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start of my first set


The-Ninja

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This set is of my Rift monsters, which focus on trying to get the 6 diffirent attributes in the graveyard to special summon their ace. all images from google.

[img]http://img195.imageshack.us/img195/9612/306753.jpg[/img][spoiler='Lore']When this card is sent from your Hand to the Graveyard, destroy 1 card your Opponent controls[/spoiler]

[img]http://img89.imageshack.us/img89/9612/306753.jpg[/img]
[spoiler='Lore']When this card is destroyed and sent to the Graveyard, your opponent cannot activate Spell or Trap cards until your opponent's second End Phase after this effect is activated.[/spoiler]

[img]http://img854.imageshack.us/img854/9612/306753.jpg[/img]
[spoiler='Lore']When this card is Normal Summoned, it is changed to Defense Position. Once per turn, you can discard a card to decrease the ATK and DEF of all Face-up Monsters on your Opponent's side of the Field by 500 until the end of this turn[/spoiler]

[img]http://img695.imageshack.us/img695/9612/306753.jpg[/img]
[spoiler='Lore']When this card is sent from your Hand to the Graveyard, inflict 800 points of Damage to your Opponent's Life Points[/spoiler]

[img]http://img94.imageshack.us/img94/9612/306753.jpg[/img]
[spoiler='Lore']When a card is sent from your Hand to the Graveyard, gain 300 Life Points for each card sent[/spoiler]

[img]http://img849.imageshack.us/img849/9612/306753.jpg[/img][spoiler='Lore']When a "Rift Force" monster you control is selected as an attack target, you can Remove from play this card from your Graveyard to negate the attack.[/spoiler]

[img]http://img26.imageshack.us/img26/9612/306753.jpg[/img]
[spoiler='Lore']Once per turn, while this card is in the Graveyard, you can change the Attribute of this monster.[/spoiler]

[img]http://img195.imageshack.us/img195/3760/306753s.jpg[/img]
[spoiler='Lore']If this card is discarded from the hand to the Graveyard by a card effect, place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. While this card treated as a Continuous Spell Card, increase the ATK and DEF of all monsters you control by 300 points. Once per turn, when this card is treated as a Continuous Spell Card, when an opponent's monster declares an attack, you can discard 1 card from your hand to the Graveyard and negate the attack.[/spoiler]

[img]http://img98.imageshack.us/img98/7342/306753l.jpg[/img]
[spoiler='Lore']This card's Attribute is also treated as WATER. Once per turn, you can discard 1 card to increase this card's ATK by 300 poiints until the End Phase. If this card is discarded from the hand to the Graveyard by a card effect, increase your Life Points by 400 points.[/spoiler]

[img]http://img718.imageshack.us/img718/9612/306753.jpg[/img]
[spoiler='Lore']This card cannot be Normal Summoned or Set. This card can only be Special Summoned banishing 6 "Rift Force" Monsters with different Attributes from your Graveyard. Destroy this card if their is another "Rift Force-Rainbow" Monster on your side of the field. Once per turn, you can select 1 banished "Rift Force" Monster and return it to its owners' Graveyard. If you activate this effect, return 1 monster on the field to its owner's hand.[/spoiler]

[img]http://img24.imageshack.us/img24/9612/306753.jpg[/img]
[spoiler='Lore']Once per turn, during your Main Phase, you can discard 1 card to activate 1 of these effects:
● Draw 1 card.
● Send 1 "Rift Force" monster from your Deck to the Graveyard.
● Increase the ATK of all "Rift Force" monsters by 600, until the end of this turn.
If you you have 6 "Rift Force" Monsters with different Attributes in your Graveyard, you can activate 2 of these effects.[/spoiler]

[img]http://img31.imageshack.us/img31/9906/306753u.jpg[/img]
[spoiler='Lore']Equip only to a "Rift Force" monster. The equipped monster gains 500 ATK. Once per turn, you can send 1 card from your hand to the Graveyard to increase the equipped monster's ATK by 500, until the end of the turn.[/spoiler]

[img]http://img151.imageshack.us/img151/9612/306753.jpg[/img]
[spoiler='Lore']Discard a card. Special Summon one "Rift Force" Monster from your Graveyard to your side of the Field in Face-up Attack Position.[/spoiler]

[img]http://img90.imageshack.us/img90/9612/306753.jpg[/img]
[spoiler='Lore']Activate only when a "Rift Force" monster is targeted for an attack. Negate the attack.If you have 6 "Rift Force" monsters with different attributes in your Graveyard, increase your Life Points by 1500 points.[/spoiler]

[img]http://img97.imageshack.us/img97/9612/306753.jpg[/img]
[spoiler='Lore']Activate only if you have 6 or more "Rift Force" monsters in your Graveyard with diffirent Attributes. Special Summon 1 "Rift Force-Rainbow Warrior" from your Deck or Hand to youur side of the Field.[/spoiler]

[img]http://img849.imageshack.us/img849/79/306753m.jpg[/img]
[spoiler='Lore']This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the Effect of "Rainbow Rift". You can Discard a card to Destroy a card on the Field and to send 1 "Rift Force" monster from your Deck to your Graveyard. Once per turn, you may add one "Rift Force" monster from your Graveyard to your Hand. If you do, this Monster gains 500 ATK until the end of the turn.[/spoiler]


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Dark-Star will miss the timing if discarded as a cost or at the beginning of an effect. It won't be able to do anything when discarded by Dust Swirl or Rift Call. Pyro Sphere still works because it's a Mandatory Effect (it doesn't say "you can").

There isn't any efficient way to get all of these monsters into the Graveyard.

6/10
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Rift Castle is too splashable. "Discard and Draw" shouldn't exist in the form of a Field Spell Card, at least not without some limitations. It would be excessively strong in Fabled, Plants, Chaos...Basically anything that uses the Graveyard.
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