Cloister Posted May 15, 2011 Report Share Posted May 15, 2011 [color="#2F4F4F"]I made some Fusions tihihihihi. They all have at least 1 Normal Monster as a Material.[/color] [center] [spoiler=#1 - Prehistoric Terrorskull] [img]http://img222.imageshack.us/img222/8686/47839.jpg[/img] [url=http://yugioh.wikia.com/wiki/Summoned_Skull]"Summoned Skull"[/url] + 1 [url=http://yugioh.wikia.com/wiki/Dinosaur]Dinosaur-Type monster[/url] This card cannot be Summoned except by Fusion Summon. This card gains 800 ATK and DEF for each removed from play DARK or Dinosaur-Type monster. When this card destroys a monster by battle, you can remove from play that monster instead of sending it to the Graveyard. [/spoiler] [spoiler=#2 - Ancient Knight Elfa] [img]http://img801.imageshack.us/img801/8893/47839x.jpg[/img] [url=http://yugioh.wikia.com/wiki/Headless_Knight]"Headless Knight"[/url] + [url=http://yugioh.wikia.com/wiki/Ancient_Elf]"Ancient Elf"[/url] This card cannot be Summoned except by Fusion Summon. This card gains 200 ATK for each EARTH monster in your Graveyard. When this card is destroyed, you can Special Summon 1 of the Fusion Material Monsters that were used to Summon this card. [/spoiler] [spoiler=#3 - Wasteland Grave Reaper] [img]http://img684.imageshack.us/img684/5156/47839l.jpg[/img] [url=http://yugioh.wikia.com/wiki/The_13th_Grave]"The 13th Grave"[/url] + [url=http://yugioh.wikia.com/wiki/Warrior_Lady_of_the_Wasteland]"Warrior Lady of the Wasteland"[/url] + [url=http://yugioh.wikia.com/wiki/Spirit_Reaper]"Spirit Reaper"[/url] This card cannot be Summoned except by Fusion Summon. This card cannot be destroyed by battle. Each time this card attacks, your opponent must discard 1 card. When this card is destroyed, you can Special Summon 1 Zombie-Type monster with 1500 DEF or less from your Deck. [/spoiler] [spoiler=#4 - Rainbow Spear Fish] [img]http://img863.imageshack.us/img863/8686/47839.jpg[/img] [url=http://yugioh.wikia.com/wiki/7_Colored_Fish]"7 Colored Fish"[/url] + [url=http://yugioh.wikia.com/wiki/Spear_Dragon]"Spear Dragon"[/url] This card cannot be Summoned except by Fusion Summon. This card inflicts Piercing Damage. Once per turn, you can change the Attribute of this card. [/spoiler] [spoiler=#5 - Divine Spirit Ragnarok] [img]http://img34.imageshack.us/img34/3363/47839b.jpg[/img] [url=http://yugioh.wikia.com/wiki/Divine_Dragon_Ragnarok]"Divine Dragon Ragnarok"[/url] + [url=http://yugioh.wikia.com/wiki/Water_Spirit]"Water Spirit"[/url] This card cannot be Summoned except by Fusion Summon. You can Tribute 1 monster you control to Special Summon 1 Level 3 or lower Tuner from your Graveyard. That monster's effect(s) are negated. [/spoiler] [spoiler=#6 - Acrobat Aura] [img]http://img837.imageshack.us/img837/2904/47839d.jpg[/img] [url=http://yugioh.wikia.com/wiki/Acrobat_Monkey]"Acrobat Monkey"[/url] + 1 [url=http://yugioh.wikia.com/wiki/LIGHT]LIGHT monster[/url] + 1 [url=http://yugioh.wikia.com/wiki/DARK]DARK monster[/url] This card cannot be Summoned except by Fusion Summon. Once per turn, during your turn, you can remove from play 1 monster from your Graveyard. If you removed from play a LIGHT monster, this card gains 700 DEF. If you removed from play a DARK monster, this card gains 700 ATK. Once per turn, during either player's Battle Phase, if your opponent activates a Spell, Trap or Monster Card's effect, you can halve this card's DEF to negate the activation of that card and destroy