Squirrel Girl Posted May 27, 2011 Report Share Posted May 27, 2011 [center][size="6"][b]Synchro Tuner single collection.[/b][/size] Here are a few Synchro Tuner monsters. More come up every Friday or Saturday, maybe Thursday if I am not able to post on Friday or Saturday. Enjoy these Synchro Tuner singles. Newest Cards. [spoiler=Newest Cards] Thing Flame Ruler Dark Void Pure Dark Gunman Vegetable Man [/spoiler] [size="1"][b]Synchro Tuners[/b][/size] [spoiler=Tusk Demon] [img]http://img30.imageshack.us/img30/1293/133082.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters Once per turn, you can skip your Draw Phase to add 1 Spell or Trap Card from your Graveyard to your hand. You can Synchro Summon during your opponent's turn if you use this card as the Tuner for that Synchro Summon. [/spoiler] [spoiler=Underworld Sorcerer] [img]http://img84.imageshack.us/img84/8775/133082h.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters Once per turn, you can discard 1 random card from your opponent's hand. You can Synchro Summon during your opponent's turn if you use this card as the Tuner for that Synchro Summon. [/spoiler] [spoiler=Five Headed Demon Dragon] [img]http://img59.imageshack.us/img59/4766/133082f.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters Each time your opponent activates a Trap Card, add 1 Spell or Trap Card from your Graveyard to your Deck. Your Deck is then shuffled. You can Synchro Summon during your opponent's turn if you use this card as the Tuner for that Synchro Summon. [/spoiler] [spoiler=Skeleton Pirate] [img]http://img15.imageshack.us/img15/3537/133082d.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters Once per turn, you can skip your Draw Phase to add 1 Spell Card from your Deck to your hand. Your Deck is then shuffled. You can Synchro Summon during your opponent's turn if you use this card as the Tuner for that Synchro Summon. [/spoiler] [spoiler=Weird Guy] [img]http://img846.imageshack.us/img846/6855/133082n.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters During each of your End Phases, increase your Life Points by 100. You can Synchro Summon during your opponent's turn if you use this card as the Tuner for that Synchro Summon. [/spoiler] [spoiler=Shadow Demon] [img]http://img12.imageshack.us/img12/1293/133082.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters When this card is Summoned, select 1 Set Spell or Trap Card your opponent controls. The selected card cannot be activated or leave the field. You can Synchro Summon during your opponent's turn if you use this card as the Tuner for that Synchro Summon. [/spoiler] [spoiler=Bellatrix] [img]http://img713.imageshack.us/img713/3479/133082y.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters Once per turn, you can negate the activation of a Spell or Trap Card and destroy it. You can Synchro Summon during your opponent's turn if you use this card as the Tuner for that Synchro Summon. [/spoiler] [spoiler=Thing] [img]http://img541.imageshack.us/img541/1293/133082.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters Once per turn, if your opponent activates a Spell or Trap Card, Re-Set it. That card cannot be activated again during this turn. You can Synchro Summon during your opponent's turn if you use this card as the Tuner for that Synchro Summon. [/spoiler] [spoiler=Flame Ruler] [img]http://img851.imageshack.us/img851/2301/133082t.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters Each time your opponent activates a Spell or Trap Card, inflict 200 damage to your opponent. You can Synchro Summon during your opponent's turn if you use this card as the Tuner for that Synchro Summon. [/spoiler] [spoiler=Dark Void] [img]http://img545.imageshack.us/img545/1293/133082.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters Once per turn, you can banish 1 Spell or Trap Card in your opponent's Graveyard. Return it to your opponent's Deck during the third turn after it was banished. You can Synchro Summon during your opponent's turn if you use this card as the Tuner for that Synchro Summon. [/spoiler] [size="1"][b]Regular Synchros - Will not be higher than Level 4[/b][/size] [spoiler=Demon Destroyer] [img]http://img837.imageshack.us/img837/2578/133082l.