Jump to content

The Eternal Set. Good? Bad?


aaris

Recommended Posts

[img]http://img688.imageshack.us/img688/7400/225971.jpg[/img]

[img]http://img34.imageshack.us/img34/4543/225971x.jpg[/img]

[img]http://img39.imageshack.us/img39/9348/225971v.jpg[/img]

[img]http://img857.imageshack.us/img857/1769/225971h.jpg[/img]

[img]http://img32.imageshack.us/img32/7400/225971.jpg[/img]

[img]http://img215.imageshack.us/img215/7400/225971.jpg[/img]

[img]http://img830.imageshack.us/img830/7400/225971.jpg[/img]

[img]http://img268.imageshack.us/img268/7400/225971.jpg[/img]

[img]http://img806.imageshack.us/img806/7400/225971.jpg[/img]
Link to comment
Share on other sites

You got a problem with "The Eternal Moon and Sun": it doesn't say how much the ATK/DEF increase is. "The Eternal Rising" is "[url="http://yugioh.wikia.com/wiki/Rope_of_Life"]Rope of Life[/url]" with a new name and pic.

Your (Well, I think that's what you're aiming for...) resurrect/protects itself theme is not coherent enough. Also consider having support specificaly for the eternals.

"Eternal Huntspawn" feels somewhat overpowered, I'd weaken the second or drop it. "Eternal Cinderblaze"'s direct damage seems misplaced. How about only applying it if the first effect as activated? Eternal Beastmane is underpowered, it needs something else to give it oompf, e.g. token can't be destroyed/damaged in battle, or they can be tributed for some gain, or Beastman gets +500 ATK per token...
Link to comment
Share on other sites

1st 2 cards I can't read the lore, so I'll just comment on the remaining ones

Eternal Sun and Moon you didn't say by how much atk/def

Eternal Rising seems to be near identical to the card "Rope of Life" you might want to look at that.........

for Eternal Space, I really don't think the LP boost is necessary

8/10
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...