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Extreme; A LeoMence Production [6/??]


.Leo

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[center]Hello everybody and welcome to my newest archetype, the Extreme archetype!

This archetype is based on using the removed from play card pile to your fullest advantage, whether it be in synchro summoning or just keeping constant field and hand advantage. Over the time that this archetype will be made, certain strategies and combos will come up that I won't catch. If you at any time see some, don't feel afraid to mention them, it helps me in planing for my next cards to come!

Image Credit: Father Wolf and .Supervillan (HP Doom)

[Spoiler=Monsters (4)]
[IMG]http://i55.tinypic.com/2qjabv9.jpg[/IMG]
[b]=Effect=[/b]
When this card is Normal Summoned, Banish 1 monster you control. If it was an "Extreme" monster, add 1 Spell Card from your Graveyard to your hand.

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[IMG]http://i55.tinypic.com/2h7fbwm.jpg[/IMG]
[b]=Effect=[/b]
If your opponent activates a Spell or Trap Card, you can Special Summon this card from your hand. The turn that this card is Special Summoned by its own effect, it cannot be destroyed.

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[IMG]http://i55.tinypic.com/25q4sua.jpg[/IMG]
[b]=Effect=[/b]
If this card is Banished while face-up on the field you can add it to your Deck during the End Phase.

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[IMG]http://i56.tinypic.com/1zouctc.jpg[/IMG]
[b]=Effect=[/b]
When this card is Normal Summoned, you can Special Summon 1 Level 1 "Extreme" monster from your removed from play pile.[/Spoiler]
[Spoiler=Spell Cards (1)]
[IMG]http://i54.tinypic.com/2428vev.jpg[/IMG]
[b]=Effect=[/b]
Banish 1 card from your hand. Add 1 Level 4 or lower "Extreme" monster from your Deck to your hand. It cannot be Summoned this turn.[/Spoiler]
[Spoiler=Trap Cards]
[/Spoiler]
[Spoiler=Synchros (1)]
[IMG]http://i53.tinypic.com/2a80u0x.jpg[/IMG]
[b]=Effect=[/b]
1 "Extreme" Tuner + 1 or more non-Tuner monsters
When this card is successfully Synchro Summoned, if there are cards in your removed from play pile, you can add 1 to your hand. It cannot be Summoned or activated this turn.[/Spoiler][/center]
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Expected review was expected

Very nice. Thing is, Fairy Clown will need some more support, cause I don't really see much purpose for it, Mistral would probably be a better target for Wolf Slasher.

Anyways good so far, needs expanding, some Traps for protection, more targets for Blademaster, shorter path for summoning the Synchro, etc. =D
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