dark345678 Posted May 16, 2011 Report Share Posted May 16, 2011 Here's my newest archetype. [spoiler=Revomech][spoiler=Monsters][img]http://img202.imageshack.us/img202/1212/363365.jpg[/img][spoiler=Lore]FLIP: Send 1 "Revomech" card from your deck to your hand. If there are 2 "Revomech Brute"s on your field, this card can attack your opponent directly.[/spoiler][img]http://img641.imageshack.us/img641/9416/363365r.jpg[/img][spoiler=Lore]This cannot be summoned unless there is a "Revomech Captain" on your field. This card gains 200 ATK for each "Revomech Brute" on your field. [/spoiler][img]http://img829.imageshack.us/img829/1212/363365.jpg[/img][spoiler=Lore]FLIP: Special Summon 1 "Revomech" monster with 1000 ATK or less.[/spoiler][img]http://img815.imageshack.us/img815/1723/363365k.jpg[/img][spoiler=Lore]FLIP: Search your opponents graveyard and select 1 machine-Type monster. The selected monster is then sent to your hand. This cannot be used in Synchro Summon except for the Synchro Summon of a "Revomech" monster.[/spoiler][img]http://img26.imageshack.us/img26/1212/363365.jpg[/img][spoiler=Lore][1 "Revomech Crawler" + 1 or more machine-Type monster(s)] When this card is summoned, special summon 1 "Revomech" monster with 1000 ATK or less. As long as this card remains Face-Up on the field, all "Revomech" cards on your field gain 500 ATK (excluding this card). You can tribute 1 "Revomech Sentry" to deal 500 direct damage to your opponent. As long as there is a Face-Up "Revomech Capatain" on your field, this card cannot be destroyed by battle (battle damage is applied normally).[/spoiler][img]http://img121.imageshack.us/img121/1212/363365.jpg[/img][spoiler=Lore]When this card is sent to the graveyard by battle, deal 500 damage to your opponents Life Points. When this card is sent to the graveyard by spell/trap, banish this card and add 1000 ATK to 1 "Revomech" monster on your field.[/spoiler][img]http://img815.imageshack.us/img815/1212/363365.jpg[/img][spoiler=Lore]This card cannot be summoned unless there is a "Revomech Captain" on your field. This card can attack your opponent directly. When using this effect, this card cannot change its position until the end of your opponents Battle Phase.[/spoiler][img]http://img199.imageshack.us/img199/1212/363365.jpg[/img][spoiler=Lore]When this card is sent from your hand to your graveyard by Spell or Monster Effect, Special Summon it to your opponents field in face-up Attack Position. This card cannot change it's Position.[/spoiler][img]http://img28.imageshack.us/img28/1212/363365.jpg[/img][spoiler=Lore]When this card is summoned, activate 1 of the following effects: 1: Take control of one machine-Type monster on your opponents field until your next Battle Phase. 2: Add 500 ATK to one "Revomech" card (besides this one) on your field. If neither of these effects can be activated, banish this card.[/spoiler][img]http://img190.imageshack.us/img190/1212/363365.jpg[/img][spoiler=Lore]FLIP: All "Revomech" cards (excluding this one) gain 250 ATK and DEF. When this card is destroyed by battle, deal direct damage equal to the attack of this card. When this card is destroyed by spell/trap, banish this card.[/spoiler][img]http://img51.imageshack.us/img51/1212/363365.jpg[/img][spoiler=Lore][1 Machine-Type Tuner + 1 or more DARK non-Tuners] This card gains 300 ATK for each "Revomech" card face-up on your field. All face-Up "Revomech" cards on your field (besides this card) gain 500 ATK and DEF. If there are 2 or more "Revomech" cards (not including this card)face-up on your field, this card cannot be destroyed by battle (battle damage is applied normally).[/spoiler][img]http://img856.imageshack.us/img856/1212/363365.jpg[/img][spoiler=Lore]This card can only be summoned if there is a "Revomech Captain" on your field. When this card is summoned, look at the top 5 cards of your opponents Deck and select 1 Spell/Trap card. Activate 1 of the following effects: 1: SPELL: Activate the selected card 2: Remove the selected card from play and deal 500 points of direct damage to your opponent 3: TRAP: Set the selected card face-down on your field. If there aren't any Spell/Trap cards in your opponents top 5 cards, destroy this card. After the effects resolve, both players shuffle their Decks.