CDDRodrigo Posted May 30, 2011 Report Share Posted May 30, 2011 MONSTERS: 18 3x Fortress 1x Nanashick 3x Gearframe 2x Kuick 2x Nisamu 3x Nishipachi 1x Inashichi 3x Komachi SPELLS: 14 1x Book 1x Hole 1x Trunade 2x Anatomy 1x Limiter 3x Dupe 1x Reborn 2x MST 2x PoA TRAPS: 8 1x Klock 1x Mirror Force 1x Seven Tools 1x Judgment 2x Warning 2x Trap Stun EXTRA: 15 2x Gottoms 1x Scrap DRagon 3x Burrito 1x Trish 3x Burei 1x Gaia 1x Stardust 1x BRD 1x Brionac 1x Catastor Link to comment Share on other sites More sharing options...
CDDRodrigo Posted May 31, 2011 Author Report Share Posted May 31, 2011 bump Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted May 31, 2011 Report Share Posted May 31, 2011 >run machinas in karakuri >don't run lvl1 tuners to abuse them Link to comment Share on other sites More sharing options...
Canadian Posted May 31, 2011 Report Share Posted May 31, 2011 ^ You obviously missed the invisible text saying Machina Karakuri [b]Plants[/b] nah, but you need glow-up in here. Link to comment Share on other sites More sharing options...
The ReBeL Posted May 31, 2011 Report Share Posted May 31, 2011 i would run the instant fusion build. and the plant version is actually really good and fun. try it out and see. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted May 31, 2011 Author Report Share Posted May 31, 2011 I DON'T know how to build them. I don't know how to build anything. Should I really run plants? Link to comment Share on other sites More sharing options...
The ReBeL Posted June 1, 2011 Report Share Posted June 1, 2011 bulb! run it. and then add a force. Link to comment Share on other sites More sharing options...
marcher boyz Posted June 1, 2011 Report Share Posted June 1, 2011 KMP topped YCS Paris so you know it's good. -1 fortress +1 force For moar power. Link to comment Share on other sites More sharing options...
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