·Toot Posted May 22, 2011 Report Share Posted May 22, 2011 [center][font="Courier New"][size="7"][color="#ff8c00"][u][b]Range Shift[/b][/u][/color][/size][/font] [/center][center][font="Courier New"] [quote][color="#ff8c00"]My new archetype is based around Range Shift monsters. These monster cannot be Summoned from your hand what so ever. I'm trying to start something new. This archetype will definitely have trap and spell cards that support their effects. With these cards I think the user would probably be able to make more lockdowns and saucey beatsticks. Not all the monsters have the same attributes or types, they only focus around having the same "This card cannot be Summoned from your hand." effect. I think these cards would probably go well with a lot of monsters that are good when they are thrown to the grave (fabled, dark world), or cards that like to use dead hands (infernities)[/color][/font][font="Courier New"][/quote] [/font] [font="Courier New"][color="#800080"][color="#000000"][spoiler=Monsters][/color][/color][/font][font="Courier New"] [spoiler=RANGE-EN001] [IMG]http://i1024.photobucket.com/albums/y308/Toot4/1-2.png[/IMG] [spoiler=Lore][/font] [font="Courier New"] [color="#006400"]This card cannot be Summoned from your hand. When this card is Special Summoned, you can discard 1 card from your hand. When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 4 or lower "Range Shift" monster from your Graveyard except "Range Shift Flyer"[/color][/spoiler][/spoiler] [spoiler=RANGE-EN002] [IMG]http://i1024.photobucket.com/albums/y308/Toot4/2.png[/IMG] [spoiler=Lore][color="#ff0000"]This card cannot be Summoned from your hand. As long as this card remains face-up on the field, neither player can Set cards from his/her hand. When this card is sent to the Graveyard, you can Special Summon 1 Level 3 or lower "Range Shift" monster from your Graveyard except "Taka, Range Shift Beast"[/color][/spoiler][/spoiler] [spoiler=RANGE-EN004] [IMG]http://i1024.photobucket.com/albums/y308/Toot4/4.png[/IMG] [spoiler=Lore][color="#8b0000"]This card cannot be Summoned from your hand. You can send 1 card from your hand to the Graveyard to Special Summon this card from the Graveyard. When this card is Special Summoned from the Graveyard, you can send 1 face-up card you control to the Graveyard. You can send 1 "Range Shift" card from your Deck to the Graveyard to send 1 card your opponent controls. [/color][/spoiler][/spoiler] [spoiler=RANGE-EN006] [IMG]http://i1024.photobucket.com/albums/y308/Toot4/6.png[/IMG] [spoiler=Lore] [color="#0000ff"]2 Level 6 Monsters When this card is Xyz Summoned, you can discard 2 cards from your hand to the Graveyard. Once per turn during you Main Phase, you can detach 1 Xyz Material Monster from this card to Special Summon 1 "Range Shift" monster from your Deck. If this card is in your Graveyard while you control no monsters, you can Special Summon this card from your Graveyard. If you activate this effect, this card loses 1000 Attack Points.[/color][/spoiler][/spoiler] [spoiler=RANGE-EN007] [IMG]http://i1024.photobucket.com/albums/y308/Toot4/5.png[/IMG] [spoiler=Lore] [color="#000080"]This card cannot be Summoned from your hand. You can discard this card to Special Summon 1 Level 3 or lower "Range Shift" monster from your Graveyard. If this card is sent from the field to the Graveyard, you can send 1 card from your Deck to the Graveyard.[/color][/spoiler][/spoiler] [/spoiler] [spoiler=Spells] [spoiler=RANGE-EN006] [IMG]http://i1024.photobucket.com/albums/y308/Toot4/3-1.png[/IMG] [spoiler=Lore][color="#00ff00"]When a player draws a card from his/her Deck, both players must discard 1 card. Each time a card is sent from your hand to the Graveyard, place 1 Range Shift counter on this card. You can remove Range Shift Counters from this card to apply the following effects. 2 Counters: You can discard 1 card to send 1 card from your Deck to the Graveyard. 4 Counters: Both players must discard 1 card and draw 1 card. 6 Counters: Both players must send their entire hand to the Graveyard and draw 2 cards.[/color][/spoiler][/spoiler] [/spoiler] [spoiler=Traps] [IMG]http://i1024.photobucket.com/albums/y308/Toot4/5.png[/IMG] [/spoiler] [/font][font="Courier New"][color="#ff0000"]How Are They?[/color][/font] [font="Courier New"][color="#008000"]OCG Fixes Appreciated[/color][/font] [font="Courier New"][color="#0000ff"]I Give Reps For Constructive Feedback.[/color][/font][/center] Link to comment Share on other sites More sharing options...
Valkyrus Posted May 22, 2011 Report Share Posted May 22, 2011 Did you rate yourself 5 stars? Anyways, it's a good card, yet can't really tell from just one monster. If you're gonna post an archetype, it's best if you already have a couple of monsters done. So we can see how well they'd work together. As a whole though, a bit of a boring card, however, useful. 8/10 Link to comment Share on other sites More sharing options...
·Toot Posted May 22, 2011 Author Report Share Posted May 22, 2011 lol no my cousin rated me and im in the process of making more cards i just wanted to let everyone get a glimpse of what i was doing thnx for the feedback Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 22, 2011 Report Share Posted May 22, 2011 so far so good, but I'm going to need to see the rest of the Range Shifts first Link to comment Share on other sites More sharing options...
