JordanPark24 Posted September 20, 2011 Report Share Posted September 20, 2011 [quote name='mrcoar' timestamp='1314906975' post='5484533'] I d'like to update your card's OCG, so here i go: [b]Supernova Remnant: White Dwarf: ...[/b]by Card Effects. [b]All battle damage inflicted by battles involving this card IS reduced to 0.[/b] Each time... [/quote] I'd like to update your post's grammar. Since "battle damage" is singular, you would use "is" instead of "are." Link to comment Share on other sites More sharing options...
Stan Alda Posted September 22, 2011 Author Report Share Posted September 22, 2011 [quote name='JordanPark24' timestamp='1316479780' post='5527331'] I'd like to update your post's grammar. Since "battle damage" is singular, you would use "is" instead of "are." [/quote] Sharp eyes! Thank you. Link to comment Share on other sites More sharing options...
JordanPark24 Posted October 8, 2011 Report Share Posted October 8, 2011 [quote name='En Almhjbat Wahd' timestamp='1316690625' post='5532534'] Sharp eyes! Thank you. [/quote] No problem Link to comment Share on other sites More sharing options...
Stan Alda Posted October 10, 2011 Author Report Share Posted October 10, 2011 Another side note; these monsters can all be Set. Quark Star is actually usable. Link to comment Share on other sites More sharing options...
synchking667 Posted October 17, 2011 Report Share Posted October 17, 2011 from what i see they are a stall type and would do good in a exodia deck. and i like the idea of turning science into dueling. Link to comment Share on other sites More sharing options...
Stan Alda Posted October 17, 2011 Author Report Share Posted October 17, 2011 [quote name='synchking667' timestamp='1318816953' post='5583127'] from what i see they are a stall type and would do good in a exodia deck. and i like the idea of turning science into dueling. [/quote] Thanks for the review. Link to comment Share on other sites More sharing options...
Stan Alda Posted November 1, 2011 Author Report Share Posted November 1, 2011 I made some minor fixes. They cannot be destroyed by either battle OR card effects; the latest fix only made them invulnerable to card effects. I also removed the "during the Battle Phase" clause in Quark Star's effect. I think I'll try to make a CCD out of this. It'll take some time, though; those nuclear control systems aren't going to hack themselves! Link to comment Share on other sites More sharing options...
Merciless Overlord Knic Posted November 8, 2011 Report Share Posted November 8, 2011 they're walls at best. If you had some damage dealing spells or maybe monsters with [b][u]ACTUAL ATTACK[/u][/b] they would be more considerable. 3/10. 8/10 if monsters had attack and "Monster Supernova" dealt maybe 1000 damage. Link to comment Share on other sites More sharing options...
snowtiger Posted November 9, 2011 Report Share Posted November 9, 2011 Okay first of all, great job on the design of the cards, it's the first achetype I've come across on this sight that had any glimpse of being used as real cards. Now I like the idea of the cards the only problem is that they don't allow you to improve battle conditions in your favor. Perhaps looking into the 'Yubel' cards from the OCG could benefit you in creating an offensive system for your 'Remnants', I easily saw 'Supernova Remnant: Neutron Pulsar' having the effect 'Once per turn, you can move this card to an adjacent Monster Card Zone. Once per turn, you can destroy the monster on your opponent's Monster Card Zone on the same column as this card.'. Hopefully this helps, Keep up the good job I'll try to post my own stuff and see what you think Link to comment Share on other sites More sharing options...
