aaris Posted May 27, 2011 Report Share Posted May 27, 2011 [img]http://img688.imageshack.us/img688/7400/225971.jpg[/img] [img]http://img34.imageshack.us/img34/4543/225971x.jpg[/img] [img]http://img39.imageshack.us/img39/9348/225971v.jpg[/img] [img]http://img857.imageshack.us/img857/1769/225971h.jpg[/img] [img]http://img32.imageshack.us/img32/7400/225971.jpg[/img] [img]http://img215.imageshack.us/img215/7400/225971.jpg[/img] [img]http://img830.imageshack.us/img830/7400/225971.jpg[/img] [img]http://img268.imageshack.us/img268/7400/225971.jpg[/img] [img]http://img806.imageshack.us/img806/7400/225971.jpg[/img] Link to comment Share on other sites More sharing options...
Circéus Posted May 27, 2011 Report Share Posted May 27, 2011 You got a problem with "The Eternal Moon and Sun": it doesn't say how much the ATK/DEF increase is. "The Eternal Rising" is "[url="http://yugioh.wikia.com/wiki/Rope_of_Life"]Rope of Life[/url]" with a new name and pic. Your (Well, I think that's what you're aiming for...) resurrect/protects itself theme is not coherent enough. Also consider having support specificaly for the eternals. "Eternal Huntspawn" feels somewhat overpowered, I'd weaken the second or drop it. "Eternal Cinderblaze"'s direct damage seems misplaced. How about only applying it if the first effect as activated? Eternal Beastmane is underpowered, it needs something else to give it oompf, e.g. token can't be destroyed/damaged in battle, or they can be tributed for some gain, or Beastman gets +500 ATK per token... Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 27, 2011 Report Share Posted May 27, 2011 1st 2 cards I can't read the lore, so I'll just comment on the remaining ones Eternal Sun and Moon you didn't say by how much atk/def Eternal Rising seems to be near identical to the card "Rope of Life" you might want to look at that......... for Eternal Space, I really don't think the LP boost is necessary 8/10 Link to comment Share on other sites More sharing options...
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