it. [/spoiler] [spoiler=#7 - Shark Blade] [img]http://img402.imageshack.us/img402/8893/47839x.jpg[/img] [url=http://yugioh.wikia.com/wiki/Great_White]"Great White"[/url] + [url=http://yugioh.wikia.com/wiki/Dark_Blade]Dark Blade"[/url] This card cannot be Summoned except by Fusion Summon. This card gains 200 ATK for each WATER monster in your Graveyard. You can remove from play 1 DARK and 1 WATER monster in your Graveyard to take control of 1 monster your opponent controls. That monster cannot attack during the turn you took control of it. [/spoiler] [spoiler=#8 - Storm Ryo] [img]http://img594.imageshack.us/img594/8686/47839.jpg[/img] [url=http://yugioh.wikia.com/wiki/Hyozanryu]"Hyozanryo"[/url] + 1 [url=http://yugioh.wikia.com/wiki/WIND]WIND monster[/url] This card cannot be Summoned except by Fusion Summon. When this card is attacked, change this card to Defense Position. Each time your opponent takes battle damage, they discard 1 Spell or Trap Card in their hand. [/spoiler] [spoiler=#9 - Delusion Joker] [img]http://img405.imageshack.us/img405/8893/47839x.jpg[/img] [url=http://yugioh.wikia.com/wiki/Key_Mace]"Key Mace"[/url] + "Key Mace" + "Key Mace" + 1 [url=http://yugioh.wikia.com/wiki/Spellcaster]Spellcaster-Type monster[/url] This card cannot be Summoned except by Fusion Summon. During each Standby Phase, this card gains 400 ATK. If a monster you control would be selected as an attack target, you can remove from play 1 "Key Mace" from your Graveyard to switch the attack target to a monster your opponent controls instead. [/spoiler] [spoiler=#10 - The Snatchmaster] [img]http://img855.imageshack.us/img855/1138/47839e.jpg[/img] [url=http://yugioh.wikia.com/wiki/Shapesnatch]"Shapesnatch"[/url] + 1 [url=http://yugioh.wikia.com/wiki/Level_1_Monster_Cards]Level 1 monster[/url] This card cannot be Summoned except by Fusion Summon. This card's Attribute and Type are also treated as the Level 1 Fusion Material Monster's and this card gains ATK equal to that monster's ATK. Once per turn, you can Tribute 1 monster you control to take control of 1 monster your opponent controls until the End Phase. [/spoiler] ---------- [/center] [spoiler=Vanilla Suggestions] [/spoiler] Link to comment Share on other sites More sharing options...
Cody Frost Posted May 15, 2011 Report Share Posted May 15, 2011 Not bad. The only one I see that wouldn't be run so much is Elfa. Other than that, these are pretty good. 8.7/10 Link to comment Share on other sites More sharing options...
Lexadin Posted May 15, 2011 Report Share Posted May 15, 2011 [center][b]Prehistoric Terrorskull[/b] Img is very nice. OCG is good. But its effect and requirements are really bad. Summoned Skull has no synergy at all with Dino's. And it's effect really doesn't justify that. Perhaps make it Zombie-Types instead? I won't see this being use anywhere. A 7.1/10 [b]Ancient Knight Elfa[/b] Img is good. OCG is good. OMG IT HAS HEADLESS KNIGHT!!! INSTA FAV!!! Ehem, well beside having Headless Knight as it's material, I don't really like this card. It has way too low of an ATK. I'm shure if you'll raise it by 1000ish it'll be ballanced again. A 10/10 for using Headless Knight ;p, but as a card a 6/10 [b]Wasteland Grave Reaper[/b] Img is nice. OCG looks good. Now this is a Vanilla Fusion, it has great synergy with Zombies + an devestating effect. Really a great card. A 10/10 [/center] Link to comment Share on other sites More sharing options...