Stan Alda Posted November 9, 2011 Author Report Share Posted November 9, 2011 [quote name='Merciless Overlord Knic' timestamp='1320714809' post='5625056'] they're walls at best. If you had some damage dealing spells or maybe monsters with [b][u]ACTUAL ATTACK[/u][/b] they would be more considerable. 3/10. 8/10 if monsters had attack and "Monster Supernova" dealt maybe 1000 damage. [/quote] These are [i]meant[/i] to be walls, and nothing else; that's what I said in the main post. Try reading it before you make an argument. They are [i]totally [/i][i]indestructible[/i]. They cannot be removed from the field by [i]any means[/i]. No destruction, no banishing, no returning to the hand or the deck. They just [i]stay there forever.[/i] Even "Yubel, the Ultimate Nightmare" can be destroyed/banished/returned to the hand by effects, and somewhat easily. And you want me to give a totally indestructible monster a method of attack? That is overpowered in every sense of the word. There's only 5 cards; surely you can fit them as back-up walls or defenses in an existing offensive deck. [quote name='snowtiger' timestamp='1320848752' post='5628243'] Okay first of all, great job on the design of the cards, it's the first achetype I've come across on this sight that had any glimpse of being used as real cards. Now I like the idea of the cards the only problem is that they don't allow you to improve battle conditions in your favor. Perhaps looking into the 'Yubel' cards from the OCG could benefit you in creating an offensive system for your 'Remnants', I easily saw 'Supernova Remnant: Neutron Pulsar' having the effect 'Once per turn, you can move this card to an adjacent Monster Card Zone. Once per turn, you can destroy the monster on your opponent's Monster Card Zone on the same column as this card.'. Hopefully this helps, Keep up the good job I'll try to post my own stuff and see what you think [/quote] Again, these aren't meant to provide offensive firepower. It's only 5 cards (and you don't need to use all of them), so they can fit into a more offensive deck fairly easily. As for the Neutron Pulsar idea, I thought there was a card that already did that. If not, I'll see what I can do. Link to comment Share on other sites More sharing options...
Merciless Overlord Knic Posted November 10, 2011 Report Share Posted November 10, 2011 okay. but maybe they can have some effects. again, consider having 'Monster Supernova' deal damage. and maybe the title can refer to the actual thing so 'black hole' destroy all cards, or 'quark star' destroy one of opponent's monsters. That would be 10/10. Link to comment Share on other sites More sharing options...
Stan Alda Posted November 10, 2011 Author Report Share Posted November 10, 2011 [quote name='Merciless Overlord Knic' timestamp='1320883778' post='5629327'] okay. but maybe they can have some effects. again, consider having 'Monster Supernova' deal damage. and maybe the title can refer to the actual thing so 'black hole' destroy all cards, or 'quark star' destroy one of opponent's monsters. That would be 10/10. [/quote] ...I [i]might[/i] do the Supernova damage thing. As for the others, though, I'm still not too keen on the idea. Perhaps I should elaborate. When I do science-themed cards (which is often enough), I try to get as close to the effects of the real thing as possible, even if it means sacrificing a little playability. Black holes only have their infamous effect within a certain radius called the [i]event horizon[/i], which is usually close to the hole itself. It is impossible for a black hole to "get you" unless you get close to it; if not, the universe would have already been destroyed by black holes. The quark star, meanwhile, is based on the idea of a [i]strangelet[/i]. I won't bog you down with the details, but the basic idea is that strange matter (which quark stars are made of) can turn other matter into strange matter [i]on contact[/i]. Again, if you want to get turned into strange matter--and I assume you don't--you must touch the quark star, because it's not coming to get you. I appreciate your reviews, though. Link to comment Share on other sites More sharing options...
Merciless Overlord Knic Posted November 10, 2011 Report Share Posted November 10, 2011 [quote name='En Almhjbat Wahd' timestamp='1320929445' post='5630552'] ...I [i]might[/i] do the Supernova damage thing. As for the others, though, I'm still not too keen on the idea. Perhaps I should elaborate. When I do science-themed cards (which is often enough), I try to get as close to the effects of the real thing as possible, even if it means sacrificing a little playability. Black holes only have their infamous effect within a certain radius called the [i]event horizon[/i], which is usually close to the hole itself. It is impossible for a black hole to "get you" unless you get close to it; if not, the universe would have already been destroyed by black holes. The quark star, meanwhile, is based on the idea of a [i]strangelet[/i]. I won't bog you down with the details, but the basic idea is that strange matter (which quark stars are made of) can turn other matter into strange matter [i]on contact[/i]. Again, if you want to get turned into strange matter--and I assume you don't--you must touch the quark star, because it's not coming to get you. I appreciate your reviews, though. [/quote] Okay! maybe you give black hole 500 ATK, but since everything near it is destroyed, it destroys all monsters on you side of the field. And every time quark star is attacked, the monster is banished and you special summon one "Strange Matter Token"(DARK/Fiend/ATK 0/DEF 0/Effect:"This card may not be removed from the field by any means, yours or your opponents. If this card is attacked, banish the attacking card and special summon another "Strange MAtter Token) I know that's very strong but it makes sense! Link to comment Share on other sites More sharing options...
