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Dream Demons from Yumekui Merry


Acegik

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Hello, these are my first cards. I made some Dream Demons cards, an archetype based in the Anime/Manga Yumekui Merry. Dream Demons play with Dream Counters and all of them are DARK Fiend-Type monster. All the cards have "Dream" or "Nightmare" in their name. I try to do realistic cards but really i don´t know if they are overpowered. Please tell me the OCG errors if its possible.

[spoiler='Monsters'][spoiler='001 - Dream Demon Merry Nightmare'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/001DreamDemonMerryNightmare.png?t=1305497258[/img][/center]

[center]When you Normal Summon or Special Summon this card, place 1 Dream Counter on it (max. 5). Each time this card destroys a monster by battle, place 1 Dream Counter on it. Once per turn, you can remove 2 Dream Counters from this card to add 1 Level 4 or lower "Dream Demon" from your Deck to your hand. Then shuffle your Deck.[/center][/spoiler]

[spoiler='002 - Dream Demon Chaser John Doe'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/002DreamDemonChaserJohnDoe.png?t=1305497934[/img]

[center]You can discard 1 monster that includes "cat" in its card name to Special Summon this card from your hand. Place 1 Dream Counter on this card (max. 5) when you Special Summon it. Each time this card destroys a monster by battle, place 1 Dream Counter on it. Once per turn, you can remove 2 Dream Counters from this card to destroy 2 of your opponent's Spell or Trap Cards on the field.[/center][/center][/spoiler]

[spoiler='003 - Dream Demon Ichima the Doll'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/003DreamDemonIchimatheDoll.png?t=1305498111[/img]

If you control a "Dream Demon" monster in Attack Position with 2 or more Dream Counters, you can Special Summon this card. Once per turn, you can place 1 Dream Counter on this card (max. 5).[/center][/spoiler]

[spoiler='004 - Dream Demon Chris Evergreen'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/004DreamDemonChrisEvergreen.png?t=1305498262[/img]

Increase the DEF of this card by 100 for each face-up "Dream Demon" monster you control with at least 1 Dream Counter. Once per turn, you can place 1 Dream Counter on this card (max. 5).[/center][/spoiler]

[spoiler='005 - Dream Demon Engi Threepiece'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/005DreamDemonEngiThreepiece.png?t=1305498351[/img]

When you Normal Summon this card, place 1 Dream Counter on it (max. 5). Each time this card destroys a monster by battle, place 1 Dream Counter on it. Once per turn, during your Battle Phase, you can remove 2 Dream Counters from this card to attack twice during the same Battle Phase. This card cannot attack your opponent directly the turn you use this effect. [/center][/spoiler]

[spoiler='006 - Dream Demon Serio'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/006DreamDemonSerio.png?t=1305498471[/img]

FLIP: Place 1 Dream Counter on this card (max. 3) and place 1 Dream Counter on each face-up "Dream Demon" monster you control.[/center][/spoiler]

[spoiler='007 - Dream Demon Pallette'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/007DreamDemonPallette.png?t=1305498476[/img]

If this card is discarded from the hand to the Graveyard by a card effect, Special Summon it and place 1 Dream Counter on 1 "Dream Demon" monster you control. Once per turn, you can place 1 Dream Counter on this card (max. 5).[/center][/spoiler]

[spoiler='008 - Dream Demon Delga the Fighter'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/008DreamDemonDelgatheFighter.png?t=1305498479[/img]

When you Normal Summon or Special Summon this card, place 1 Dream Counter on it (max. 2). Each time this card destroys a monster by battle, place 1 Dream Counter on it. When this card battles another monster you can remove all the Dream Counters on this card to increase its ATK by the number of removed Dream Counters x200.[/center][/spoiler]

[spoiler='009 - Dream Demon Ransborough the Clown'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/009DreamDemonRansboroughtheClown2.png?t=1305662882[/img]

You can discard 1 monster that includes "clown" in its card name to Special Summon this card from your hand. Place 1 Dream Counter on this card (max. 5) when you Special Summon it. Once per turn, if you Set a Spell or Trap Card, you can place 1 Dream Counter on this card. Once per turn, you can remove 3 Dream Counters from this card to select 1 Spell or Trap Card from your Graveyard and add it to your hand.[/center][/spoiler]

[spoiler='010 - Dream Demon Gunman Lestion'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/010DreamDemonGunmanLestion.png?t=1305499607[/img]

When you Normal Summon this card, place 1 Dream Counter on it (max. 5). Each time this card destroys a monster by battle, place 1 Dream Counter on it. Once per turn, you can remove 2 Dream Counters from this card to select and destroy 1 face-up monster on the field with original ATK less than 2000.[/center]
[/spoiler]

[spoiler='011 - Dream Demon Sonar Clione'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/011DreamDemonSonarClione.png?t=1305500012[/img]

When you Normal Summon or Special Summon this card, place 1 Dream Counter on it (max. 5). Once per turn, you can discard 1 Spell or Trap Card from your hand to place 1 Dream Counter on this card. Once per turn, you can remove 2 Dream Counters from this card to add 1 Spell or Trap Card from your Deck to your hand. Then shuffle your Deck.[/center][/spoiler]

