El Majishan Posted May 19, 2011 Report Share Posted May 19, 2011 Monsters: 15 2: Cyber Dragon 3: Elemental Hero Neos Alius 2: Thunder King Rai-Oh 2: Snowman Eater 2: Effect Veiler 1: Elemental Hero Startos 1: Elemental Hero Ocean 1: Blackwing- Gale the Whirlwind 1: Honest Spells: 15 2: Miracle Fusion 2: Mystical Space Typhoon 2: Upstart Goblin 2: Gemini Spark 2: E- Emergency Call 1: Reinforcement of the Army 1: Giant Trunade 1: Monster Reborn 1: Book of Moon 1: Dark Hole Traps: 10 2: Compulsory Evacuation Device 2: Solemn Warning 1: Solemn Judgment 1: Dimensional Prison 1: Royal Oppression 1: Torrential Tribute 1: Mirror Force 1: Trap Stun/Seven Tools Extra: 15 2: Elemental Hero The Shining 2: Elemental Hero Absolute Zero 2: Chimeratech Fortress Dragon 2: Stardust Dragon 1: Colossal Fighter 1: Black Rose Dragon 1: X-Saber Urbellum 1: Brionac, Dragon of the Ice Barrier 1: Gaia Knight, the Force of Earth 1: Ally of Justice Satastor 1: Mist Wurm If by some miracle i get 2 duality by next weekend, i'll replace the upstarts. I'm trying out Trap Stun due to the fact its lulz when I have my oppression face up and I can still do my fusion plays. Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted May 19, 2011 Report Share Posted May 19, 2011 -2 Upstart -2 Compulse -1 Cyber Dragon +2 D Prison +3 Traps Lowering monster count and adding to Trap count is good. Hero Beat is good when you have 4 backrow. Sure, you can bluff the Upstarts, but it's way better when you have Traps that actually do things. Link to comment Share on other sites More sharing options...
El Majishan Posted May 19, 2011 Author Report Share Posted May 19, 2011 Compulsory has been testing great so far, I don't have prisons atm (i'm trying to pick them up).. Upstart is still in testing as a duality sub, its ok so far so i'll continue testing before I neg it. Any tips for the side? So far I have Side: 15 3: Skill Drain 2: Thunder King 2: Puppet Plant 2: Kinetic Soldier 2: Nobleman of Crossout 2: Pulling the Rug 2: Chain Disappearance Link to comment Share on other sites More sharing options...
Vough Posted May 20, 2011 Report Share Posted May 20, 2011 You have 5 Heros with 3 Miracle Fusions? Hero Blast becomes dead draw and oceans is unneeded. Most of these Decks run 1 MF. Debris Dragon? Hero Blast? Crusader? Deck needs serious work before regionals. Link to comment Share on other sites More sharing options...
El Majishan Posted May 20, 2011 Author Report Share Posted May 20, 2011 You do know old Zero Decks played 3 Miracle Fusion with only 5 Hero right? All the Heroes are easily searched out and then when the fusions are killed off and sent to the grave they themselves become fusion material for Miracle Fusion. I may drop fusion to 2 if I find something to replace it with. I don't run Hero Blast...You said it becomes dead in one sentence yet suggested I run it in another? Ocean is a WATER and a Hero that gives me easier access to Zero, plus its gives me free +'s if protected. Debris Dragon with only 2 targets is inconsistent. I'm only playing 2 sparks for now so the Crusader is unneeded, if I bump Spark up to 3 i'll add more Gemini. Link to comment Share on other sites More sharing options...
EHN. Posted May 20, 2011 Report Share Posted May 20, 2011 Why are you not maining thunder king? Link to comment Share on other sites More sharing options...
El Majishan Posted May 20, 2011 Author Report Share Posted May 20, 2011 [quote name='Evil Hero Neos' timestamp='1305906173' post='5220658'] Why are you not maining thunder king? [/quote] I find it slows down the hero engine to much....I didn't like it during testing. Link to comment Share on other sites More sharing options...
EHN. Posted May 20, 2011 Report Share Posted May 20, 2011 [quote name='Mark of the Bloo-D Rose' timestamp='1305914468' post='5220829'] I find it slows down the hero engine to much....I didn't like it during testing. [/quote] ur doin it wrong Link to comment Share on other sites More sharing options...
El Majishan Posted May 20, 2011 Author Report Share Posted May 20, 2011 [quote name='Evil Hero Neos' timestamp='1305914595' post='5220834'] ur doin it wrong [/quote] k. Link to comment Share on other sites More sharing options...
El Majishan Posted May 23, 2011 Author Report Share Posted May 23, 2011 Changes made -1 Cyber Dragon -1 Sangan -1 Miracle Fusion +2 Thunder King Rai-Oh +1 Dimensional Prison Also thinking about teching birdman for shenanigans with Stratos/Cyber Dragon and all that good stuff. Link to comment Share on other sites More sharing options...
Canadian Posted May 24, 2011 Report Share Posted May 24, 2011 Tell me for what situation you will need a GT in here for? Also, you can run Super Poly, it wouldn't hurt, or even side for some decks. Why aren't you running Fossil Dyna? Its so good now. And, 3 D. Prison is too good here; Try it, test it, love it. Link to comment Share on other sites More sharing options...
El Majishan Posted May 24, 2011 Author Report Share Posted May 24, 2011 [quote name='Canadian' timestamp='1306203636' post='5228293'] Tell me for what situation you will need a GT in here for? Also, you can run Super Poly, it wouldn't hurt, or even side for some decks. Why aren't you running Fossil Dyna? Its so good now. And, 3 D. Prison is too good here; Try it, test it, love it. [/quote] I don't own any Fossil unfortunately. If am able to pick up 2 more D. Prison what to neg? GT is there for when I want to push a Fusion Play and my opp. has a big back row or if i have my own oppression face up. What do you think I should replace it with? 2nd Trap Stun? Link to comment Share on other sites More sharing options...
Canadian Posted May 24, 2011 Report Share Posted May 24, 2011 ^ 2 Seven Tools > Trap Stuns. As for D Prisons, idk. Link to comment Share on other sites More sharing options...
LuffyLaxer Posted May 24, 2011 Report Share Posted May 24, 2011 Gemini lancer over Ocean? That way you could bump up the spark count. and still have Zero. Link to comment Share on other sites More sharing options...
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