·Toot Posted May 22, 2011 Author Report Share Posted May 22, 2011 ok thnx im going to post some more a little later2 new cards added Link to comment Share on other sites More sharing options...
·Toot Posted May 22, 2011 Author Report Share Posted May 22, 2011 bump Link to comment Share on other sites More sharing options...
DarkM Posted May 22, 2011 Report Share Posted May 22, 2011 1600/1100 is to much for a 3 star monster i like the cards, i'm looking forward to see more cards Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 23, 2011 Report Share Posted May 23, 2011 1600 is fine for lv3 there's ones that go even higher, you know now, on the other hand had it been given the ability to boost itself with virtually no cost (a contrast to Injection Fairy Lily), THEN it'd be broken for Range Vortex the 2 counter effect you should make it only once per turn 9/10 Link to comment Share on other sites More sharing options...
Omenhiikoyashi Posted May 23, 2011 Report Share Posted May 23, 2011 are they all not going to be able to be summoned from hand? cause is so how are you going to be able to summon these cards? Link to comment Share on other sites More sharing options...
DarkM Posted May 23, 2011 Report Share Posted May 23, 2011 i think the concept is to get them in your grave and them special them from your grave Link to comment Share on other sites More sharing options...
·Toot Posted June 7, 2011 Author Report Share Posted June 7, 2011 yeah what DarkM said, i'm making cards to help that effect out. Link to comment Share on other sites More sharing options...
TheGreatMachine Posted June 7, 2011 Report Share Posted June 7, 2011 When it is completed, this could be a really popular set (of course it wouldn't be real). I especially like the "This card cannot be Summoned from the hand." I don't know why I like that effect, but I am drawn to it. Perhaps if you could complete the set to bring it all together it would be perfect. All in all: 8.9/10 (it's too soon to tell) Link to comment Share on other sites More sharing options...
·Toot Posted June 7, 2011 Author Report Share Posted June 7, 2011 thnx, im in the process of making new ones Link to comment Share on other sites More sharing options...
·Toot Posted June 8, 2011 Author Report Share Posted June 8, 2011 bump Link to comment Share on other sites More sharing options...
·Toot Posted June 9, 2011 Author Report Share Posted June 9, 2011 bump Link to comment Share on other sites More sharing options...
·Toot Posted June 14, 2011 Author Report Share Posted June 14, 2011 bump for trap Link to comment Share on other sites More sharing options...
ISerendipity Posted June 14, 2011 Report Share Posted June 14, 2011 I like the idea... the spell card is way too overpowered though. mainly in decks like darkworlds or fabled. let's say first turn I play that spell, then follow up with upstart goblins or dark world dealings... I might even be able to make my opponent lose his entire hand, while I summon several monsters. Then when he draws we both discard again and he has no cards left. I suppose the effect should include something like: When a player draws a card outside his/her Draw Phase (except by this card's effect), both players discard 1 card. edit: or just when the controller of this card draws a card, and not when your opponent draws, just to give him a chance when you get him to topdecking. Link to comment Share on other sites More sharing options...
Kale Posted June 14, 2011 Report Share Posted June 14, 2011 I like the idea, though i'm not sure on the execution yet. I had an instant idea when i saw the first card, though. [insert clever name], Range Shift [something or other] Level 1/300/200 Insect/Effect You can reveal this card in your hand to discard 1 card. When a Level 4 or lower "Range Shift" Monster is sent to the Graveyard while this card is in your Graveyard, you can banish this card in your Graveyard to Special Summon that monster in Attack Position. Or something like that. =] sometimes i have inspiration for stuff like this. Power to you! i like the concept. Also, you should make some cards that give negative effects to other players that normal summon or special summon from the hand. That would only add more power to the idea behind the set! 8/10 for a good start. Also, what's with the gigantic card image on the trap? This is the second thread of 2 that i have read and they both have strangely large cards in them... is it a new trend here since i've been away? XD Link to comment Share on other sites More sharing options...
·Toot Posted June 14, 2011 Author Report Share Posted June 14, 2011 thnx for the FB guys i purposely made the spell Op'ed just for the lulz @kale: my cards are big because i think they are kewl that way xD Link to comment Share on other sites More sharing options...
Kale Posted June 14, 2011 Report Share Posted June 14, 2011 aha, so it [i]is[/i] so weird new fad for the site? Okee dokee. I can live with that. Link to comment Share on other sites More sharing options...
·Toot Posted June 14, 2011 Author Report Share Posted June 14, 2011 lol ok Link to comment Share on other sites More sharing options...
♪♫ Harmony ♫♪ Posted June 14, 2011 Report Share Posted June 14, 2011 i like the template babe these cards are great, they can make pretty sweet combos Link to comment Share on other sites More sharing options...
·Toot Posted June 14, 2011 Author Report Share Posted June 14, 2011 thnx babe Link to comment Share on other sites More sharing options...
·Toot Posted June 14, 2011 Author Report Share Posted June 14, 2011 lol i just noticed my trap still says card name lol xD Link to comment Share on other sites More sharing options...
Mors Secundis Posted June 14, 2011 Report Share Posted June 14, 2011 I Like the idea dude, But I'm not too sure about that colour scheme, destroying my eyes a bit..... I actually quite like em though. 8/10 Good Work Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.