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Trying out Agents


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Monsters (20)
3 Earth
3 Venus
3 Jupiter
3 Hyperion
3 Mystic Shine Ball
2 Archlord Kristya
2 Spirit Reaper
1 Honest

Spells (9)
3 Cards from the Sky
2 Pot of Duality
2 Mystical Space Typhoon
1 Monster Reborn
1 Dark Hole

Traps (11)
2 Seven Tools of the Bandit
1 Mirror Force
1 Royal Oppression
2 Bottomless Trap Hole
2 Dimensional Prison
1 Solemn Judgment
2 Solemn Warning

dun know what the extra should look like.
amidoinitrite?
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[quote name='::Archfiend::' timestamp='1305872272' post='5220156']
Could you separate each card by lines please, it makes is so much easier to read.
[/quote]
^This


And IMO, Agents are better run with / for Master Hyperion (there is a deck posted in the Deck Request thread on like page 11 or so) Thats where I've found they work best
This is nice and all for archtype purposes, but I don't really like it
Plus, more often than not, you won't want to be spending lifepoints for card effects so that agents still get their good effects
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