Classic Posted May 29, 2011 Report Share Posted May 29, 2011 [center][color="#8B0000"][font="Comic Sans MS"][size="2"][b] Decided to make a set, this set will have Multiple Arch-Types, Most prominently the 'Hellspawn' Arch-Type. So now Rate, Hate, Appreciate! [Spoiler=SF001 - SF010] [Spoiler=SF001 - 'Siphon of Violence - Delith' - Monster Card - Ultra Rare] [img]http://img812.imageshack.us/img812/2705/131224.jpg[/img] Effect: [color="#8B0000"][size="1"]This card cannot be Special Summoned or Set. This card can only be Normal Summoned by banishing 1 level 4 or higher DARK Monster from your hand. The Summoning of this card cannot be negated. This card cannot be selected as an attack target. This card cannot declare an attack. If this is the only Monster on your side of the field, your opponent can attack your Life Points directly. Every Time you or your Opponent declares an attack place 1 'Siphon' Counter on this card. By removing 5 Siphon counter's from this card, Special Summon 1 'Thrashing Titan - Mazen' from your hand, Deck, or Graveyard in face-up Attack Position, and destroy all Spell and Trap's on your Opponent's side of the field (this effect can only be used once).[/size][/color][/spoiler] [Spoiler=SF002 - 'Thrashing Titan - Mazen' - Monster Card - Ultra Rare] [img]http://img135.imageshack.us/img135/2705/131224.jpg[/img] Effect: [color="#8B0000"][size="1"]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of 'Siphon of Violence - Delith'. This card cannot be the direct Target of Spell, Trap, or Monster effects. If this card attacks a Defense Position Monster, inflict the difference as piercing Battle Damage to your Opponent.[/size][/color][/spoiler] [Spoiler=SF003 - Hellspawn Cavalier - Monster Card - Common] [img]http://img59.imageshack.us/img59/2705/131224.jpg[/img] Effect: [color="#8B0000"][size="1"]If this card attacks a face-down Defense Position Monster, destroy the Monster instantly with this card's effect without flipping it face-up or applying damage calculation and inflict 500 damage to your Opponent's Life Points.[/size][/color][/spoiler] [Spoiler=SF004 - Hellspawn Berserker - Monster Card - Rare] [img]http://img143.imageshack.us/img143/2705/131224.jpg[/img] Effect: [color="#8B0000"][size="1"]If this card destroys an Opponent's Monster by battle it can attack again in the same Battle Phase. If this card attacks your Opponent directly halve this cards ATK for the Damage Step only. If this card is selected as an attack target, flip a coin if tails destroy this card instantly and inflict 500 damage to your Life Points. If an Opponent's Monster target's this card for an attack, it can not be destroyed by battle that turn.[/size][/color][/spoiler] [Spoiler=SF005 - Hellspawn Conjurer - Monster Card - Common] [img]http://img189.imageshack.us/img189/2705/131224.jpg[/img] Effect: [color="#8B0000"][size="1"]Once per turn as long as this card remains face-up on the field, you can Special Summon 1 level 3 or lower Fiend-Type Monster from your hand or Graveyard (other than 'Hellspawn Conjurer'). When this card is destroyed, search your deck for a level 4 or lower Fiend-Type Monster (other than 'Hellspawn Conjurer') and add it to your hand, then shuffle your Deck.[/size][/color][/spoiler] [Spoiler=SF006 - Hellspawn War Drummer - Monster Card - Common] [img]http://img836.imageshack.us/img836/2705/131224.jpg[/img] Effect: [color="#8B0000"][size="1"]As long as this card remains face-up on the field, all Fiend-Type Monsters you control gain 500 ATK. During battle between an attacking Fiend-Type Monster you control and a Defense Position Monster whose DEF is lower than the ATK of the attacking Monster, inflict the difference as piercing Battle Damage to your Opponent's Life Points.