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APAS Apollonian Assault (39/60)


Circéus

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I started to come up with made-up cards almost as soon as I got into the game, and continued to come back to it even after I stopped playing years ago. Having recently discovered the cad maker, I decided to try and update my stuff. Please remember that I originally stopped following the game around Soul of the Duelist, and some of these may interact unexpectedly with cards since released (or outright exist now: at least one card I had to shelve was a weaker version of Double Summon!).

This set is primarily based off Greek mythology, with the primary archetype introduced being the Apollo cards (I've been debating switching at least some to "Apollonian", comments regarding that are appreciated), but I hope to develop several more series of more-or-less related cards from the ideas featured in "Atalanta" and "River God - Peneus" (a River God archetype in particular seems like an obvious choice in retrospect).

This is a 60 cards set based on the series 4 sets (from "Soul of the Duelist" to "Enemy of Justice"), since they are well defined and reasonably consistent in card and rarity distribution. They are not yet updated to 2011 card grammar. Any later sets I post will be, however.

[spoiler=Cards with image (31M, 3S, 4T)]
[spoiler=Normal monsters (4)]
[img]http://img651.imageshack.us/img651/7904/404844.jpg[/img]

[img]http://img69.imageshack.us/img69/7904/404844.jpg[/img]

[img]http://img841.imageshack.us/img841/6743/404844z.jpg[/img]

[img]http://img688.imageshack.us/img688/7904/404844.jpg[/img]
[/spoiler]
[spoiler=Effect monsters (28)]
[img]http://img855.imageshack.us/img855/9733/404844o.jpg[/img]
[b]Super Rare[/b]
FLIP: Both players discard their hands, then draw 5 cards and show them to each others. All Spell Cards are immediately discarded.

[img]http://img818.imageshack.us/img818/7904/404844.jpg[/img]
Pay 500 Life Points and discard this card to draw 1 card.

[img]http://img845.imageshack.us/img845/7904/404844.jpg[/img]
This card cannot be Special Summoned from the Graveyard. When this card goes to the Graveyard while controlled by its owner, they can pay 1000 Life Points to put it in the opponent's Graveyard. The owner of the Graveyard in which this card is receives 500 damage during their Standby Phase.

[img]http://img37.imageshack.us/img37/7904/404844.jpg[/img]
FLIP: All face-up monsters your opponent controls are treated as Plant-Type as long as this card remains on the field.

[img]http://img847.imageshack.us/img847/7904/404844.jpg[/img]
[b]Rare[/b]
If this Card is in your Graveyard when your opponent Special Summons a monster from their Graveyard, you can Special Summon it.

[img]http://img859.imageshack.us/img859/7904/404844.jpg[/img]
If when you declare an attack with this monster, your opponent controls at least one monster, they can choose to receive the attack directly. If so, discard a random card from your hand.

[img]http://img560.imageshack.us/img560/7904/404844.jpg[/img]
[b]Super Rare[/b]
Decrease the level of this card by 1 for each "Apollo" monster you control other than this card.

[img]http://img810.imageshack.us/img810/7904/404844.jpg[/img]
This card cannot be attacked by monsters with a Level of 4 or higher.

[img]http://img857.imageshack.us/img857/7904/404844.jpg[/img]
[b]Ultra Rare[/b]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing three LIGHT monsters while "Temple of Apollo" is in play. You can pay 1000 Life Points to negate the activation of a Spell or Trap Card and destroy it. During your Standby Phase you gain 100 Life Points for each LIGHT monster in your Graveyard.

[img]http://img855.imageshack.us/img855/5919/404844y.jpg[/img]
If the "Forest" card is face-up on the field, this card can attack your opponent directly.

[b][url="http://img546.imageshack.us/img546/7904/404844.jpg"]This image is only linked to as I am not clear whether it would violate the acceptable image policy.[/url][/b]
[b]Rare[/b]
When this card is Summoned (excluding Special Summon), put a Light Counter on it for each "Apollo" card on the field. If "Temple of Apollo" is in play, once per turn during your Main Phase you can remove 1 Light Counter from this card to destroy a Spell or Trap Card your opponent controls. When this card would be destroyed, remove all counters on it instead.

[img]http://img35.imageshack.us/img35/7904/404844.jpg[/img]
Cards may not be destroyed by their own effects.

[img]http://img4.imageshack.us/img4/7904/404844.jpg[/img]
This card cannot be Special Summoned from your hand or Deck except with "Dioscuridic Egg". There can only be one face-up "Castor" on the field at any time. Increase this card's ATK and DEF by 200 for each face-up "Pollux" or "Amalthea" you control.

[img]http://img263.imageshack.us/img263/7904/404844.jpg[/img]
This card cannot be Special Summoned from your hand or Deck except with "Dioscuridic Egg". This card's level is equal to the number of cards in your hand after it has been Summoned. Increase this card's ATK and DEF by 1000 for each face-up "Pollux" or "Castor" you control. There can only be one face-up "Amalthea" on the field at any time.

