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Mecha Strike (10/??) (Traps coming soon)


Skymiles

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Here is part of a set I am working on. (Please note that "Light Mech" is referring to weight NOT attribute.)

Monsters:

[img]http://img689.imageshack.us/img689/9155/362176.jpg[/img]

Lore: This card can only be equipped with "Heavy Mech Support Platform". Destroy any other card that is equipped to this card. Once per turn you can discard 1 card and pay 500 Life Points to destroy one Spell or Trap on the field. Once per turn you may send one Machine-Type monster on your side of the field to the graveyard to inflict 600 points of damage to your opponent and discard 1 random card in their hand.

[img]http://img705.imageshack.us/img705/208/362176j.jpg[/img]

Lore: Once per turn you may select 1 Level 4 Machine-type monster in your graveyard and special summon it in face up ATK position. Destroy it during the End phase it was summoned, you take damage equal to half the special summoned monster's ATK points.

[img]http://img684.imageshack.us/img684/4118/362176s.jpg[/img]

Lore: This card's name is treated as "Heavy Mech Support Platform" while face up on the field. Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 1000 ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

[img]http://img861.imageshack.us/img861/9155/362176.jpg[/img]

Lore: if this card is used as a Synchro Material monster for a Synchro Summon the Synchro Monster change its battle position during your opponents turn.

[img]http://img69.imageshack.us/img69/9155/362176.jpg[/img]

Lore: Once per turn you can increase or decrease this card's level by 1. If this card is used as a Synchro material monster for a Synchro summon you gain 1000 life points and that Synchro monster can increase or decrease its level by 1 twice a turn.

[img]http://img813.imageshack.us/img813/9155/362176.jpg[/img]

Lore: When this card is Normal Summoned or Special summoned you can search your deck for one "Light Mech" Tuner and add it to your hand. If you have no cards in your hand when this effect is activated you can Special Summon the "Light Mech" tuner in face up DEF position.

Synchros:

[img]http://img12.imageshack.us/img12/9155/362176.jpg[/img]

Lore: 1 "Light Mech" tuner + 1 or more non-Tuners monsters
Once per turn you may tribute 1 Machine-type monster on your side of the field to inflict 1000 points of damage to your opponent and 500 points of damage to your own life Points. You may remove from play all "Mech" monsters in your graveyard to destroy all Spell and Trap cards your opponent controls.

Spells:

[img]http://img828.imageshack.us/img828/9155/362176.jpg[/img]

Lore: Once per turn during your Main phase 1 you may select 1 Machine-type monster you control. That monster is unaffected by the effects of your opponents Monster Effects, Field spells, and continuous Spell and Traps until the End Phase of this turn. Face down spell and trap cards cannot be activated during the Battle phase when the selected monster declares an attack.

[img]http://img20.imageshack.us/img20/9155/362176.jpg[/img]

Lore: All face up "Mech" monsters are unaffected by monster Effects. Once per turn you may Special summon one "Light Mech" Tuner from your Hand or Graveyard.

[img]http://img716.imageshack.us/img716/4482/362176f.jpg[/img]

Lore: Special Summon 1 "Light Mech" Tuner from your hand, Deck or Graveyard.

Traps:
COMING SOON

Please tell me your thoughts on how to improve etc. :)

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