[/size][/color][/spoiler] [Spoiler=SF007 - Hellspawn Prince - Synchro Monster Card - Secret Rare] [img]http://img541.imageshack.us/img541/2705/131224.jpg[/img] Effect: [color="#8B0000"][size="1"]1 'Hellspawn' tuner + 1 or more Fiend-Type non-tuner Monsters Once per turn, you can flip a coin, if heads this card can attack your opponent's Life Points directly, if tails inflict 500 damage to your Life Points and transition to your Main Phase 2. As long as this card remains face-up on the field all 'Hellspawn' Monsters gain 200 ATK (excluding this card).[/color][/size][/spoiler] [Spoiler=SF008 - Hellspawn Steed - Synchro Monster Card - Common] [img]http://img32.imageshack.us/img32/2705/131224.jpg[/img] Effect: [color="#8B0000"][size="1"]1 'Hellspawn' tuner + 1 or more Fiend-Type non-tuner monsters You can equip this card to a 'Hellspawn' Monster you control to have it gain 1000 ATK and DEF. If the Monster this card is equipped to is destroyed either destroy this card instead or Special Summon this card in face-up Attack Position on your side of the field. This card can attack your Opponent's Life Points directly, if it does this card's ATK becomes 1000 for the Damage Step only. [/color][/size][/spoiler] [Spoiler=SF009 - Degenerating Dragon - Monster Card - Common] [img]http://img163.imageshack.us/img163/6007/131224g.jpg[/img] Effect: [color="#8B0000"][size="1"]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● The original ATK of this card becomes 3400. This card is also treated as a Dragon-Type Monster. Every turn during your standby phase this card loses 200 ATK and Gains 400 DEF. Once this card's ATK reaches 2200 again, it is once again treated as a Normal Monster.[/color][/size][/spoiler] [Spoiler=SF010 - Immortality - Continuous Spell Card - Rare] [img]http://img191.imageshack.us/img191/8805/131224p.jpg[/img] Effect: [color="#8B0000"][size="1"]Once per turn as long as this card remains face-up on the field, you can discard 1 card from your hand to Special Summon 1 level 4 or lower 'Hellspawn' Monster from your Graveyard. You cannot Normal Summon a Monster any turn you activate this effect.[/color][/size][/spoiler][/spoiler] [spoiler=SF011 - SF020 (6/10 Complete)] [Spoiler=SF011 - Hellspawn Gladiator - Monster Card - Rare] [img]http://img42.imageshack.us/img42/2705/131224.jpg[/img] Effect: [color="#8B0000"][size="1"]This card cannot be Special Summoned except from the Graveyard. This card can only be Normal Summoned by Tributing 2 level 6 or lower Fiend-Type Monsters. Once per turn, by Tributing 1 Fiend-Type Monster destroy 1 Spell or Trap on your Opponent's side of the field. When this card is destroyed, Special Summon 1 of the Monster's used for this card's Summoning, on your side of the field, regardless of their Summoning conditions.[/color][/size][/spoiler] [Spoiler=SF012 - Intercept Devourer - Monster Card - Super Rare] [img]http://img52.imageshack.us/img52/3988/131224t.jpg[/img] Effect: [color="#8B0000"][size="1"]If this card is Normal Summoned, it's effect is negated. If a Monster you control is targeted for an attack, you can pay 800 Life Points to Special Summon this card from your hand in face-up Attack Position and end the Battle Phase. Once per turn, you can Tribute 1 Monster you control to gain Life Points equal to half its ATK.[/color][/size][/spoiler] [Spoiler=SF013 - Intercept Ravager - Monster Card - Rare] [img]http://img571.imageshack.us/img571/469/131224f.jpg[/img] Effect: [color="#8B0000"][size="1"]If this card is Normal Summoned, its effect is negated. If your Opponent Tribute Summons a Monster by paying 800 Life Points negate the Summoning of that Monster and send it to the Graveyard. If this card successfully declares an attack, card effects cannot be activated until the end of the Battle Phase.