[/spoiler][img]http://img195.imageshack.us/img195/7871/363365t.jpg[/img][spoiler=Lore]This card is also treated as a "Psycic" monster. As long as this card is face up on your field, Spell cards cannot be activated. Once per turn, this card gains 1 Phase-Counter (Max of 4). You can remove 2 or more Phase-Counters to deal 500 Direct Damage times the number of Phase-Counters removed. When this card is sent to the graveyard, banish this card.[/spoiler][/spoiler] [spoiler=Spells/Traps][img]http://img685.imageshack.us/img685/1918/363365g.jpg[/img][spoiler=Lore]This card can only be activated if there is 1 "Revomech Captain" on your field. Flip a coin. HEAD: The selected card gains 1000 ATK until the end of your Battle Phase. TAIL: The selected card is banished until your next Battle Phase.[/spoiler][img]http://img862.imageshack.us/img862/1212/363365.jpg[/img][spoiler=Lore]This card can only be activated if there is 1 "Revomech Captain" and 1 or more Synchro-Type monster(s) on your field. All Synchro-Type cards on your field can attack your opponent directly. While using this effect, those cards lose half of their ATK.[/spoiler][img]http://img600.imageshack.us/img600/7035/363365v.jpg[/img][spoiler=Lore]When this card is Face-up on your field, all "Revomech" cards (excluding "Revomech Spider") cannot be destroyed by Spell/Trap cards.[/spoiler][img]http://img571.imageshack.us/img571/5082/363365c.jpg[/img][spoiler=Lore]This cards name is also treated as "Revomech Captain". As long as this card is face-up on the field, all "Revomech" cards face-up on the field gain 250 ATK. This card is not effected by Spell/Trap cards.[/spoiler][img]http://img52.imageshack.us/img52/1212/363365.jpg[/img][spoiler=Lore]This card can only be activated if there is a "Revomech" monster on your field. Roll a Six-Sided die. If you roll a 6, destroy 1 monster on the field and deal direct damage equal to the destroyed monster ATK. If you roll a 4 or a 5, send this card to your hand. If you roll a 3 or lower, banish this card. You can banish this card from your hand to deal 750 direct damage to your opponent.[/spoiler][img]http://img10.imageshack.us/img10/1212/363365.jpg[/img][spoiler=Lore]The equipped card gains 500 DEF and the ability to skip your opponents battle phase 3 times per duel. When the equipped card is destroyed by battle, banish this card. When the equipped card is destroyed by spell/trap, send the equipped card to your hand and banish this card.[/spoiler][img]http://img268.imageshack.us/img268/3825/363365y.jpg[/img][spoiler=Lore]Activate this card when your opponent summons a Machine-Type monster from his/her extra deck. The summoned card loses 250 ATK and it's effect is negated. The monster's effect continues to be negated until you summon a monster without "Revomech" in it's name.[/spoiler][img]http://img833.imageshack.us/img833/1212/363365.jpg[/img][Spoiler=Lore]This card can only be equipped to a non-Synchro "Revomech" card on your field. The equipped card can attack your opponent directly, gains 500 ATK, and loses 1000 DEF. When this card is sent to the graveyard, banish it.[/spoiler][/spoiler][/spoiler] Plz give me feedback on these cards. Thanks. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 16, 2011 Report Share Posted May 16, 2011 all the monster effects are too dull and boring the Scorpion one especially, given it's a synchro I had hoped for more than just boosting atk. Give it another effect for it 6/10 Link to comment Share on other sites More sharing options...
dark345678 Posted May 16, 2011 Author Report Share Posted May 16, 2011 Changes to Revomech Scorpion. Thnks for feedback. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 16, 2011 Report Share Posted May 16, 2011 Better, though it appears all it can summon is the Brute for now Link to comment Share on other sites More sharing options...
dark345678 Posted May 16, 2011 Author Report Share Posted May 16, 2011 New Card! [color="#FF0000"]"Revomech Stalker"[/color] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 16, 2011 Report Share Posted May 16, 2011 2nd effect much more useful, since you can kill it yourself for the searching personally I don't see much use for the 1st effect at all, it's only 500 burn 8/10 Link to comment Share on other sites More sharing options...
dark345678 Posted May 17, 2011 Author Report Share Posted May 17, 2011 2 more cards up! [color="#FF8C00"]"Revomech Infantry"[/color] and [color="#0000FF"]"Revomech Spider"[/color] Link to comment Share on other sites More sharing options...