[spoiler='030 - Dream Demon Cat Soldier'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/030DreamDemonCatSoldier.png?t=1305662353[/img]

If this card is discarded from the hand to the Graveyard by the effect of "Dream Demon Chaser John Doe", Special Summon 1 "Dream Demon Cat Soldier" from your Deck, then shuffle your Deck. Once per turn, you can place 1 Dream Counter on this card (max. 5). When this card is destroyed and sent to the Graveyard as a result of a battle, Special Summon 1 "Dream Cat Token" (Fiend-Type/DARK/Level 1/ATK 500/DEF 500).[/center]
[/spoiler][/spoiler]


[spoiler='Synchro Monsters'][spoiler='012 - Dream Demon Chain Noir'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/012DreamDemonChainNoir.png?t=1305662885[/img]

1 "Dream Demon Ransborough the Clown" + 1 or more non-Tuner DARK monsters
When this card is Synchro Summoned, place 1 Dream Counter on it (max. 5). Each time this card destroys a monster by battle, place 1 Dream Counter on it. Once per turn, you can remove 2 Dream Counters from this card to discard 1 random card from your opponent's hand and inflict damage to your opponent equal to the number of cards in your opponent's hand x 100.[/center][/spoiler]

[spoiler='013 - Dream Demon Yuukai Mistleteinn'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/013DreamDemonYuukaiMistleteinn.png?t=1305499718[/img]

1 "Dream Demon Ransborough the Clown" + 1 or more non-Tuner DARK monsters
When this card is Synchro Summoned, place 1 Dream Counter on it (max. 5) and you can discard 1 Level 4 or lower "Dream Demon" monster to have this card gain ATK equal to the discarded monster's Level x 300 until the End Phase. Each time this card destroys a monster by battle, place 1 Dream Counter on it. Once per turn, you can remove 2 Dream Counters from this card to destroy 1 card your oponnent controls.[/center][/spoiler]

[spoiler='014 - Dream Demon Pharos Heracles'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/014DreamDemonPharosHeracles.png?t=1305500080[/img]

1 "Dream Demon Ransborough the Clown" + 1 or more non-Tuner DARK monsters
When this card is Synchro Summoned, place 1 Dream Counter on it (max. 5). This card gains 100 ATK for each "Dream Demon" monster on your Graveyard. Each time this card destroys a monster by battle, place 1 Dream Counter on it. This card inflicts Piercing damage. Once per turn, you can remove 5 Dream Counters from this card to destroy all cards on the field, except this card. This card cannot attack the turn you use this effect.[/center][/spoiler] [/spoiler]


[spoiler='Ritual Monster'][spoiler='015 - Dream Demon Merry Nightmare the Guardian'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/015DreamDemonMerryNightmaretheGuardian.png?t=1305500223[/img]

This monster can only be Ritual Summoned with the Ritual Spell Card "Nightmare Ritual". When this card is Ritual Summoned, place 1 Dream Counter on it (max. 5). This card gains 500 ATK for each "Dream Demon Merry Nightmare" on your Graveyard. Once per turn, you can discard 1 "Dream Demon" monster to place 1 Dream Counter on this card. You can Tribute this card with 5 Dream Counters on it to destroy all cards your oponnent controls, inflict 100 damage to your opponent for each destroyed card and Special Summon 1 "Dream Demon Merry Nightmare" from your Graveyard.[/center][/spoiler][/spoiler]


[spoiler='Spells'][spoiler='016 - Nightmare Ritual'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/016NightmareRitualSpell.png?t=1305500319[/img]

This card is used to Ritual Summon "Dream Demon Merry Nightmare the Guardian". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. [/center][/spoiler]

[spoiler='017 - Daydream Zone'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/017DaydreamZoneSpell.png?t=1305500324[/img]

Increases the ATK and DEF of all "Dream Demon" monsters by 200 points. When a "Dream Demon" monster you control with 1 or more Dream Counters is targeted by the effect of a Spell, Trap, or Effect Monster, you can remove all the Dream Counters from the targeted card to negate the effect.[/center][/spoiler]

[spoiler='018 - Dream Cat First Aid'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/018DreamCatFirstAidSpell.png?t=1305500326[/img]

Select 1 "Dream Demon" monster you control with 1 or more Dream Counters. Increase your Life Points by 300 for each Dream Counter on the selected monster.[/center][/spoiler]

[spoiler='019 - Dream Vision'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/019DreamVisionSpell.png?t=1305500330[/img]

Special Summon 1 Level 4 or lower "Dream Demon" monster from your hand. Pay Life Points equal to the Level of the Special Summoned monster x 200.[/center][/spoiler]

[spoiler='020 - Nightmare Vision'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/020NightmareVision.png?t=1305500780[/img]

Select 1 Level 4 or lower "Dream Demon" monster in your Graveyard and Special Summon it.[/center][/spoiler]

[spoiler='021 - Nightmare Handsaw'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/021NightmareHandsaw.png?t=1305500785[/img]