[/color][/size][/spoiler] [Spoiler=SF014 - Hellspawn Artifice - Monster Card - Super Rare] [img]http://img849.imageshack.us/img849/2705/131224.jpg[/img] Effect: [color="#8B0000"][size="1"]1 'Hellspawn' tuner + 1 or more Fiend-Type non-tuner monsters This card can only be Synchro Summoned in Defense Position. While in Defense Position this card cannot be targeted for an attack. Whenever your Opponent Sets or activates a Spell or Trap place 1 'Multiplier Counter' on this card. For every 'Multiplier Counter' increase this card's ATK and DEf 500. By removing 1 'Multiplier Counter' from this card negate the activation of a Spell or Trap and destroy it.[/color][/size][/spoiler] [Spoiler=SF015 - Hellspawn Scrapper - Monster Card - common] [img]http://img571.imageshack.us/img571/5729/131224s.jpg[/img] Effect: [color="#8B0000"][size="1"]Once per turn, if this card is targeted for an attack you can discard 1 card to negate that attack and target another Monster your Opponent controls for an attack. If this card is destroyed by battle, destroy all face-up Monsters on your Opponent's side of the field with under 1500 ATK.[/color][/size][/spoiler] [Spoiler=SF016 - Mentier - Multi-Faced Gatekeeper of Hell - Monster Card - Ultra Rare] [img]http://img88.imageshack.us/img88/9235/131224d.jpg[/img] Effect: [color="#8B0000"][size="1"]This card cannot be Special Summoned except from the Graveyard after it has been Normal Summoned at least once. This card can only be Normal Summoned by Tributing 3 Fiend-Type Monsters. This card cannot be destroyed by battle. During your Battle Phase your Opponent's Spells, Trap, and Monster effects are negated. This card gains 400 ATK for every Fiend-Type Monster in either players Graveyard.[/color][/size][/spoiler] [/spoiler] [/b][/size][/font][/color][/center] Link to comment Share on other sites More sharing options...
Classic Posted May 29, 2011 Author Report Share Posted May 29, 2011 Added 3 New cards! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 29, 2011 Report Share Posted May 29, 2011 for Delith, 8 counters seems a bit too much, you may consider lowering it yes it's used for Mazen summoning, but still for Prince, 3000 atk directly is a bit too much, I'd cut down a bit on the battle damage that way 8.8/10 Link to comment Share on other sites More sharing options...
Classic Posted May 29, 2011 Author Report Share Posted May 29, 2011 Thanks for the feedback =D, and ya i was already thinking of both of those things.. i will probably edit with the next card added. Link to comment Share on other sites More sharing options...
AsterikcAde Posted May 29, 2011 Report Share Posted May 29, 2011 Hellspawn Berserker's image looks like a Plant-Type monster in my opinion, but so far this set is really good, I see no OCG errors, and the balance and concept of this set is expertly done. I would like to see more out of this set, my rating now is 10/10 good job! Link to comment Share on other sites More sharing options...
Classic Posted May 29, 2011 Author Report Share Posted May 29, 2011 Why thank you =D! And yes it looks like a plant... but its a plant... form hell! xD! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 29, 2011 Report Share Posted May 29, 2011 oh it's just one of these fiendish plants, not from hell as for immortality the only thing you might want to do is put a limit on the number of special summons Certainly more than 1, but hot infinite Link to comment Share on other sites More sharing options...
Classic Posted May 29, 2011 Author Report Share Posted May 29, 2011 /\-- i lol'd. And maybe a limit though i kind-of disagree, its basically a alternate summoning option but you have to discard. could be abused though. Anyways thanks for feedback =D Link to comment Share on other sites More sharing options...