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters Once per turn, you can destroy 1 Set Spell or Trap Card on your opponent's side of the field. [/spoiler] [spoiler=Demonic Flute Player] [img]http://img805.imageshack.us/img805/1293/133082.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters This card gains 300 ATK for each Spell and Trap Card on your opponent's side of the field. [/spoiler] [spoiler=Tentacle Head] [img]http://img197.imageshack.us/img197/1293/133082.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters Select 1 Level 4 or lower Synchro monster you control. This card gain the effect of the selected monster. [/spoiler] [spoiler=Demon Slime King] [img]http://img9.imageshack.us/img9/1293/133082.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters When this card is Summoned, select 1 monster you control. Inflict damage to your opponent equal to the selected monsters Level x 100. [/spoiler] [spoiler=Ten Armed Demon] [img]http://img101.imageshack.us/img101/1293/133082.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters Once per turn, inflict 300 damage to your opponent. This card is unaffected by your opponent's Spell and Trap Cards. [/spoiler] [spoiler=Pure Dark Gunman] [img]http://img52.imageshack.us/img52/9488/133082p.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters This card cannot be destroyed by battle. Once per turn, you can negate the attack of 1 monster your opponent controls. When this card attacks, increase this cards ATK equal to the battled monsters Level x 400. You can Tribute 2 monsters you controls to destroy up to 2 monsters your opponent controls and inflict 500 damage to your opponent. When this card leaves the field, you take 1000 damage and all Set cards are destroyed. [/spoiler] [spoiler=Vegetable Man] [img]http://img508.imageshack.us/img508/6972/133082r.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters This card is unaffected by your opponent's Spell and Trap Cards. Once per turn, if this card would be destroyed, it is not. Once per turn, place 2 Vegetable Counter on 1 monster your opponent controls. You can remove 8 Vegetable Counters from a monster your opponent controls to destroy it. When a monster leaves the field this way, you take 200 damage. [/spoiler] [size="1"][b]Accel Synchros[/b][/size] [spoiler=Pure Darkness] [img]http://img52.imageshack.us/img52/9932/133082lw.jpg[/img] 1 Synchro Tuner + 2 or more non-Tuner Synchro monsters This card is unaffected by your opponent's card effects. This card gains ATK equal to the total ATK of the monsters used to Summon it. When this card attacks, you take damage equal to the battled monsters Level x 200. Once per turn, you can skip your Battle Phase to Special Summon 2 Level 4 or lower Synchro monsters from your Extra Deck. [/spoiler] [spoiler=Demon Ruler] [img]http://img5.imageshack.us/img5/1293/133082.jpg[/img] 1 Synchro Tuner + 2 or more non-Tuner Synchro monsters When this card is Summoned, destroy all other cards you control. This card cannot leave the field. This card is unaffected by your opponent's card effects. All battle damage you would take is halved. Once per turn, inflict 1300 damage to your opponent. During each of your End Phases, select 1 card in your Graveyard and return it to your Deck. [/spoiler] Hope you enjoyed. Give feedback and CnC.[/center] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 28, 2011 Report Share Posted May 28, 2011 Skeleton Pirate's effect is meh For Five Headed Demon Dragon, it's certainly better than Five Headed Dragon your effects were somewhat on the simple end, that your intention? Link to comment Share on other sites More sharing options...
Squirrel Girl Posted May 28, 2011 Author Report Share Posted May 28, 2011 My intention was to make them as simple as possible. Link to comment Share on other sites More sharing options...
Iaashadow Posted May 28, 2011 Report Share Posted May 28, 2011 for tusk demon and skeleton pirate 8/10 for the others 7.5/10 (they're sort of op'd) Link to comment Share on other sites More sharing options...
Squirrel Girl Posted May 28, 2011 Author Report Share Posted May 28, 2011 Underworld Sorcerer and Five Headed Demon Dragon is not OPed. Link to comment Share on other sites More sharing options...
