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Armed Gryphon Rider


Spoon

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[center][IMG]http://img17.imageshack.us/img17/9534/gryphonm.jpg[/IMG]
[quote]This card cannot be Special Summoned except by its own effect. During the End Phase, if your opponent Set 2 or more cards this turn, you can Special Summon this card from your hand. When this card attacks, return all Set cards on the field to their owner's Deck. During the End Phase of the turn this effect was activated, both players draw cards equal to the number of cards returned to their Deck this way.[/quote][/center]

I need a more epic name that goes with the epic art!
You can also give constructive criticism, but the name has priority! [SIZE=1](Yeah... not really... just do what you usually do :lol: )[/SIZE]

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[quote name='Random Duelist' timestamp='1306773790' post='5241959']
Like the monster, I see it working with Royal Decree.
Where do you get your picies from?

7/10[/quote]
My trade secret ;)
No, seriously, if you're interested, drop me a PM. The source is a little... inappropriate for the forum, if you get what I mean :lol:

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The picture is freakishly incredible ^_^
The effect looks good, and it implies massive draw power without actually giving any note-able advantage, as you won't know what you're opponent has face-down
I feel like its incredibly easy to set up, but it does rely heavily upon the opponent, and if they know you have it they'll be careful what they set
Sadly, its very much against many of the less powerful Meta Decks, as they typically run a heavy Trap Line-up, I'm talking about Worms and Gladiator Beasts, and even Gravekeepers...

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Seems all right. Drawing it on the first turn would pretty much guarantee its Summon. It's a good WIND card. If its final effect is an Activated Effect, it's too powerful, since your opponent can't use Flip Effects to kill it and will be afraid to use Dimensional Prison because he or she won't get to draw afterward. You can attack with this, wipe your opponent's field, then bounce it with Falcon or Birdman to activate Divine Wind, leaving your opponent at a massive disadvantage.

If its final effect is a Lingering Effect, my only issue is that its ATK is a bit too high. Why is it that almost every set has an easy-to-Summon card strong enough to kill Stardust or Shi En? Try 2200.

As for the name, how about "Gryph of the Squall"? It is born of a sudden storm.
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[quote name='newhat' timestamp='1306783200' post='5242287']
Seems all right. Drawing it on the first turn would pretty much guarantee its Summon. It's a good WIND card. If its final effect is an Activated Effect, it's too powerful, since your opponent can't use Flip Effects to kill it and will be afraid to use Dimensional Prison because he or she won't get to draw afterward. You can attack with this, wipe your opponent's field, then bounce it with Falcon or Birdman to activate Divine Wind, leaving your opponent at a massive disadvantage.

If its final effect is a Lingering Effect, my only issue is that its ATK is a bit too high. Why is it that almost every set has an easy-to-Summon card strong enough to kill Stardust or Shi En? Try 2200.[/quote]
It's meant to be a lingering effect that goes off and counts the card the instant you use the effect. No avoiding it later on, at least if I worded it correctly. And yes, every monster must be strong enough to kick Shi Ens butt, so he never sees play again :lol: I consider it... though it should at least be able to run over a Brionac... how does 2400 sound to you? :unsure:

[quote]As for the name, how about "Gryph of the Squall"? It is born of a sudden storm.[/quote]
Hmpf... not quite what I was hoping for :mellow:
Thanks for the insight :)

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Thanks for the feedback, I decided to keep the effect as it is since the Summon itself still relies mostly on the opponent's actions, which is usually a bad thing, even though it can be fulfilled quite easily. Reduced the ATK a little and reduced the Level by 1, so it's (at least in theory) possible to Synchro Summon with this card as material.
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TRY 1: [s]Not even gonna rate this. MOAR half-dressed half-dead underaged girls?[/s]

TRY 2: [s]Uncreative name.[/s]

TRY 3: [s]I have no idea on how to start this post.[/s]

TRY 4: Great card! A LITTLE (LITTLE) OP'ed, but I can live with that. I like it like it like it!

9.6/10.
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[quote name='Sirty_stan' timestamp='1306876368' post='5245010']
TRY 1: [s]Not even gonna rate this. MOAR half-dressed half-dead underaged girls?[/s][/quote]
Oh yes... u mad? B)

[quote]TRY 4: Great card! A LITTLE (LITTLE) OP'ed, but I can live with that. I like it like it like it!

9.6/10.[/quote]
Thank you, much appreciated :)

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It's a semi-situational Trunade that potentially lets you asplode into the nuts main phase 2. A card being terrible past turn 1 in a format where most players don't play Dustshoot is the death knell for playability.

Other stuff:

Tempo goes screw when this guy is around.
It lets you recycle cards from the hand as long as you set them.

Overall, a massive [b][size="7"]eh[/size][/b].

OCG:

This card cannot be Special Summoned except by its own effect. During the End Phase, if your opponent Set 2 or more cards this turn, you can Special Summon this card from your hand. When this card attacks, return all Set cards on the field to their [b]owners' Decks.[/b] During the End Phase of the turn this effect was activated, both players draw cards equal to the number of [b]their[/b] cards returned to [b]the[/b] Deck this way.

I think. :unsure:

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[quote name='marcher boyz' timestamp='1306942863' post='5246462']
It's a semi-situational Trunade that potentially lets you asplode into the nuts main phase 2. A card being terrible past turn 1 in a format where most players don't play Dustshoot is the death knell for playability.[/quote]
Why is it terrible past turn 1? There are decks that Set a Monster and a Spell in one turn, even later in the game. And how does it let you "asplode" into anything in your MP2 if you draw during the End Phase? And what does the card have to do with Dustshoot? :blink:

[quote]Other stuff:

Tempo goes screw when this guy is around.
It lets you recycle cards from the hand as long as you set them.[/quote]
Is that a bad thing? That makes it only more versatile by giving you a Trunade AND a Magical Mallet at once :mellow:

Thanks for the review though, any criticism is appreciated :)

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I really like this card, it highly ballanced and very finely tuned.

I enjoy the counter attack element that this card has to offer. I know you are one for constructive criticism Spoon so I shall do my best to point out what you may want to revise. I actually believe that it may be slightly OP'd as it is a lavish luxury indeed to Special Summon such a powerful monster with the ability to clean a field of set cards. To make it slightly fairer (in my eyes) I would change it to stop it from attacking your opponent directly ooor, I would make it weaker, perhaps 1800/1900 ATK. However that is only my oppion it is still a great card not to mention with a vivid and gripping image.

Now to the name. Personally I would call it "Gryphor The Staff" because that is the name that jumps out at me.

Great card yet again.
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[quote name='Spoon' timestamp='1307203712' post='5253897']
Why is it terrible past turn 1? There are decks that Set a Monster and a Spell in one turn, even later in the game. And how does it let you "asplode" into anything in your MP2 if you draw during the End Phase? And what does the card have to do with Dustshoot? :blink:


Is that a bad thing? That makes it only more versatile by giving you a Trunade AND a Magical Mallet at once :mellow:

Thanks for the review though, any criticism is appreciated :)
[/quote]

Most decks do just go turn 1, set 1 guy and 5 backrows, end. The chance that your opponent sets 2 cards in 1 turn after that are quite slim.

It happens infrequently, unless you're talking about GKs/ GBs or summat.

You go Main Phase 1, attack, trunade everything, then go FishFTK with no chance of being warninged or something.

Dustshoot is also terrible past turn 1.

No, considering how situational the card is.

It's still not very playable.

Some kind of additional ss effect would be nice.

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