AgentBlaze117 Posted May 17, 2011 Report Share Posted May 17, 2011 Cool, But a few OCG errors. Awesome Effects! Link to comment Share on other sites More sharing options...
dark345678 Posted May 17, 2011 Author Report Share Posted May 17, 2011 Thanks for comment! New Card Up! [color="#9932CC"]"Area-001, Revomech Metropolis"[/color] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 17, 2011 Report Share Posted May 17, 2011 for the Spider, all I see it is a quick way for battle damage to your opponent which is good as well out of curiosity, why are all the backgrounds the same for all the cards? Link to comment Share on other sites More sharing options...
dark345678 Posted May 17, 2011 Author Report Share Posted May 17, 2011 I'm not really sure, but I thought that it looked cool. The pictures are all inverted and edited. It was also kinda fun to make them look like that. Do you have any ideas for other Spell/Trap cards (like effects/names)? Thanks. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 17, 2011 Report Share Posted May 17, 2011 not off the top of my head, but I had hoped to see some variation in the backgrounds seeing them all as the same does get a bit boring after a little while, after all Link to comment Share on other sites More sharing options...
dark345678 Posted May 17, 2011 Author Report Share Posted May 17, 2011 As to Ragnarok's wishes, my next card has a different background. And this card is called [color="#00FF00"]"Revomech Microhacker"[/color] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 18, 2011 Report Share Posted May 18, 2011 the first effect I'd change it taking control for only 1 turn, and it needs to come with a bigger cost otherwise, it's just a monster form of Change of Heart, which is broken 6/10 Link to comment Share on other sites More sharing options...
dark345678 Posted May 18, 2011 Author Report Share Posted May 18, 2011 Edited Revomech Microhacker. +1 Rep to Ragnarok for being the seemingly only person to ever post on this topic. On a different hand, I've made a new card! It's called [color="#0000FF"]"Revomech Rallier"[/color] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 18, 2011 Report Share Posted May 18, 2011 the 250 atk/def boost isn't much though the burn effect is much more useful, so I approve of its effect shame the pic isn't quite as nice though, so you only get 9.5/10 for Rallier Link to comment Share on other sites More sharing options...
dark345678 Posted May 21, 2011 Author Report Share Posted May 21, 2011 Sorry about not having many updates for a while, but I haven't really been on much lately, for I've been out and about. So I finally made this new card, [color="#FF8C00"]"Schenmaer VII, Revomech Commander"[/color]. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 21, 2011 Report Share Posted May 21, 2011 1750 is weak as hell for a lv8, even with the atk boost I would have raised the base atk to 2100ish instead overall not very powerful by synchro standards though Link to comment Share on other sites More sharing options...
dark345678 Posted May 22, 2011 Author Report Share Posted May 22, 2011 I raised Schenmaer VII's attack to 2200. The only reason that I made it kinda low was because I was trying to balance the card out. Do you think that I should also put this effect in? 'This cards name is also treated as "Revomech Captain"', or should I change the card's name to "Schenmaer VII, Revomech [b]Captain[/b]"? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 22, 2011 Report Share Posted May 22, 2011 that name change is your card, I don't mind either Link to comment Share on other sites More sharing options...
dark345678 Posted May 22, 2011 Author Report Share Posted May 22, 2011 k, then I'll just change the name to "[color="#A0522D"]Schenmaer VII, Revomech Captain[/color]" EDIT: New card! [color="#0000FF"]"Revomech Samurai"[/color] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 22, 2011 Report Share Posted May 22, 2011 searching your opponent's deck, is that going to let you see ALL the cards in there? Because if yes that's OPed as hell 7/10 Link to comment Share on other sites More sharing options...
dark345678 Posted May 22, 2011 Author Report Share Posted May 22, 2011 I edited Revomech Samurai. I also made a spell card called [color="#4B0082"]"Statue of the Warrior"[/color]. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 23, 2011 Report Share Posted May 23, 2011 I guess it's ok for the spell, it'll only go up to 1550 atk, so attacking directly is fine nothing TOO original, but I'll give the spell a 9.1/10 Link to comment Share on other sites More sharing options...
dark345678 Posted May 24, 2011 Author Report Share Posted May 24, 2011 Bump for the other 343 people who've seen this to (hopefully) comment with some helpful feedback (Not counting Ragnarok). Link to comment Share on other sites More sharing options...
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