Stan Alda Posted November 10, 2011 Author Report Share Posted November 10, 2011 [quote name='Merciless Overlord Knic' timestamp='1320929983' post='5630559'] Okay! maybe you give black hole 500 ATK, but since everything near it is destroyed, it destroys all monsters on you side of the field. And every time quark star is attacked, the monster is banished and you special summon one "Strange Matter Token"(DARK/Fiend/ATK 0/DEF 0/Effect:"This card may not be removed from the field by any means, yours or your opponents. If this card is attacked, banish the attacking card and special summon another "Strange MAtter Token) I know that's very strong but it makes sense! [/quote] Hmm...I still don't like your Black Hole idea. No offense, but I'm going to be stubborn on that one. As for Quark Star, it's certainly interesting. However, it would make more sense to summon it on your [i]opponent's [/i]side of the field. If it's on [i]your[/i] side of the field, it has the exact opposite effect--destroying your opponent's monsters while totally jamming your field. I'll stick with my effect. Feel free to make your own versions of the cards and post them here. I'd like to see what you can do. Consider it a test for a new member such as yourself... Link to comment Share on other sites More sharing options...
Merciless Overlord Knic Posted November 10, 2011 Report Share Posted November 10, 2011 [quote name='En Almhjbat Wahd' timestamp='1320936893' post='5630668'] Hmm...I still don't like your Black Hole idea. No offense, but I'm going to be stubborn on that one. As for Quark Star, it's certainly interesting. However, it would make more sense to summon it on your [i]opponent's [/i]side of the field. If it's on [i]your[/i] side of the field, it has the exact opposite effect--destroying your opponent's monsters while totally jamming your field. I'll stick with my effect. Feel free to make your own versions of the cards and post them here. I'd like to see what you can do. Consider it a test for a new member such as yourself... [/quote] Challenge Accepted [img]http://fak3r.com/wp-content/blogs.dir/12/files/challenge_accepted_Amazing_Feats_Fails_WIns_Lolz_and_A_Contest-s325x265-158648-535.png[/img]here it is: [img]http://img204.imageshack.us/img204/9072/457223e.jpg[/img] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 "Supernova Remnant: Neutron Star" you control. This card cannot attack and cannot be removed from the field by battle or Card Effects. If this card is attacked, the attacking monster is banished and you may special summon one "Strange Token" (ATK 0/DEF 0/DIVINE/Psychic/Effect: "This card may not be removed from the field by any means, yours or your opponents. If this card is attacked, banish the attacking card and special summon another 'Strange Matter Token'") Link to comment Share on other sites More sharing options...
Stan Alda Posted November 21, 2011 Author Report Share Posted November 21, 2011 I noticed a potential hangup with these cards: their effects can be negated, potentially opening them up to attack. Would it be OP'd if I added a clause that prevents their effects from being negated? By the way, this is my first thread that has made it to 3000 views. I feel like I've truly accomplished something outside my normal job of anti-Western subversion and frustrationism. Link to comment Share on other sites More sharing options...
Stan Alda Posted December 2, 2011 Author Report Share Posted December 2, 2011 First, I finally added a true support card: "Starquake". It essentially allows you to use the monsters' effects offensively. Second, I noticed a potential hangup with these cards: their effects can be negated, potentially opening them up to attack. Would it be OP'd if I added a clause that prevents their effects from being negated? Third, I'm working on a CCD for this set. I'll be posting my current progress in the main post; feel free to comment or add suggestions. Link to comment Share on other sites More sharing options...
Jamesgent111 Posted December 16, 2011 Report Share Posted December 16, 2011 Problems with this post. 1. You posted it in 'Finished Sets' when ther eis only ONE card created, this is not a finished set, you have written up 38 card names and made 1 card. 2. These are Natural Phenomenon, how exactly can a dualist just 'make' this happen? Hypothetically. 3. You're overprotective of your idea, and thus, making this hurt to read. 4. How can we effectively judge a set of cards with only one card in it? 'is it balanced? I have no idea.' 'is it good, I've only seen 5% of it' Sorry. Work on FINISHING, then upload for feedback.Nevermind, you just did all the spilers in odd places. There -is- actually a full set. Link to comment Share on other sites More sharing options...