Cody Frost Posted May 29, 2011 Report Share Posted May 29, 2011 'Siphon of Violence - Delith' - Lower the counters. You'll probably take too much damage by the time you get to use this guy's effect...unless you slap in [u]Spirit Barrier[/u]. 'Thrashing Titan - Mazen' - Powerful but will be seen very little considering Delith. This card isn't OPed at all, it's pretty decent, and in some ways reminds me of Hamon, Lord of Striking Thunder. Pretty nice to get to see him. Besides, he'll most likely get Dark Holed or something. Not that difficult to stop. Hellspawn Cavalier - This card might be too good. Instant FD killer with a nasty burn. Could be massively abused with [u]Level Limit - Area B[/u] and [u]Gravity Bind[/u], and if you can decrease his ATK by 399 points, it can go through [u]A Messenger of Peace[/u]. Hellspawn Berserker - Lol! A demonic plant on steroids that ISN'T a plant! XD It has too much attack to be a double attacker...even with it's 0 DEF, and the chance effect for destruction is much either. Needs a better drawback than that. Hellspawn Conjurer - I was thinking of making 2 [u]Symphonic Warriors[/u] for my set, 1 of them using this pic. This card, however, looks a tad OPed, mainly because it has the potential of Searching itself if you get rid of it. Hellspawn War Drummer - The second image I was thinking of using for the [u]Symphonic Warrior[/u]s for my set. This card is pretty balanced, but it seems to be a pretty easy target to get run over. Hellspawn Prince - 3K direct (even if it's by a chance) is too much. Plus, the 200+ ATK that keeps accumulating seems a bit much don't you think? Hellspawn Steed - Perfectly fine. It's summon is quite specific but it's effects are run-able and somewhat abusable. I like. Degenerating Dragon - GEEZUS!!! 3.4K ATK?! XD [u]Compulsory Evacuation Device[/u] will really tick you off won't it? And so will Skill Drain Immortality - A once per turn Special Summon...seems nice, but why take off the ability to Normal? Link to comment Share on other sites More sharing options...
Classic Posted May 30, 2011 Author Report Share Posted May 30, 2011 Reply to Cody Frost: Delith - Was already panning on lowering counters. Mazen - meh. xD Cavalier - A set needs OP in it Berserker - Will possibly boost the drawback.. xD. and lol @ the fact i created a mini-meme Conjurer - You can use the pic to lol. And i Was actually just noticed that.. may add (except Hallspawn Conjurer) to the effect.. Drummer - Lol. And ya but its mainly support.. and magic cylinders/sakeretsu armor fixes the easily-run-over problem (xD) Zeh Steed - Thanks Degen Dragon - I lol'd Immortality -Take off normal because i would find it OP.. xD Thank you for the wonderfully detailed feedback! xD *edit* Will add more soon was busy with homework / friends. *EDIT NO. 2* Forgot Prince: Was already planning on lowering ATK.. to like 2600.. xD *EDIT NO. 3* Lots of edits.. this post is running on o.o Added Hellspawn Gladiator, Updated prince N' Delith Link to comment Share on other sites More sharing options...
Classic Posted May 30, 2011 Author Report Share Posted May 30, 2011 Added First card of Intercept Arch-Type! Link to comment Share on other sites More sharing options...
newhat Posted May 30, 2011 Report Share Posted May 30, 2011 Not bad. Good Tuners. Cavalier's a bit too strong, though. 1700 ATK should be the limit for a good Level 3 Effect Monster. War Drummer is Level 1 and has 1000 ATK, which is slightly excessive. I suggest you either drop his base ATK to 200 or give the boost only to other Fiends you control. By the way, here's the current OCG: [quote]All Fiend-Type monsters you control gain 500 ATK. During battle between an attacking Fiend-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent's Life Points. [b]OR[/b] All Fiend-Type monsters you control gain 500 ATK andl inflict Piercing damage.[/quote] Conjurer is really, really good, way too good for the rest of the archetype. He can revive and search other copies of himself (you should probably look into that), and also loop Sangan. He's much more useful for Resonators than he is here, since there's no Level 5 or Level 2 archetype Synchro Monster. Prince is all-around cool, but he and Steed are literally impossible to get out without monsters from outside the archetype. Is this archetype designed around Sangan? Berserker is cool, but too strong. Attacking twice is powerful even for a 1900, and your opponent has to risk suicide to kill it. How about making it so the Life Point damage from the first attack is inflicted to the owner of Berserker? Link to comment Share on other sites More sharing options...