Select 1 "Dream Demon" monster you control with 1 or more Dream Counters. Remove all the Dream Counters from the selected card and destroy 1 monster your opponent controls. inflict damage to your opponent equal to the number of removed Dream Counters x100.
[/center][/spoiler]

[spoiler='022 - Dream Cooperation'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/022DreamCooperationSpell.png?t=1305500791[/img]

Select 1 Attack Position "Dream Demon" monster you control with 1 or more Dream Counters and remove all the Dream Counters from the selected card. Select 1 other Attack Position "Dream Demon" monster you control and increase its ATK by the number of removed Dream Counters x300 until the end of the turn.
[/center][/spoiler]

[spoiler='023 - Happy Dream'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/023HappyDream.png?t=1305500797[/img]

Discard 1 Level 3 or lower "Dream Demon" monster. Select 1 "Dream Demon" monster you control and place Dream Counters on it equal to the discarded monster's Level.[/center][/spoiler]

[spoiler='024 - Nightmare Mask'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/024NightmareMask.png?t=1305501241[/img]

Equip only to a "Dream Demon" monster. Decrease the ATK and DEF of the monster equipped with this card by 500 points. Once per turn, place 1 Dream Counter on the equipped monster. Pay Life Points equal to the equipped monster's Level x 100 during each of your Standby Phases. If you do not, destroy this card.[/center][/spoiler]

[spoiler='025 - A Deal with a Nightmare'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/025ADealwithaNightmare.png?t=1305501245[/img]

Select 1 "Dream Demon" monster you control with 1 or more Dream Counters and remove all the Dream Counters from it. Discard all cards in your hand and draw cards equal to the number of removed Dream Counters.
[/center]
[/spoiler]

[spoiler='031 - Dream Cat Attack'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/031DreamCatAttack.png?t=1305662348[/img]

Destroy all "Dream Cat Token" you control, and inflict 400 damage to your opponent for each destroyed "Dream Cat Token".[/center]
[/spoiler][/spoiler]


[spoiler='Traps'][spoiler='026 - Dream Evasion'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/026DreamEvasionTrap.png?t=1305501589[/img]

Activate only when a monster on your opponent's side of the field attacks a "Dream Demon" monster you control with 1 or more Dream Counters. Negate the attack and end the Battle Phase.[/center]
[/spoiler]

[spoiler='027 - Dream Counterattack'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/027DreamCounterattackTrap.png?t=1305501592[/img]

Activate only when a monster on your opponent's side of the field attacks an Attack Position "Dream Demon" monster you control with 1 or more Dream Counters. Negate the attack and destroy the attacking monster.[/center]
[/spoiler]

[spoiler='028 - Reinforcement of the Dream Cat Army'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/028ReinforcementoftheDreamCatArmyTrap.png?t=1305501596[/img]

Activate only when you Special Summon 1 "Dream Demon Chaser John Doe". Special Summon as many "Dream Cat Token" (Fiend-Type/DARK/Level 1/ATK 500/DEF 500) as possible in Attack Position.[/center]
[/spoiler]

[spoiler='029 - Nightmare Scream'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/029NightmareScreamTrap.png?t=1305501600[/img]

If you control a face-up "Dream Demon" monster with 2 or more Dream Counters, change the battle position of all monster on your opponent's side of the field. (Flip Effects are not activated at this time.)[/center][/spoiler]

[spoiler='032 - Nightmare Pressure'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/032NightmarePressure.png?t=1305662350[/img]

Discard 1 "Dream Demon" monster. Negate the activation of a Spell Card or Trap Card and destroy it.[/center]
[/spoiler]
[/spoiler]

[spoiler='Token XD'][center][img]http://i1110.photobucket.com/albums/h447/Acegik-XD/DreamCatToken.png?t=1305501923[/img]

This card can be used as any Token[/center]

[/spoiler]


Credit for the pics: Google. Sorry if my english isn´t very well and thanks for read the post.
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Not bad at all, really, not bad. But there are 2 cards I find to be a bit over-powered so I'm gonna point them out:

Dream Demon Ransborough the Clown
Placing a Counter on it every time you set a back row is a bit broken, not to mention putting a Spell or Trap back in your hand. If anything, I would change it to returning the Spell or Trap to your deck or make it harder to put counters on it.

Dream Demon Chain Noir
Most of its effects, fine. Discarding your opponent's entire hand? No. That's seriously over kill. If anything, you can reduce the cost of counters and make it discard 1 card. That would balance out this card quite a bit.

Also, I noticed some of your cards lack Synergy with each other. For example, discarding a cat or clown for John Doe and Ransborough seems to have nothing to do with the rest of the deck.

Anyway, I'm done critiquing. Good job. I look forward to seeing more from you!
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Hey thanks, i made some changes:

~ Chaser John Doe: added "Dream Demon Cat Soldier" to help John Doe.

~ Ransborough the Clown: change effect, only 1 DC per turn.

~ Chain Noir: change effect, only discard 1 random card at the cost of 2 DC.

Added "Dream Cat Attack" (Spell) and "Nightmare Pressure" (Trap).
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  • 2 years later...

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