Cloister Posted May 15, 2011 Author Report Share Posted May 15, 2011 Thanks for the in-depth comment Lex. What if I make it so that Knight gains 200 instead of 100? Any suggestions on how to "fix" the first card, except for changing Dino to Zombie (which I most likely won't do)? Link to comment Share on other sites More sharing options...
Lexadin Posted May 15, 2011 Report Share Posted May 15, 2011 Np. Well that would be better, but I recommend raising its stats somewhat aswell. Perhaps make it DARK and Dinosaur-Type and don't make it its original ATK. It would then be a Beast with "Survival Instinct". Link to comment Share on other sites More sharing options...
Cloister Posted May 15, 2011 Author Report Share Posted May 15, 2011 @Terrorskull: You mean removed from play DARK and Dinosaur-Type monsters? Or DARK as a Material? @Elfa: Well, it automatically gains 100 for the Headless Knight used to Summon it... So raising both its base stats and the gain, isn't that too much? Link to comment Share on other sites More sharing options...
Lexadin Posted May 15, 2011 Report Share Posted May 15, 2011 YEs, I meant RFP DARK and Dinosaur-Type monsters/ Not really considering it requires 2 mons to Summon it and both not even being good. Link to comment Share on other sites More sharing options...
Cloister Posted May 15, 2011 Author Report Share Posted May 15, 2011 True. Well, I'll change that tomorrow then, going to bed now. Will add some more cards tomorrow too. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 15, 2011 Report Share Posted May 15, 2011 1st fusion is barely more than Dark Magician of Chaos's effect, nothing too impressive for the last fusion, 2600 atk is a bit too much for lv6, I'd have made it lv7 or 8 instead beyond that it looks good, so I'll give you 8.3/10 Link to comment Share on other sites More sharing options...
Cloister Posted May 16, 2011 Author Report Share Posted May 16, 2011 Added 3 cards! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 16, 2011 Report Share Posted May 16, 2011 personally I had hoped for more than just Attribute changing for the Spear Fish, despite its piercing damage. Don't know why you gave it 0 def either for Acrobat Aura, the atk and def gain effects are fine, but if you're going to keep them PERMANENT gains, then you should also have a limit to where their stats must stop via that effect beyond that, you did very well, and I'll give you 9.4/10 Link to comment Share on other sites More sharing options...
Cloister Posted May 16, 2011 Author Report Share Posted May 16, 2011 [quote name='ragnarok1945' timestamp='1305573418' post='5213078'] personally I had hoped for more than just Attribute changing for the Spear Fish, despite its piercing damage. Don't know why you gave it 0 def either for Acrobat Aura, the atk and def gain effects are fine, but if you're going to keep them PERMANENT gains, then you should also have a limit to where their stats must stop via that effect beyond that, you did very well, and I'll give you 9.4/10 [/quote] Spear Dragon has 0 DEF... That's why. What if I change it to 700 instead of 1000? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 16, 2011 Report Share Posted May 16, 2011 yeah well Spear Dragon also goes into Def position if you attack with it I don't think you need to give it MUCH def, just a little bit higher than 0 Link to comment Share on other sites More sharing options...
Cloister Posted May 16, 2011 Author Report Share Posted May 16, 2011 I'll give it 800 DEF then, like 7 colored Fish has. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted May 16, 2011 Report Share Posted May 16, 2011 wasteland grave reaper 's pic is really from a chaotic card [Spoiler=the chaotic card is of course is .......] [IMG]http://images.wikia.com/chaotic/images/2/22/C-U_Lord-Van-Bloot_02-03.png[/IMG] [IMG]http://ecx.images-amazon.com/images/I/51dzGqlCBxL.jpg[/IMG] [/Spoiler] Link to comment Share on other sites More sharing options...