[img]http://img196.imageshack.us/img196/7904/404844.jpg[/img]
This card cannot be Special Summoned from your hand or Deck except with "Dioscuridic Egg". There can only be one face-up "Pollux" on the field at any time. Increase this card's ATK and DEF by 300 for each face-up "Amalthea" or "Castor" you control.

[img]http://img96.imageshack.us/img96/7904/404844.jpg[/img]
This card's ATK is decreased by 100 for each other monster you control.

[img]http://img24.imageshack.us/img24/7904/404844.jpg[/img]
This monster can only receive Battle Damage from LIGHT monsters.

[img]http://img51.imageshack.us/img51/7904/404844.jpg[/img]
FLIP: Return 1 of your opponent's monsters to the top of their deck. If you control an "Apollo" monster in addition to "Lyricist of Apollo", you can return 2.

[img]http://img718.imageshack.us/img718/7904/404844.jpg[/img]
[b]Rare[/b]
When this card is Normal or Flip Summoned, Special Summon a level 3 or lower LIGHT/Spellcaster monster from your Graveyard.

[img]http://img593.imageshack.us/img593/7904/404844.jpg[/img]
Tribute this card. Turn a face-up Spell or Trap Card face-down.

[img]http://img580.imageshack.us/img580/7904/404844.jpg[/img]
If "Temple of Apollo" is in play, negate card effects that do direct damage and destroy the card.

[img]http://img37.imageshack.us/img37/38/404844d.jpg[/img]
[b]Rare[/b]
Increase this card's ATK and DEF by 500 for each other "Apollo" card you control.

[img]http://img6.imageshack.us/img6/7904/404844.jpg[/img]
[b]Rare[/b]
FLIP: Name a card Type (Trap, Monster or Spell), if your opponent has any cards of that Type in their hand, they must discard one of them.

[img]http://img3.imageshack.us/img3/7904/404844.jpg[/img]
If this card is in face-up Attack Position during your Standby Phase, you can use a monster(s) controlled by your opponent to perform a Fusion Summon during this turn. All necessary fusion materials must still be provided.

[img]http://img29.imageshack.us/img29/7904/404844.jpg[/img]
When this monster is sent from the field to the Graveyard, you can Special Summon up to 5 "Hydra Head Token" (Reptile/EARTH/2 stars/ATK 400/DEF 500).

[img]http://img821.imageshack.us/img821/7904/404844.jpg[/img]
[b]Ultra Rare[/b]
Once per duel, when this card is attacked, you can negate the attack and switch control of the two monsters.

[img]http://img29.imageshack.us/img29/5427/404844a.jpg[/img]
When battling a EARTH monster, increase this card's ATK by 800.
[/spoiler]
[spoiler= Spell & Trap (7)]
[img]http://img807.imageshack.us/img807/7904/404844.jpg[/img]
Increase the ATK and DEF of all Fairy-, Plant- and Reptile-type monsters by 200. Decrease the ATK and DEF of all Zombie- and Fiend-type monsters by 200.

[img]http://img689.imageshack.us/img689/7904/404844.jpg[/img]
[b]Super Rare[/b]
Your LIGHT monsters cannot be destroyed in battle or targeted by card effects.

[img]http://img32.imageshack.us/img32/7904/404844.jpg[/img]
Select one face-up monster on the field and name a Monster Card. As long as that monster remain face-up, it is treated as if it had that name.

[img]http://img508.imageshack.us/img508/7904/404844.jpg[/img]
[b]Rare[/b]
If all the cards in your Graveyard are LIGHT/Spellcaster monsters, Special Summon one of them.

[img]http://img819.imageshack.us/img819/7904/404844.jpg[/img]
If you do not control any monsters during your End Phase, Special Summon a "Priest Token" (Spellcaster-Type/LIGHT/2 Stars/ATK 500/DEF 500). This token cannot be destroyed in battle, removed from play or tributed. During your opponent's next End Phase, the "Priest Token" is destroyed.

[img]http://img835.imageshack.us/img835/7904/404844.jpg[/img]
Activate this card when an Apollo monster is attacked, negate that attack and any other attack against that monster until the end of the Battle Phase.

[img]http://img683.imageshack.us/img683/7904/404844.jpg[/img]
[b]Ultra Rare[/b]
Your opponent cannot attack you directly.
[/spoiler]
[/spoiler]

[spoiler=Cards needing images (5M, 9S, 8T)]
[b]Chanting Mystical Elf[/b]
Level: 4
Attribute: LIGHT
Type: Spellcaster
Card Type: Effect monster
ATK: 800
DEF: 1200
Effect: During your Standby Phase, you can reduce this monster's ATK to 0 and increase another face-up monster's ATK by the same amount until the End Phase of the next turn.
[i](This one [url="http://img8.imageshack.us/img8/7904/404844.jpg"]has an image done[/url], but I'm not clear if an edited screenshot from the anime would be considered to violate the rules)[/i]

[b]Great Seer Apollo[/b] (Super Rare)
Level: 4
Attribute: LIGHT
Type: Spellcaster
Card Type: Effect monster
ATK: 1800
DEF: 1200
Effect: During your Standby Phase, look at the top card of both players' Decks.

