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My Newest Archetype!


dark345678

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Here's my newest archetype. :lol:
[spoiler=Revomech][spoiler=Monsters][img]http://img202.imageshack.us/img202/1212/363365.jpg[/img][spoiler=Lore]FLIP: Send 1 "Revomech" card from your deck to your hand. If there are 2 "Revomech Brute"s on your field, this card can attack your opponent directly.[/spoiler][img]http://img641.imageshack.us/img641/9416/363365r.jpg[/img][spoiler=Lore]This cannot be summoned unless there is a "Revomech Captain" on your field. This card gains 200 ATK for each "Revomech Brute" on your field. [/spoiler][img]http://img829.imageshack.us/img829/1212/363365.jpg[/img][spoiler=Lore]FLIP: Special Summon 1 "Revomech" monster with 1000 ATK or less.[/spoiler][img]http://img815.imageshack.us/img815/1723/363365k.jpg[/img][spoiler=Lore]FLIP: Search your opponents graveyard and select 1 machine-Type monster. The selected monster is then sent to your hand. This cannot be used in Synchro Summon except for the Synchro Summon of a "Revomech" monster.[/spoiler][img]http://img26.imageshack.us/img26/1212/363365.jpg[/img][spoiler=Lore][1 "Revomech Crawler" + 1 or more machine-Type monster(s)]
When this card is summoned, special summon 1 "Revomech" monster with 1000 ATK or less. As long as this card remains Face-Up on the field, all "Revomech" cards on your field gain 500 ATK (excluding this card). You can tribute 1 "Revomech Sentry" to deal 500 direct damage to your opponent. As long as there is a Face-Up "Revomech Capatain" on your field, this card cannot be destroyed by battle (battle damage is applied normally).[/spoiler][img]http://img121.imageshack.us/img121/1212/363365.jpg[/img][spoiler=Lore]When this card is sent to the graveyard by battle, deal 500 damage to your opponents Life Points. When this card is sent to the graveyard by spell/trap, banish this card and add 1000 ATK to 1 "Revomech" monster on your field.[/spoiler][img]http://img815.imageshack.us/img815/1212/363365.jpg[/img][spoiler=Lore]This card cannot be summoned unless there is a "Revomech Captain" on your field. This card can attack your opponent directly. When using this effect, this card cannot change its position until the end of your opponents Battle Phase.[/spoiler][img]http://img199.imageshack.us/img199/1212/363365.jpg[/img][spoiler=Lore]When this card is sent from your hand to your graveyard by Spell or Monster Effect, Special Summon it to your opponents field in face-up Attack Position. This card cannot change it's Position.[/spoiler][img]http://img28.imageshack.us/img28/1212/363365.jpg[/img][spoiler=Lore]When this card is summoned, activate 1 of the following effects:
1: Take control of one machine-Type monster on your opponents field until your next Battle Phase.
2: Add 500 ATK to one "Revomech" card (besides this one) on your field.
If neither of these effects can be activated, banish this card.[/spoiler][img]http://img190.imageshack.us/img190/1212/363365.jpg[/img][spoiler=Lore]FLIP: All "Revomech" cards (excluding this one) gain 250 ATK and DEF. When this card is destroyed by battle, deal direct damage equal to the attack of this card. When this card is destroyed by spell/trap, banish this card.[/spoiler][img]http://img51.imageshack.us/img51/1212/363365.jpg[/img][spoiler=Lore][1 Machine-Type Tuner + 1 or more DARK non-Tuners]
This card gains 300 ATK for each "Revomech" card face-up on your field. All face-Up "Revomech" cards on your field (besides this card) gain 500 ATK and DEF. If there are 2 or more "Revomech" cards (not including this card)face-up on your field, this card cannot be destroyed by battle (battle damage is applied normally).[/spoiler][img]http://img856.imageshack.us/img856/1212/363365.jpg[/img][spoiler=Lore]This card can only be summoned if there is a "Revomech Captain" on your field. When this card is summoned, look at the top 5 cards of your opponents Deck and select 1 Spell/Trap card. Activate 1 of the following effects:
1: SPELL: Activate the selected card
2: Remove the selected card from play and deal 500 points of direct damage to your opponent
3: TRAP: Set the selected card face-down on your field.
If there aren't any Spell/Trap cards in your opponents top 5 cards, destroy this card. After the effects resolve, both players shuffle their Decks.[/spoiler][img]http://img195.imageshack.us/img195/7871/363365t.jpg[/img][spoiler=Lore]This card is also treated as a "Psycic" monster. As long as this card is face up on your field, Spell cards cannot be activated. Once per turn, this card gains 1 Phase-Counter (Max of 4). You can remove 2 or more Phase-Counters to deal 500 Direct Damage times the number of Phase-Counters removed. When this card is sent to the graveyard, banish this card.[/spoiler][/spoiler]
[spoiler=Spells/Traps][img]http://img685.imageshack.us/img685/1918/363365g.jpg[/img][spoiler=Lore]This card can only be activated if there is 1 "Revomech Captain" on your field. Flip a coin.
HEAD: The selected card gains 1000 ATK until the end of your Battle Phase.
TAIL: The selected card is banished until your next Battle Phase.[/spoiler][img]http://img862.imageshack.us/img862/1212/363365.jpg[/img][spoiler=Lore]This card can only be activated if there is 1 "Revomech Captain" and 1 or more Synchro-Type monster(s) on your field. All Synchro-Type cards on your field can attack your opponent directly. While using this effect, those cards lose half of their ATK.[/spoiler][img]http://img600.imageshack.us/img600/7035/363365v.jpg[/img][spoiler=Lore]When this card is Face-up on your field, all "Revomech" cards (excluding "Revomech Spider") cannot be destroyed by Spell/Trap cards.[/spoiler][img]http://img571.imageshack.us/img571/5082/363365c.jpg[/img][spoiler=Lore]This cards name is also treated as "Revomech Captain". As long as this card is face-up on the field, all "Revomech" cards face-up on the field gain 250 ATK. This card is not effected by Spell/Trap cards.[/spoiler][img]http://img52.imageshack.us/img52/1212/363365.jpg[/img][spoiler=Lore]This card can only be activated if there is a "Revomech" monster on your field. Roll a Six-Sided die. If you roll a 6, destroy 1 monster on the field and deal direct damage equal to the destroyed monster ATK. If you roll a 4 or a 5, send this card to your hand. If you roll a 3 or lower, banish this card. You can banish this card from your hand to deal 750 direct damage to your opponent.[/spoiler][img]http://img10.imageshack.us/img10/1212/363365.jpg[/img][spoiler=Lore]The equipped card gains 500 DEF and the ability to skip your opponents battle phase 3 times per duel. When the equipped card is destroyed by battle, banish this card. When the equipped card is destroyed by spell/trap, send the equipped card to your hand and banish this card.[/spoiler][img]http://img268.imageshack.us/img268/3825/363365y.jpg[/img][spoiler=Lore]Activate this card when your opponent summons a Machine-Type monster from his/her extra deck. The summoned card loses 250 ATK and it's effect is negated. The monster's effect continues to be negated until you summon a monster without "Revomech" in it's name.[/spoiler][img]http://img833.imageshack.us/img833/1212/363365.jpg[/img][Spoiler=Lore]This card can only be equipped to a non-Synchro "Revomech" card on your field. The equipped card can attack your opponent directly, gains 500 ATK, and loses 1000 DEF. When this card is sent to the graveyard, banish it.[/spoiler][/spoiler][/spoiler]
Plz give me feedback on these cards. Thanks.

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I raised Schenmaer VII's attack to 2200. The only reason that I made it kinda low was because I was trying to balance the card out. Do you think that I should also put this effect in? 'This cards name is also treated as "Revomech Captain"', or should I change the card's name to "Schenmaer VII, Revomech [b]Captain[/b]"?
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