Stan Alda Posted December 28, 2011 Author Report Share Posted December 28, 2011 [quote name='Jamesgent111' timestamp='1324044416' post='5710652'] 2. These are Natural Phenomenon, how exactly can a dualist just 'make' this happen? Hypothetically. 3. You're overprotective of your idea, and thus, making this hurt to read. Sorry. Nevermind, you just did all the spilers in odd places. There -is- actually a full set. [/quote] The same way that "Raigeki" can call down a lighting strike and "Final Destiny" can summon a nuclear explosion: the Heart of the Cards. Just kidding. It's because [i]I made them that way[/i]. If I have been brusque, fine, call me on that. But these are my cards, and I made them the way I did for a reason. The reason I'm "overprotective" is because almost all of my reviewers have remarked on the "natural phenomena" thing, and it's a stupid question. It's like saying [i]War Horse [/i]can't be shown in theaters because it's based on a true story--if it's a true story, then it's a documentary, and you can't show those in theaters! Faulty logic, you see. I will fix the spoiler thing, but the cards themselves stay as they are. If anything, would you mind giving some strategic analysis of these cards? That's what I'm really looking for in reviews.Spoilers fixed. Link to comment Share on other sites More sharing options...
snow_wolfyII Posted January 10, 2012 Report Share Posted January 10, 2012 Hm... something tells me that this would be good with a "reptillianne" deck... maybe a all or nothing spell card would be good. Maybe more stars would be good though. 9.5 / 10 Link to comment Share on other sites More sharing options...
Byzant Posted January 10, 2012 Report Share Posted January 10, 2012 It's an interesting idea for a set of cards, but first, there already is a Black (Dark) Hole, the "destroy all monsters on the field" spell. Second, they seem too strong defensively. I like the idea that you need God Himself to stop them (Solemn Warning/Judgement), but I don't know of anything else that could, which means White Dwarf can't be destroyed by Dark Hole and if the opponent doesn't have a burn deck they're SOL. Seems dickish, is what I'm getting at, and not so much 'stall' as 'lock down the duel with no upkeep and wait for the opponent to resign or run out of cards'. Third, the higher levels seem too hard to summon for what they do. If you've already got a big beefy 9+ star monster out, what do you need an invincible wall for? At the same time, it's too easy to summon the lower levels for what they do. Skull freakin' Servant blows up and now he's an invincible White Dwarf with option to upgrade? At the [i]very[/i] least, Supernova should wreck your life points and destroy all cards on your side of the field. Even then, their invincibility may be too much without some kind of time limit, counter-spell/trap or way to get around the lower levels. And although it's because of my own favoritism, I do wonder if you'd consider(ed) tying the Remnants to the celestial theme of Macro Cosmos/Grand Convergance and the single/double/triple star system Helios monsters. Link to comment Share on other sites More sharing options...
james128halo Posted January 10, 2012 Report Share Posted January 10, 2012 love the deck man super cool! Link to comment Share on other sites More sharing options...