[b]Cleric of Apollo[/b]
Level: 2
Attribute: LIGHT
Type: Spellcaster
Card Type: Effect monster
ATK: 300
DEF: 300
Effect: FLIP: Special Summon the monster closest to the bottom of your Graveyard to your side of the field in face-up Attack Position.

[b]Apollo's Blessed[/b] (Rare)
Level: 4
Attribute: LIGHT
Type: Spellcaster
Card Type: Effect monster
ATK: 1300
DEF: 1800
Effect: This card cannot be destroyed in battle if you control another Apollo monster. If "Temple of Apollo" is active, your opponent must discard a card from their hand to declare an attack on one of your Apollo monsters.

[b]Cornucopia[/b] (Rare)
Level: 3
Attribute: WIND
Type: Spellcaster / Union
Card Type: Effect monster
ATK: 500
DEF: 500
Effect: Once per turn, you can equip this card to an "Amalthea", "Castor" or "Pollux" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF and can attack your opponent's Life Points directly. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)

[b]Fist of Apollo[/b] (Super Rare)
Card type: Normal Spell
Effect: Pay 1000 Life Points. Select one LIGHT monster you control. This monster can attack all monsters on your opponent's side of the field once each.

[b]Offering to Apollo[/b] (Common)
Card type: Normal Spell
Effect: Tribute a LIGHT monster to Special Summon a Level 6 or lower LIGHT monster from your hand or deck.

[b]Apollo Parnopion[/b] (Common)
Card type: Quick-play Spell
Effect: Return an Apollo Spell or Trap Card from your Graveyard to your hand.

[b]Altar of Apollo[/b] (Common)
Card type: Continuous Spell
Effect: When a LIGHT monster is Special Summoned, draw a card.

[b]Apollo's Arrow[/b] (Rare)
Card type: Normal Spell
Effect: All face-down monsters on the field are turned face-up. No card effects are activated when cards are turned face-up. Destroy all Normal Monsters on the field.

[b]Dioscuridic Egg[/b] (Rare)
Card type: Normal Spell
Effect: Special Summon any "Castor", "Pollux" or "Amalthea" you have in your hand.

[b]Apollo's Bow[/b] (Rare)
Card type: Equip Spell
Effect: Activate this card only if you control a "Temple of Apollo". A LIGHT monster equipped with this card cannot be affected by the effects of cards other than Apollo cards.

[b]Nemean Lion's Fur[/b] (Super Rare)
Card type: Equip Spell
Effect: This card can only be equipped to "Herakles". The equipped monster cannot be destroyed by battle, and any monster that that battles the equipped monster is destroyed at the end of the Damage Step.

[b]Mystical Anathema[/b] (Common)
Card type: Normal Spell
Effect: Tribute a Fairy or Fiend-Type monster. You can then search your deck for a Level 6 or higher monster of the same Type and add it to your hand.

[b]Charon's Passage[/b] (Common)
Card type: Normal Trap
Effect: Activate this card only when a Fiend-type monster is sent from the Field to your Graveyard. Special summon a "Dark Ruler Ha Des" from your hand or deck.

[b]Crossing the Hellespont[/b] (Ultra Rare)
Card type: Normal Trap
Effect: Activate only if you have a "Castor", "Pollux" and "Amalthea" face-up on the field. Remove all the cards in your opponent's hand and Graveyard from the game.

[b]Counterassault[/b] (Common)
Card type: Normal Trap
Effect: Activate when a monster in Defense Position is attacked. Change that monster to face-up Attack Position.

[b]Tunic of Nessus[/b] (Rare)
Card type: Normal Trap
Effect: Activate only when one of your monsters is attacked. Negate the attack and destroy 1 of each player's monsters.

[b]Net Trap[/b] (Rare)
Card type: Normal Trap
Effect: If the ATK of a monster Special Summoned by your opponent is 2000 or higher, it is destroyed and all its effects are negated.

[b]Solar Eclipse[/b] (Common)
Card type: Normal Trap
Effect: Your monsters cannot be destroyed as a result of battle or by the effect of a card, or removed from play during this turn. (Damage calculation is applied normally.)

[b]Curse of Cassandra[/b] (Common)
Card type: Normal Trap
Effect: Both players take 2 random cards from their hands and show them to each others.

[b]A Tricked Game[/b] (Super Rare)
Card type: Continuous Trap
Effect: Both players can only play 1 Spell Card during a turn.
[/spoiler]
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