Random Duelist Posted May 28, 2011 Report Share Posted May 28, 2011 Underworld Sorcerer is kinda broken with stall cards. Overall, 6.5/10 Link to comment Share on other sites More sharing options...
Squirrel Girl Posted May 28, 2011 Author Report Share Posted May 28, 2011 Added three new cards. Check them out. Link to comment Share on other sites More sharing options...
Iaashadow Posted May 28, 2011 Report Share Posted May 28, 2011 I (running naturia) see myself using bellatrix i like weird guy's effect 8.8/10 Link to comment Share on other sites More sharing options...
Squirrel Girl Posted May 28, 2011 Author Report Share Posted May 28, 2011 Thank you all for your comments on these. Link to comment Share on other sites More sharing options...
Squirrel Girl Posted May 29, 2011 Author Report Share Posted May 29, 2011 Well, I think I want this bumped to first in RC section. Link to comment Share on other sites More sharing options...
Squirrel Girl Posted May 29, 2011 Author Report Share Posted May 29, 2011 Added 7 new monsters. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 29, 2011 Report Share Posted May 29, 2011 for Pure Darkness, you should have just specified an atk, otherwise it can easily exceed 5000 atk and for the synchro monster summoning effect, I'd have said during the turn they're summoned, their effects are negated shame for Demon Ruler you had stats of 0/0, everything else on the card is good otherwise 8.9/10 Link to comment Share on other sites More sharing options...
Squirrel Girl Posted May 29, 2011 Author Report Share Posted May 29, 2011 Thank you. Comments on the Normal Synchros? Link to comment Share on other sites More sharing options...
Squirrel Girl Posted May 29, 2011 Author Report Share Posted May 29, 2011 Oh, bump I guess. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 29, 2011 Report Share Posted May 29, 2011 [quote name='Rio.' timestamp='1306636794' post='5238824'] Thank you. Comments on the Normal Synchros? [/quote] you mean the ones no higher than lv4 or something? Link to comment Share on other sites More sharing options...
Squirrel Girl Posted May 29, 2011 Author Report Share Posted May 29, 2011 Yeah, wanna know what people thinks of them too. I tried my best to make all these cards. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 29, 2011 Report Share Posted May 29, 2011 the only one I dislike is Tentacle Head for just siphoning a monster effect I would have said you only gain that effect for 1 turn, then you have to do something else 9.4/10 Link to comment Share on other sites More sharing options...
Squirrel Girl Posted May 29, 2011 Author Report Share Posted May 29, 2011 Well, thanks. I actually like Tentacle Head the most. I wanted a "copycat" effect. And I decided to make Tentacle Head the copycat. Thanks for the rating and everything else. Link to comment Share on other sites More sharing options...
Squirrel Girl Posted May 30, 2011 Author Report Share Posted May 30, 2011 BUMP Link to comment Share on other sites More sharing options...
Squirrel Girl Posted May 31, 2011 Author Report Share Posted May 31, 2011 Want some feedback on these. Link to comment Share on other sites More sharing options...
Squirrel Girl Posted June 1, 2011 Author Report Share Posted June 1, 2011 Bump. Link to comment Share on other sites More sharing options...
Squirrel Girl Posted June 1, 2011 Author Report Share Posted June 1, 2011 Added 5 new cards. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 1, 2011 Report Share Posted June 1, 2011 Vegetable Man you can reduce the counters from 8 to 6, make it easier to destroy the monsters for Darkman, the effect of "When this card attacks, increase this cards ATK equal to the battled monsters Level x 400", he's not going to keep the atk power once the battle phase ends, right? Otherwise it's OPed 8.6/10 Link to comment Share on other sites More sharing options...
Squirrel Girl Posted June 1, 2011 Author Report Share Posted June 1, 2011 Gunman should be only until End Phase. Change that asap. Will change to 6 counters instead of 8. Link to comment Share on other sites More sharing options...
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