] + 1 [url=http://yugioh.wikia.com/wiki/Level_1_Monster_Cards]Level 1 monster[/url]
This card cannot be Summoned except by Fusion Summon. This card's Attribute and Type are also treated as the Level 1 Fusion Material Monster's and this card gains ATK equal to that monster's ATK. Once per turn, you can Tribute 1 monster you control to take control of 1 monster your opponent controls until the End Phase.
[/spoiler]

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[/center]
[spoiler=Vanilla Suggestions]

[/spoiler]
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[center][b]Prehistoric Terrorskull[/b]
Img is very nice.
OCG is good.
But its effect and requirements are really bad. Summoned Skull has no synergy at all with Dino's. And it's effect really doesn't justify that. Perhaps make it Zombie-Types instead?
I won't see this being use anywhere. A 7.1/10

[b]Ancient Knight Elfa[/b]
Img is good.
OCG is good.
OMG IT HAS HEADLESS KNIGHT!!! INSTA FAV!!!
Ehem, well beside having Headless Knight as it's material, I don't really like this card. It has way too low of an ATK. I'm shure if you'll raise it by 1000ish it'll be ballanced again.
A 10/10 for using Headless Knight ;p, but as a card a 6/10

[b]Wasteland Grave Reaper[/b]
Img is nice.
OCG looks good.
Now this is a Vanilla Fusion, it has great synergy with Zombies + an devestating effect. Really a great card.
A 10/10

[/center]
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@Terrorskull:
You mean removed from play DARK and Dinosaur-Type monsters?

Or DARK as a Material?

@Elfa:
Well, it automatically gains 100 for the Headless Knight used to Summon it... So raising both its base stats and the gain, isn't that too much?
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personally I had hoped for more than just Attribute changing for the Spear Fish, despite its piercing damage. Don't know why you gave it 0 def either

for Acrobat Aura, the atk and def gain effects are fine, but if you're going to keep them PERMANENT gains, then you should also have a limit to where their stats must stop via that effect

beyond that, you did very well, and I'll give you 9.4/10
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[quote name='ragnarok1945' timestamp='1305573418' post='5213078']
personally I had hoped for more than just Attribute changing for the Spear Fish, despite its piercing damage. Don't know why you gave it 0 def either

for Acrobat Aura, the atk and def gain effects are fine, but if you're going to keep them PERMANENT gains, then you should also have a limit to where their stats must stop via that effect

beyond that, you did very well, and I'll give you 9.4/10
[/quote]

Spear Dragon has 0 DEF... That's why.

What if I change it to 700 instead of 1000?
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[center][b]Rainbow Spear Fish[/b]
Pic is good.
OCG is good.
Well that was kind of an Anti-climax. Really only Attribute change and piercing? If you plan on only giving it that, then at least give it decent stats. Increase it's ATK to like 2500ish at least to make it useable.

A 7/10

[b]Divine Spirit Ragnarok[/b]
Pic is excelent (I like how you used it).
OCG looks fine.
But again, I feel this card's UP. It's only use is to combine with Athena to OTK (Tribute a Fairy Tuner then Summon it again and repeat for infinate loop). Which now that I think of it, is pretty good. Nevermind my critics, I think this might be fun to use.

A 9.5/10

[b]Acrobat Aura[/b]
Img is good (lol@name).
OCG looks fine.
It's not quite worth using. I suggest make it that it can negate the effect during both player's turn and make it anytime. To ballance out its costs.

A 7.2/10

[b]Shark Blade[/b]
Pic is fine.
OCG is fine.
<_< This effect, it's not only bad. It's unoriginal. Give it something way more interesting or make it way more usefull to (for example) the "Umi" archtype or DARK monsters.

A 4.5/10, sorry, it's bad.

[b]Storm Ryo[/b]
Pic is ok.
OCG looks good.
Well being able to get Special Summoned is quite a +, but still. Might be interesting with Spell/Trap Destruction. But limit the discard to your opp to stop it's UPing.

A 7.6/10

[b]Delusion Joker[/b]
*skips the "good, good" part*
I quite like this card. Dunno why. Anywho, I'd say you should limit it to 3 "Key Maces" to make it slightly more doable. Also make the boost 300 to justify it's Summoning req. But other than that, it's a fun card.

A 8.3/10
[/center]

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Shark Blade I had hoped for more than just atk boost

was it your intention to do just that effect

for Ryo, add an alternative to "Each time a player takes battle damage, that player discards 1 Spell or Trap Card in their hand"

after all, what if that player has no spells/traps to discard?

8/10
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