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Fire Emblem (FE) archetype


2d2l

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I like Fire Emblem and was just messing around. Thoughts?

[img]http://img718.imageshack.us/img718/3707/309290.jpg[/img]

[i]There cannot be more than 1 of this card on your side of the Field. This card can attack twice during the Battle Phase. Once per turn you can discard 1 card to add 1 Spell Card from your Deck to your hand[/i].

[img]http://img811.imageshack.us/img811/3707/309290.jpg[/img]

[i]When this card is sent from the Field to the Graveyard as a result of battle, you can Special Summon 1 Level 4 or lower Flying Knight monster from your deck. While FE-Elysian Whip is on the Field, Flying Knight-Type monsters you control are unaffected by Trap cards.[/i]

[img]http://img846.imageshack.us/img846/3707/309290.jpg[/img]

[i]If you control a face-up "FE-Lord Eliwood" you can Special Summon this card from your hand. While FE-Elysian Whip is on your side of the Field, you receive no Battle Damage from battles involving this card.[/i]

[img]http://img215.imageshack.us/img215/9558/309290r.jpg[/img]

[i]FE Flying Knight-Type monsters gain 300 attack. While you control 2 or more FE Flying Knight-Type monsters, you can negate 1 attack per turn. Once per turn you can pay 600 Life Points to Special Summon one Level 4 or lower FE Flying Knight-Type monster from your Graveyard. When this face-up card is sent from the field to the Graveyard, select one card your opponent controls and return it to the owner's hand.[/i]

[img]http://img215.imageshack.us/img215/3707/309290.jpg[/img]

[i]If there is a face-up "FE-Pent the Upcoming Sage" on the field you can Special Summon this card from your hand. Once per turn you discard 1 card to half the attack of one face-up monster your opponent controls until the End Phase. While FE-Guiding Ring is on your side of the Field, this card gains 200 attack for each FE monster you control.[/i]

[img]http://img155.imageshack.us/img155/3707/309290.jpg[/img]

[i]You can Special Summon this card by removing from play 1 FE-Spellcaster Type monster you control. Once per turn you can send 1 Spell card from your hand to the Graveyard to prevent your opponent from using Spell cards until your next Standby Phase. While FE-Guiding Ring is on your side of the Field, your opponent cannot activate Trap cards during the Battle Phase.[/i]

[img]http://img854.imageshack.us/img854/3707/309290.jpg[/img]

[i]While you control a face-up FE Lord-Type monster you can destroy 1 Spell or Trap card your opponent controls once per turn. While FE-Guiding Ring is on your side of the Field this card can attack twice during the Battle Phase.[/i]

[img]http://img97.imageshack.us/img97/3707/309290.jpg[/img]

[i]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 FE Continuous Spell Cards from your Graveyard, one of them being FE-Guiding Ring. While this card is on the Field your opponent cannot activate Spell Cards except Quick-Play Spell cards. When this card is removed from the Field, it is removed from play.[/i]

[img]http://img155.imageshack.us/img155/6203/309290m.jpg[/img]

[i]FE Spellcaster-Type monsters you control gain 300 attack and cannot be selected as attack targets. During your Standby Phase gain 100 Life Points for every FE monster on your side of the Field. Once per turn you can pay 800 Life Points to Special Summon 1 Level 4 or lower FE Spellcaster-Type monster from your Graveyard. When this face-up card is sent from the Field to the Graveyard, gain 200 Life Points for each FE monster you control.[/i]

[img]http://img834.imageshack.us/img834/3707/309290.jpg[/img]

[i]If you control a "FE-Lord Hector," you can Special Summon this card from your hand. Once per turn, while you control at least one other FE monster, you can randomly select one card in your opponent's hand and add it to your hand. While "FE Lord Hector" is on your side of the Field, this card cannot be destroyed by battle once per turn.[/i]

[img]http://img151.imageshack.us/img151/3707/309290.jpg[/img]

[i]Once per turn, you can discard one card from your hand to take one monster card from your opponent's Graveyard and add it to your hand.[/i]

[img]http://img695.imageshack.us/img695/3707/309290.jpg[/img]

[i]This card cannot be Special Summoned except by removing from play one face up FE Thief monster you control or through its own effect. Once per turn you can activate this card's effect and Flip a coin. If Heads, send one monster your opponent controls to the Graveyard and this card gains 100 attack. If Tails, send one FE monster you control to the Graveyard. When this card is sent from the Field to the Graveyard you can Flip a coin. If Heads, send one FE monster you control to the Graveyard and Special Summon this card. [/i]

[img]http://img36.imageshack.us/img36/3707/309290.jpg[/img]

[i]This card cannot be Special Summoned. When this card destroys a Dragon-type monster by battle you can Special Summon it to your side of the field in Defense position. While FE-Elysian Whip is on the Field, once per turn you can send 1 Dragon type monster from your side of the Field to have this card gain half that monster's attack until the End Phase.[/i]

[img]http://img690.imageshack.us/img690/3707/309290.jpg[/img]

[i]You can Special Summon this card from your hand if you control a face-up FE Lord monster. This card can attack equal to the amount of FE monsters you control. While FE-Heaven Seal is on the field, you can destroy one set Spell or Trap Card on your opponent's side of the Field every time a FE Lord-Type monster you control destroys a monster by battle.[/i]
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The OCG is good, effects are okay too. 7/10, was just thinking that you could work on finding better pictures. :) other than those, it's a pretty good set. it would be more cool if you work on FE: Fuuin no Tsurugi to FE: Sword of Light and the Shadow Dragon. XD

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it's Fire Emblem, i'm sure you can find better pictures
i love fire emblem
it's just Radiant Dawn Hard Mode made me rage quit the game lol
i'm only on chapter 7 because the enemy units are stronger than half of your units on hard mode
and you can't see how much the enemy can move AND you can't save in the middle of the game like you can in Easy and Normal mode...
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I'm an FE fan as well, though I've only been able to get my hands of FE11:SD so far...anyway, the cards. Me like-y :) Though, they aren't without problems. Fake types...ugh, I know why card makers do this. On my old account, I did that in a number of sets. But it's rather unnecessary here. Practically every one of the "physical" characters can be made Warriors, with their attribute tailored to the class. (i.e. Theives and Swordmasters would be DARK, Pirates would be WATER, Lords would be LIGHT, etc.) On the case of the pictures, I must agree with my fellow users. Heck, even the Fire Emblem wiki has better images on the characters' pages. Or you could search deviantART. Your OCG isn't the greatest either, but take care of the first two things first. Overall, 6/10. Keep chuggin', you'll get there :)

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