Stan Alda Posted January 10, 2012 Author Report Share Posted January 10, 2012 [i]It's an interesting idea for a set of cards, but first, there already is a Black (Dark) Hole, the "destroy all monsters on the field" spell.[/i] Spell, not Monster. They're totally different--in fact, they're complete opposites. Ironic, eh? [i]Second, they seem too strong defensively. I like the idea that you need God Himself to stop them (Solemn Warning/Judgement), but I don't know of anything else that could, which means White Dwarf can't be destroyed by Dark Hole and if the opponent doesn't have a burn deck they're SOL. Seems dickish, is what I'm getting at, and not so much 'stall' as 'lock down the duel with no upkeep and wait for the opponent to resign or run out of cards'.[/i] That is a salient point. But it is a good reason to use a burn or mill deck, now isn't it? And what about Pierc--oh yeah, they negate the attack. So yes, Burn/Mill is the only option. Of course, if there was a significant LP or card cost, then your opponent could wait for YOU to run out of LP/deck; in other words, they could counter this stall with another stall. So yes, that would weaken it, but it would be very boring. Stall vs. Lockdown is as dull as dueling can get. If anything, this could be an incentive to use alternate-win strategies, and those tend to be pretty cool. [i]Third, the higher levels seem too hard to summon for what they do. If you've already got a big beefy 9+ star monster out, what do you need an invincible wall for? At the same time, it's too easy to summon the lower levels for what they do. Skull freakin' Servant blows up and now he's an invincible White Dwarf with option to upgrade?[/i] My point was that this wouldn't be completely useless if your opponent kept anything powerful from getting out (think Level Limit--Area . [sub]Of course, if Level Limit--Area B was out, the SR monsters would be in Defense Position, but it wouldn't matter due to their effects.[/sub] And besides, only "Black Hole" prevents other powerful monsters from getting out, and I assumed that people would have more than 1 high-power monster/strategy in their deck. [i]At the very least, Supernova should wreck your life points and destroy all cards on your side of the field. Even then, their invincibility may be too much without some kind of time limit, counter-spell/trap or way to get around the lower levels.[/i] I [i]might[/i] due the half-nuke part. [i]Might[/i]. As for the Trap thing, "Monster Supernova" is perfectly counterable as it is. I'm thinking about making a specific counter for the monsters, but it's still in the concept phase. And this is in Finished Sets, so technically I shouldn't be editing it (which is strange, because that's what I've been doing for a while). [i]And although it's because of my own favoritism, I do wonder if you'd consider(ed) tying the Remnants to the celestial theme of Macro Cosmos/Grand Convergance and the single/double/triple star system Helios monsters.[/i] Never heard of them. Thanks for the ideas anyway. Link to comment Share on other sites More sharing options...
Byzant Posted January 10, 2012 Report Share Posted January 10, 2012 [quote name='En Almhjbat Wahd' timestamp='1326229683' post='5757930'] That is a salient point. But it is a good reason to use a burn or mill deck, now isn't it? And what about Pierc--oh yeah, they negate the attack. So yes, Burn/Mill is the only option. Of course, if there was a significant LP or card cost, then your opponent could wait for YOU to run out of LP/deck; in other words, they could counter this stall with another stall. So yes, that would weaken it, but it would be very boring. Stall vs. Lockdown is as dull as dueling can get. If anything, this could be an incentive to use alternate-win strategies, and those tend to be pretty cool.[/quote] I suppose, but I think it'd be more likely that they get banned or people'd refuse to play against them instead of a mass revival of Exodia decks. [quote]My point was that this wouldn't be completely useless if your opponent kept anything powerful from getting out (think Level Limit--Area . [sub]Of course, if Level Limit--Area B was out, the SR monsters would be in Defense Position, but it wouldn't matter due to their effects.[/sub] And besides, only "Black Hole" prevents other powerful monsters from getting out, and I assumed that people would have more than 1 high-power monster/strategy in their deck.[/quote] What does it matter if they have high-powered monsters against an invincible, immovable wall that takes no battle damage? The only thing that could get through would be something like Raging Flame Sprite, since it can attack your LP directly even if you have a monster on the field. I think they could be made less OP if you did things like Pulsar's pulse also firing backward through your own spell/trap zone or your life points if you have nothing to block it. Maybe Black Hole could prevent any cards from being Set or Summoned on your side (quick-play spells would still work), or rather, they [i]can[/i] be laid down, but then they fall in the Hole and get banished immediately? Link to comment Share on other sites More sharing options...
Stan Alda Posted January 11, 2012 Author Report Share Posted January 11, 2012 [quote name='Byzant' timestamp='1326237765' post='5758146'] I think they could be made less OP if you did things like Pulsar's pulse also firing backward through your own spell/trap zone or your life points if you have nothing to block it. Maybe Black Hole could prevent any cards from being Set or Summoned on your side (quick-play spells would still work), or rather, they [i]can[/i] be laid down, but then they fall in the Hole and get banished immediately? [/quote] I like the Pulsar idea. I think I might do that one. I'm still not sold on the Black Hole idea though, as it makes the lockdown even worse, albeit on the owner's side of the field. Not only would you be invincible to direct attack, but you would also be totally paralyzed, and no-one likes that. Instead, I'm working on a card that [i]can[/i] destroy SRs, even though I'm technically not supposed to here. It [i]is[/i] Finished Cards, after all. You'll see it soon anyway. After all, I'm with the Global Liberation Army--we are above the law! Link to comment Share on other sites More sharing options...
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