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New Ritual Card


JazzSax

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Hey! Back again! I'm almost positive I need rewording to be done on the ritual monster's OCG. I am kinda lost for how to word it correctly.
Comments and ratings are always appreciated!

[img]http://img62.imageshack.us/img62/564/418835.jpg[/img]

[img]http://img845.imageshack.us/img845/564/418835.jpg[/img]

LORE: When this card is Ritual Summoned successfully, you and your opponent cannot play or Set any Spell or Trap Cards until the End Phase of the turn. Once per turn, you can Release 1 monster on your field to have this card gain ATK and DEF equal to the ATK and DEF of the monster Released. This card's effect can be activated during your opponent's turn.
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gains ATK and DEF equal to the number of released monsters? don't quite understand released monsters, but for 1 realeased monster you get 1 ATK and DEF? Maybe equal to 200 ATK/DEF per monster released, what does released monster mean? remove from play? Sent to graveyard?
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Forget what ragnarok said, change it back to 2700.

Well, why? You ask me. The guys who talk about ZOMG OVAPAWAD WOOOOOOOOO don't know the current position of Rituals in the meta at all.

Currently, the only good Ritual decks out there are Demise Geartown and Herald Lockdown. All just because Demise, when combined with Geartown, has potential OTK abilities. Herald is self-explanatory, but you just fill your deck with Normal Fairies and go on with adding them back to your hand again and again using Salvage, Dark Factory of Mass Production, and those stuff before summoning Archlord Kristya for a basic lockdown. Either way, those are the only worthwhile Rituals out there in the current meta where Synchros rule.

The reasons for this. One: Rituals need their own deck. Two: The only good Ritual Spell is Advanced Ritual Art, which is now Limited. Of course you can search it, but even so this is tough. Three: They often cause horrible amounts of disadvantages. Three is most likely its worst side. Demise solved this by just mindlessly exploding everything to erase the virtual concept of advantage itself. Herald generates +1's with every Spell you draw since it only recruits, which is how it gained its current position.

This card's summoning conditions are basically the same as Demise. Then, I ask you, will you want to run this? It doesn't have a nuke in its hands, or an immidiate lockdown. Its attack increase, though permanent, is rather dull given your opponent wouldn't dare attack it.

Of course building its own deck will be fun. But that's only for casual play. This doesn't have the edge as with the aforementioned two, and that's what makes this sorta outclassed.

7/10, seen the pic, used it when I was little too.
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[quote name='Darkplant' timestamp='1306622845' post='5238435']
Forget what ragnarok said, change it back to 2700.

Well, why? You ask me. The guys who talk about ZOMG OVAPAWAD WOOOOOOOOO don't know the current position of Rituals in the meta at all.

Currently, the only good Ritual decks out there are Demise Geartown and Herald Lockdown. All just because Demise, when combined with Geartown, has potential OTK abilities. Herald is self-explanatory, but you just fill your deck with Normal Fairies and go on with adding them back to your hand again and again using Salvage, Dark Factory of Mass Production, and those stuff before summoning Archlord Kristya for a basic lockdown. Either way, those are the only worthwhile Rituals out there in the current meta where Synchros rule.

The reasons for this. One: Rituals need their own deck. Two: The only good Ritual Spell is Advanced Ritual Art, which is now Limited. Of course you can search it, but even so this is tough. Three: They often cause horrible amounts of disadvantages. Three is most likely its worst side. Demise solved this by just mindlessly exploding everything to erase the virtual concept of advantage itself. Herald generates +1's with every Spell you draw since it only recruits, which is how it gained its current position.

This card's summoning conditions are basically the same as Demise. Then, I ask you, will you want to run this? It doesn't have a nuke in its hands, or an immidiate lockdown. Its attack increase, though permanent, is rather dull given your opponent wouldn't dare attack it.

Of course building its own deck will be fun. But that's only for casual play. This doesn't have the edge as with the aforementioned two, and that's what makes this sorta outclassed.

7/10, seen the pic, used it when I was little too.
[/quote]

That's kind of what I was going for. Even though It can rack up A ton of ATK and DEF, It can easily be taken down with bottemless or anything else that will destroy it while it's summonded. And It's pretty much only garunteed to be worthful for one turn. When you end your turn just say hi to a hammer shot lol. I kind of wanted it to have an OTK kind of effect if you can summon it.

Thanks for the comments. I'll try to look for less used pics next time!
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