Cloister Posted May 16, 2011 Author Report Share Posted May 16, 2011 Okey? I don't really care, found it in Jazin Kay's archive on Photobucket, if you want to use it for a card of yours. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 17, 2011 Report Share Posted May 17, 2011 [quote name='tomtekorv' timestamp='1305574059' post='5213095'] I'll give it 800 DEF then, like 7 colored Fish has. [/quote] good, then with that I can raise my rate up to 9.9/10 Link to comment Share on other sites More sharing options...
Cloister Posted May 17, 2011 Author Report Share Posted May 17, 2011 Added 3 new cards. Link to comment Share on other sites More sharing options...
Lexadin Posted May 17, 2011 Report Share Posted May 17, 2011 [center][b]Rainbow Spear Fish[/b] Pic is good. OCG is good. Well that was kind of an Anti-climax. Really only Attribute change and piercing? If you plan on only giving it that, then at least give it decent stats. Increase it's ATK to like 2500ish at least to make it useable. A 7/10 [b]Divine Spirit Ragnarok[/b] Pic is excelent (I like how you used it). OCG looks fine. But again, I feel this card's UP. It's only use is to combine with Athena to OTK (Tribute a Fairy Tuner then Summon it again and repeat for infinate loop). Which now that I think of it, is pretty good. Nevermind my critics, I think this might be fun to use. A 9.5/10 [b]Acrobat Aura[/b] Img is good (lol@name). OCG looks fine. It's not quite worth using. I suggest make it that it can negate the effect during both player's turn and make it anytime. To ballance out its costs. A 7.2/10 [b]Shark Blade[/b] Pic is fine. OCG is fine. This effect, it's not only bad. It's unoriginal. Give it something way more interesting or make it way more usefull to (for example) the "Umi" archtype or DARK monsters. A 4.5/10, sorry, it's bad. [b]Storm Ryo[/b] Pic is ok. OCG looks good. Well being able to get Special Summoned is quite a +, but still. Might be interesting with Spell/Trap Destruction. But limit the discard to your opp to stop it's UPing. A 7.6/10 [b]Delusion Joker[/b] *skips the "good, good" part* I quite like this card. Dunno why. Anywho, I'd say you should limit it to 3 "Key Maces" to make it slightly more doable. Also make the boost 300 to justify it's Summoning req. But other than that, it's a fun card. A 8.3/10 [/center] Link to comment Share on other sites More sharing options...
Cloister Posted May 17, 2011 Author Report Share Posted May 17, 2011 @Shark Blade: I'll think of something. @Storm Ryo: Oops, forgot to add the Fusion Summon part lol. Sure, I'll fix that then. @Joker: Yeah, 3 Key Maces AND a Spellcaster might be hard to get to the hand/field. I'll change that. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 17, 2011 Report Share Posted May 17, 2011 Shark Blade I had hoped for more than just atk boost was it your intention to do just that effect for Ryo, add an alternative to "Each time a player takes battle damage, that player discards 1 Spell or Trap Card in their hand" after all, what if that player has no spells/traps to discard? 8/10 Link to comment Share on other sites More sharing options...
Cloister Posted May 18, 2011 Author Report Share Posted May 18, 2011 Yup. I wanted it to be kinda simple since it requires 2 Vanillas. True, I'll fix that tomorrow when I add more cards. Also, if you want, you can request Vanillas... Link to comment Share on other sites More sharing options...
Cloister Posted May 18, 2011 Author Report Share Posted May 18, 2011 Added 1 new card. Also, fixed some other cards. Link to comment Share on other sites More sharing options...
Cody Frost Posted May 18, 2011 Report Share Posted May 18, 2011 Some of these guys seem good, but many of your new works look UPed. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 19, 2011 Report Share Posted May 19, 2011 given you can only gain the atk of a lv1, I would have made your latest card's base atk a bit higher than 1200 It's not likely it'll get above 2000, which is weak for lv6 so I would have made its base atk 1500 instead 9/10 Link to comment Share on other sites More sharing options...
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