Guardian of the Abyss Posted May 18, 2011 Report Share Posted May 18, 2011 [img]http://img402.imageshack.us/img402/4338/383652.jpg[/img] You cannot use this monster as a Synchro Material monster, except for "Neo Sparxx Dragon". This monster cannot be destroyed by the effect of a Spell or Trap card. [img]http://img9.imageshack.us/img9/4338/383652.jpg[/img] "Neo Sparxx Synchron" + 1 non-Tuner DARK Fiend-type monster This monster cannot be destroyed as a result of battle. When this monster attacks an Attack position monster and is destroyed by a card effect, destroy all cards your opponent controls. [img]http://img200.imageshack.us/img200/4338/383652.jpg[/img] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by selecting 1 monster your opponent controls when your opponent control more monsters than you control. When this monster is used as a Synchro Material monster for "Neo Sparxx Dragon", increase your Life Points by 1000 OR inflict 1000 damage to your opponent's Life Points. [img]http://img94.imageshack.us/img94/4338/383652.jpg[/img] Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Synchro Monster as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When the equipped monster destroys a monster by battle, you can select 1 card on the field, and destroy it. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead. When this card is sent to the Graveyard while treated as a Equip Spell card, return it to your hand.) [img]http://img37.imageshack.us/img37/4338/383652.jpg[/img] You can Tribute 2 Thunder-type monster to Special Summon this monster from your hand or Graveyard. Any damage inflicted to your opponent by this monster is doubled. [img]http://img155.imageshack.us/img155/4338/383652.jpg[/img] When this monster is Normal Summoned, select 1 monster your opponent controls, and remove it from play. [img]http://img196.imageshack.us/img196/4338/383652.jpg[/img] This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. When this monster is flipped face-up, draw 1 card. If your opponent controls a face-up Fiend-type monster, draw 3 cards instead. [img]http://img805.imageshack.us/img805/4338/383652.jpg[/img] FLIP: Add 1 "Neo Sparxx" monster or "Neo Archfiend Enforcer" from your Graveyard to your hand. Then, inflict 800 damage to your opponent's Life Points. [img]http://img807.imageshack.us/img807/4338/383652.jpg[/img] This monster is also treated as a Thunder-type LIGHT monster. Once per turn, you can inflict 700 damage to your opponent's Life Points. Then, he/she draws 1 card. [img]http://img192.imageshack.us/img192/4338/383652.jpg[/img] This monster cannot be used as a Tribute, unless it is to Special Summon a Thunder-type monster from your hand. If you have not Normal Summoned or Set during your Main Phase, you can Special Summon this monster from your Graveyard. [img]http://img38.imageshack.us/img38/4338/383652.jpg[/img] When this monster is Normal Summoned, place 2 Spark Counters on it. You can remove 1 Spark Counter from this monster, to inflict 500 damage to your opponent's Life Points. [img]http://img840.imageshack.us/img840/6143/383652q.jpg[/img] This monster cannot be Special Summoned. You do not have to tribute monster(s) to Normal Summon or Set this monster if you control a face-up "Neo Sparxx Support Cloud". [img]http://img5.imageshack.us/img5/4338/383652.jpg[/img] All face-up "Neo Sparxx" monsters and "Neo Archfiend Enforcer" gain 300 ATK and DEF. Once per turn, you can place 1 Spark Counter on 1 monster for each Spell and/or Trap card on the field. Monsters with Spark Counter(s) on them gain an additional 100 ATK and DEF for each Spark Counter placed on that card. [img]http://img508.imageshack.us/img508/4338/383652.jpg[/img] FLIP: Add 1 "Neo Sparxx Support Cloud" from Main Deck to your hand OR add 1 "Neo Sparxx Support Cloud" in your Graveyard to your hand. [img]http://img26.imageshack.us/img26/4338/383652.jpg[/img] Activate this card by selecting 1 monster your opponent controls. When this card is activated, Special Summon it. This card's Type, Atribute, Lv. ATK, and DEF are the same as the selected card. If this card is face-up at the end of the turn its activated, flip it face-down and return it to your Spell/Trap Zone. [img]http://img709.imageshack.us/img709/4338/383652.jpg[/img] When you change this monster's battle position, flip a coin, and activate the appropriate effect, depending on the results: *HEADS:Destroy up to 2 monsters your opponent controls. *TAILS:Destroy up to 2 Spell and/or Trap cards on the field. [img]http://img806.imageshack.us/img806/4338/383652.jpg[/img] This monster's effect depends on the number of Thunder-type LIGHT monster(s) in your Graveyard. (If you have 1 or less, this monster loses 500 ATK. If you have 2 to 6, this monster can be tributed to Special Summon up to 2 Thunder-type LIGHT monsters from your Graveyard. If you have 7 or more, this monster gains 500 ATK, and during battle with this monster and a face-up Defense position monster whose DEF is lower than this monster's ATK, inflict Battle Damage to your opponent's Life Points equal to the original ATK of that monster.) [img]http://img232.imageshack.us/img232/4338/383652.jpg[/img] Equip only to a "Neo Sparxx" monster or "Neo Archfiend Enforcer". The equipped monster gains 100 ATK and DEF for each LIGHT monster in your Graveyard. [img]http://img651.imageshack.us/img651/4338/383652.jpg[/img] Activate only when your opponent declares an attack that would destroy a face-up Thunder-type monster you control. Negate the attack and inflict 800 damage to your opponent's Life Points. [img]http://img90.imageshack.us/img90/4338/383652.jpg[/img] Once per turn, during your opponent's Main Phase, you can select 1 face-up monster your opponent controls. The select monster must attack this monster. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 18, 2011 Report Share Posted May 18, 2011 next time post the lore, had to squint it's likely most people will choose the burn effect, LP gaining is much less useful reasonable for a new member, I'll give this 8/10 Link to comment Share on other sites More sharing options...
Guardian of the Abyss Posted May 19, 2011 Author Report Share Posted May 19, 2011 Sorry, I had problems with the topic, and added new cards. Thanks for the 8. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 19, 2011 Report Share Posted May 19, 2011 why is there a logo on the Gunner pic? personally for Gunner, the effect of "If the equipped monster is destroyed as a result of battle, destroy this card instead" I would have allowed this card to be destroyed by send the equipped monster back to your hand or something 8.4/10 Link to comment Share on other sites More sharing options...
Near Rivers Posted May 19, 2011 Report Share Posted May 19, 2011 Usually synchrons are tuner monsters Link to comment Share on other sites More sharing options...
Guardian of the Abyss Posted May 20, 2011 Author Report Share Posted May 20, 2011 oops...sorry...[quote name='ragnarok1945' timestamp='1305841841' post='5219327'] why is there a logo on the Gunner pic? personally for Gunner, the effect of "If the equipped monster is destroyed as a result of battle, destroy this card instead" I would have allowed this card to be destroyed by send the equipped monster back to your hand or something 8.4/10 [/quote] Good idea, because of the Union restrictions... Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 21, 2011 Report Share Posted May 21, 2011 so you going to change it then? Link to comment Share on other sites More sharing options...
Guardian of the Abyss Posted May 24, 2011 Author Report Share Posted May 24, 2011 Yes Link to comment Share on other sites More sharing options...
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