.Rai Posted May 22, 2011 Report Share Posted May 22, 2011 I'm not an expert with Infernities (never played them before) so fixes are appreciated. Note on lack of Avenger: in most of my tests, they've been dead draws. [font="Times New Roman"][b][color="#FFA500"]Monsters[/color][/b] x3 Infernity Archfiend x3 Infernity Necromancer x3 Infernity Beetle x3 Fabled Raven x2 The Fabled Cerburrel x2 Infernity Mirage x2 Stygian Street Patrol x2 Dark Grepher [b][color="#2E8B57"]Spells[/color][/b] x2 Mystical Space Typhoon x1 Monster Reborn x1 Dark Hole x1 Giant Trunade x1 Book of Moon x1 One for One x1 Infernity Launcher x1 Foolish Burial x1 Allure of Darkness [b][color="#FF00FF"]Traps[/color][/b] x2 Solemn Warning x2 Infernity Barrier x2 Infernity Break x1 Infernity Inferno x1 Solemn Judgement x1 Call of the Haunted x1 Mirror Force x1 Torrential Tribute [b][color="#808080"]Extra Deck[/color][/b] x1 Stardust Dragon x1 Trishula, Dragon of the Ice Barrier x1 Ancient Fairy Dragon x1 Infernity Doom Dragon x1 Brionac, Dragon of the Ice Barrier x1 Ally of Justice Catastor x1 Scrap Dragon x1 Black Rose Dragon x1 Red Dragon Archfiend x1 Hundred-Eyes Dragon x1 Mist Wurm x1 Colossal Fighter x1 Magical Android x1 Gaia Knight, the Force of Earth |Deck: 40|Monsters: 20|Spells: 10|Traps: 10| |Extra Deck: 15|[/font] Link to comment Share on other sites More sharing options...
Yeezus Posted May 22, 2011 Report Share Posted May 22, 2011 mixing the 2 archetypes is not a good idea Link to comment Share on other sites More sharing options...
.Rai Posted May 22, 2011 Author Report Share Posted May 22, 2011 The Fabled choices are more techs. Raven empties my hand and dumps Infernities while Cerburrel is just for more control. They just improve consistency a little. Otherwise, it's standard Infernities. Link to comment Share on other sites More sharing options...
Yeezus Posted May 22, 2011 Report Share Posted May 22, 2011 You need to learn what tech means. You clearly haven't tested this extensively. The amount of monsters you're running is ridiculous. The lack of traps is stupid Link to comment Share on other sites More sharing options...
.Rai Posted May 22, 2011 Author Report Share Posted May 22, 2011 i.e. you mean add more traps, get rid of monsters. I'll find a way to get Dimensional Prisons and some Bottomless in. Or you can give a fix <.<? Link to comment Share on other sites More sharing options...
Yeezus Posted May 22, 2011 Report Share Posted May 22, 2011 Run this: 3 Archfiend 3 Beetle 3 Necromancer 2 Street Patrol 2 Mirage 1 Avenger 1 Grepher 1 Arma Knight 1 MST 1 Launcher 1 Dark Hole 1 Reborn 1 Trunade 1 RotA 1 Book 3 Barrier 3 Inferno 2 Warning 2 7 Tools 1 Solemn 1 Trap Stun 1 Oppression 1 TT 1 Mirror Force 1 Call 1 Infernity Break Link to comment Share on other sites More sharing options...
Vough Posted May 23, 2011 Report Share Posted May 23, 2011 [quote name='Loki el Señor de los Aesir' timestamp='1306078798' post='5225073'] Run this: 3 Archfiend 3 Beetle 3 Necromancer 2 Street Patrol 2 Mirage 1 Avenger 1 Grepher 1 Arma Knight 1 MST 1 Launcher 1 Dark Hole 1 Reborn 1 Trunade 1 RotA 1 Book 3 Barrier 3 Inferno 2 Warning 2 7 Tools 1 Solemn 1 Trap Stun 1 Oppression 1 TT 1 Mirror Force 1 Call 1 Infernity Break [/quote] The point is to use Fabled's discard power, though. Also: Grepher has a lack of targets for discard. Neg 1 Grepher, and 1 Necromancer +2 Traps Needs to get about 16 monsters Link to comment Share on other sites More sharing options...
.Rai Posted May 23, 2011 Author Report Share Posted May 23, 2011 Might neg a Grepher but Necro's staying. Bump. Link to comment Share on other sites More sharing options...
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