Classic Posted May 30, 2011 Author Report Share Posted May 30, 2011 @ newhat Quite an insightful review, on conjurer I'm actually already looking into that (forgot to post with newest card) I'll see how that works out on my iPad... ( which I'm currently on ATM) On berserker I'm thinking of making it 'by discarding 1 card this card can attack twice per battle phase...' or something along the lines of that.. Also have A few different idea's to balance berserker out ... On war drummer thanks for OCG fix the new OCG thread wasn't very... Explanatory. @ the sangam comments I lol'd and there are actually many synchro's that have annoying summoning conditions like that but I see your point. On cavalier his ATK will stay @ 1800 >=O! xD Anyways thanks for the insightful review, recently the new members have been promising. I will be +rep'ing you for being awesome xD Link to comment Share on other sites More sharing options...
newhat Posted May 30, 2011 Report Share Posted May 30, 2011 Intercept Devourer: [quote]If this card is Normal Summoned, it is treated as a Normal Monster. When an opponent's monster declares an attack, you can Special Summon this card from your hand in face-up Attack Position and end the Battle Phase. Once per turn, you can Tribute 1 monster you control to gain Life Points equal to half its ATK.[/quote] Three things. One, being a Normal Monster doesn't negate its effect; I'm not sure what you were going for. Two, this card can stop any attack, including an attack on a monster, and gives free Tribute or fair-Level Synchro fodder. Three, unlike Fader, it can be recycled since it isn't banished when it leaves the field. This card is broke, man, broke as sand. Adding "Tribute all monsters you control" as one of its activation requirements and adding the Fader removal clause would just about balance it. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 30, 2011 Report Share Posted May 30, 2011 Intercept Devouroer's effect itself isn't too much LP boosting alone isn't all that effective it's also too easy to summon, so I'd say that you can't use it for synchro summoning 7.5/10 Link to comment Share on other sites More sharing options...
Classic Posted May 30, 2011 Author Report Share Posted May 30, 2011 @ newhat lol broke-as-sand and ya ill look at that i was rushed off the comp when i put him up so i knew it would be a bit broken.. not that much though xD. Will fix with next update which will be in 20min-1hr.. xD @ ragnarok thanks for rate and as said i will look into Devourer but ATM i'm a little busy Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 30, 2011 Report Share Posted May 30, 2011 well don't take out the LP boosting COMPLETELY if your other intercept types require a lot of LP paying, then by all means leave it in Link to comment Share on other sites More sharing options...
Classic Posted May 30, 2011 Author Report Share Posted May 30, 2011 Updated Devourer, berserker, Conjurer, and War Drummer. (g2g) Link to comment Share on other sites More sharing options...
Classic Posted May 31, 2011 Author Report Share Posted May 31, 2011 Bump o.o *yawns* Link to comment Share on other sites More sharing options...
Classic Posted June 1, 2011 Author Report Share Posted June 1, 2011 Added 'Intercept Ravager. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 1, 2011 Report Share Posted June 1, 2011 so the last effect is a little like Ancient Gears, nothing too new, but it works nice to see another synchro killing technique, I approve 9/10 Link to comment Share on other sites More sharing options...
Classic Posted June 1, 2011 Author Report Share Posted June 1, 2011 Thanks ^^. btw did you notice I updated devourer? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 1, 2011 Report Share Posted June 1, 2011 yeah but I felt there's no need to comment on that Link to comment Share on other sites More sharing options...
Classic Posted June 1, 2011 Author Report Share Posted June 1, 2011 Is that a good thing or bad thing?.... Anyways added Hellspawn Artifice! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 2, 2011 Report Share Posted June 2, 2011 "For every 'Multiplier Counter' increase this card's ATK and DEf multiplier by 0.5 (Base: 1.0)." I am not understanding how that effect is supposed to work Link to comment Share on other sites More sharing options...
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